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	opening quest stuff
This commit is contained in:
		
							
								
								
									
										34
									
								
								data/scripts/commands/gm/eaction.lua
									
									
									
									
									
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										34
									
								
								data/scripts/commands/gm/eaction.lua
									
									
									
									
									
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							| @@ -0,0 +1,34 @@ | ||||
| require("global"); | ||||
|  | ||||
| properties = { | ||||
|     permissions = 0, | ||||
|     parameters = "s", | ||||
|     description = | ||||
| [[ | ||||
| Equips <commandid> in the first open slot without checking if you can. | ||||
| !eaction <commandid> | ||||
| ]], | ||||
| } | ||||
|  | ||||
| function onTrigger(player, argc, commandid) | ||||
|     local sender = "[givegil] "; | ||||
|      | ||||
|     print(commandid); | ||||
|     if name then | ||||
|         if lastName then | ||||
|             player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; | ||||
|         else | ||||
|             player = GetWorldManager():GetPCInWorld(name) or nil; | ||||
|         end; | ||||
|     end; | ||||
|      | ||||
|     if player then | ||||
|         classid = player:GetCurrentClassOrJob(); | ||||
|         commandid = tonumber(commandid) or 0; | ||||
|  | ||||
|         local added = player:EquipAbilityInFirstOpenSlot(classid, commandid); | ||||
|          | ||||
|     else | ||||
|         print(sender.."unable to add command, ensure player name is valid."); | ||||
|     end; | ||||
| end; | ||||
							
								
								
									
										33
									
								
								data/scripts/commands/gm/setmaxhp.lua
									
									
									
									
									
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										33
									
								
								data/scripts/commands/gm/setmaxhp.lua
									
									
									
									
									
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							| @@ -0,0 +1,33 @@ | ||||
| require("global"); | ||||
|  | ||||
| properties = { | ||||
|     permissions = 0, | ||||
|     parameters = "sss", | ||||
|     description = | ||||
| [[ | ||||
| Sets player or <targetname>'s maximum hp to <hp> and heals them to full. | ||||
| !setmaxhp <hp> | | ||||
| !setmaxhp <hp> <targetname> | ||||
| ]], | ||||
| } | ||||
|  | ||||
| function onTrigger(player, argc, hp, name, lastName) | ||||
|     local sender = "[setmaxhp] "; | ||||
|      | ||||
|     if name then | ||||
|         if lastName then | ||||
|             player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; | ||||
|         else | ||||
|             player = GetWorldManager():GetPCInWorld(name) or nil; | ||||
|         end; | ||||
|     end; | ||||
|      | ||||
|     if player then | ||||
|         hp = tonumber(hp) or 1; | ||||
|         location = INVENTORY_CURRENCY; | ||||
|          | ||||
|         player:hpstuff(hp); | ||||
|     else | ||||
|         print(sender.."unable to add experience, ensure player name is valid."); | ||||
|     end; | ||||
| end; | ||||
							
								
								
									
										33
									
								
								data/scripts/commands/gm/setmaxmp.lua
									
									
									
									
									
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										33
									
								
								data/scripts/commands/gm/setmaxmp.lua
									
									
									
									
									
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							| @@ -0,0 +1,33 @@ | ||||
| require("global"); | ||||
|  | ||||
| properties = { | ||||
|     permissions = 0, | ||||
|     parameters = "sss", | ||||
|     description = | ||||
| [[ | ||||
| Sets player or <targetname>'s maximum hp to <hp> and heals them to full. | ||||
| !setmaxhp <hp> | | ||||
| !setmaxhp <hp> <targetname> | ||||
| ]], | ||||
| } | ||||
|  | ||||
| function onTrigger(player, argc, hp, name, lastName) | ||||
|     local sender = "[setmaxhp] "; | ||||
|      | ||||
|     if name then | ||||
|         if lastName then | ||||
|             player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; | ||||
|         else | ||||
|             player = GetWorldManager():GetPCInWorld(name) or nil; | ||||
|         end; | ||||
|     end; | ||||
|      | ||||
|     if player then | ||||
|         hp = tonumber(hp) or 1; | ||||
|         location = INVENTORY_CURRENCY; | ||||
|          | ||||
|         player:hpstuff(hp); | ||||
|     else | ||||
|         print(sender.."unable to add experience, ensure player name is valid."); | ||||
|     end; | ||||
| end; | ||||
							
								
								
									
										178
									
								
								data/scripts/commands/gm/yolo.lua
									
									
									
									
									
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										178
									
								
								data/scripts/commands/gm/yolo.lua
									
									
									
									
									
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							| @@ -0,0 +1,178 @@ | ||||
| require("global"); | ||||
|  | ||||
| properties = { | ||||
|     permissions = 0, | ||||
|     parameters = "ssss", | ||||
|     description =  | ||||
| [[ | ||||
| yolo | ||||
| ]], | ||||
| } | ||||
|  | ||||
| local quests =  | ||||
| { | ||||
|     [111807] = { level = 25, weight = 4, rewardexp = 1080 }, | ||||
|     [110868] = { level = 50, weight = 4, rewardexp = 4400 }, | ||||
|     [111603] = { level = 22, weight = 5, rewardexp = 1100 }, | ||||
|     [111602] = { level = 22, weight = 5, rewardexp = 1100 }, | ||||
|     [111420] = { level = 45, weight = 5, rewardexp = 4450 }, | ||||
|     [110811] = { level = 18, weight = 6, rewardexp = 780 }, | ||||
|     [110814] = { level = 18, weight = 6, rewardexp = 780 }, | ||||
|     [110707] = { level = 25, weight = 6, rewardexp = 1620 }, | ||||
|     [110682] = { level = 34, weight = 6, rewardexp = 3180 }, | ||||
|     [111202] = { level = 35, weight = 6, rewardexp = 3360 }, | ||||
|     [111222] = { level = 35, weight = 6, rewardexp = 3360 }, | ||||
|     [111302] = { level = 35, weight = 6, rewardexp = 3360 }, | ||||
|     [111223] = { level = 40, weight = 6, rewardexp = 4260 }, | ||||
|     [110819] = { level = 45, weight = 6, rewardexp = 5340 }, | ||||
|     [111224] = { level = 45, weight = 6, rewardexp = 5340 }, | ||||
|     [111225] = { level = 45, weight = 6, rewardexp = 5340 }, | ||||
|     [110867] = { level = 45, weight = 6, rewardexp = 5340 }, | ||||
|     [110869] = { level = 45, weight = 6, rewardexp = 5340 }, | ||||
|     [110708] = { level = 45, weight = 6, rewardexp = 5340 }, | ||||
|     [110627] = { level = 45, weight = 6, rewardexp = 5340 }, | ||||
|     [111434] = { level = 50, weight = 6, rewardexp = 6600 }, | ||||
|     [110850] = { level = 1, weight = 7, rewardexp = 40 }, | ||||
|     [110851] = { level = 1, weight = 7, rewardexp = 40 }, | ||||
|     [110841] = { level = 20, weight = 7, rewardexp = 1120 }, | ||||
|     [110642] = { level = 20, weight = 7, rewardexp = 1120 }, | ||||
|     [110840] = { level = 20, weight = 7, rewardexp = 1120 }, | ||||
|     [110727] = { level = 21, weight = 7, rewardexp = 1401 }, | ||||
|     [111221] = { level = 30, weight = 7, rewardexp = 2661 }, | ||||
|     [111241] = { level = 30, weight = 7, rewardexp = 2661 }, | ||||
|     [110687] = { level = 28, weight = 9, rewardexp = 2970 }, | ||||
|     [110016] = { level = 34, weight = 50, rewardexp = 26500 }, | ||||
|     [110017] = { level = 38, weight = 50, rewardexp = 32500 }, | ||||
|     [110019] = { level = 46, weight = 50, rewardexp = 46000 } | ||||
| }; | ||||
|  | ||||
| local expTable = { | ||||
|     570, -- 1 | ||||
|     700, | ||||
|     880, | ||||
|     1100, | ||||
|     1500, | ||||
|     1800, | ||||
|     2300, | ||||
|     3200, | ||||
|     4300, | ||||
|     5000, -- 10 | ||||
|     5900, | ||||
|     6800, | ||||
|     7700, | ||||
|     8700, | ||||
|     9700, | ||||
|     11000, | ||||
|     12000, | ||||
|     13000, | ||||
|     15000, | ||||
|     16000, -- 20 | ||||
|     20000, | ||||
|     22000, | ||||
|     23000, | ||||
|     25000, | ||||
|     27000, | ||||
|     29000, | ||||
|     31000, | ||||
|     33000, | ||||
|     35000, | ||||
|     38000, -- 30 | ||||
|     45000, | ||||
|     47000, | ||||
|     50000, | ||||
|     53000, | ||||
|     56000, | ||||
|     59000, | ||||
|     62000, | ||||
|     65000, | ||||
|     68000, | ||||
|     71000, -- 40 | ||||
|     74000, | ||||
|     78000, | ||||
|     81000, | ||||
|     85000, | ||||
|     89000, | ||||
|     92000, | ||||
|     96000, | ||||
|     100000, | ||||
|     100000, | ||||
|     110000 -- 50 | ||||
| }; | ||||
|  | ||||
| local commandCost = { | ||||
|     ["raise"] = 150, | ||||
|     ["cure"] = 40, | ||||
|     ["cura"] = 100, | ||||
|     ["curaga"] = 150, | ||||
| }; | ||||
| -- stone:   (1, 9) (5, 12) (10, ) | ||||
| -- cure:    (1, 5) (5, 6)  (10, ) | ||||
| -- aero:    (1, 9) (5, 12) (10, ) | ||||
| -- protect: (1, 9) (5, 12) (10, ) | ||||
| --[[ | ||||
| function onTrigger(player, argc, id, level, weight) | ||||
|     id = tonumber(id) or 111807; | ||||
|     level = tonumber(level) or quests[id].level; | ||||
|     weight = tonumber(weight) or quests[id].weight; | ||||
|     local messageId = MESSAGE_TYPE_SYSTEM_ERROR; | ||||
|     local sender = "yolo"; | ||||
|  | ||||
|     if id == 1 then | ||||
| 	    return | ||||
|     end | ||||
|     local message = calcSkillPoint(player, level, weight); | ||||
|     if player then | ||||
|         player.SendMessage(messageId, sender, string.format("calculated %s | expected %s", message, quests[id].rewardexp)); | ||||
|     end; | ||||
|     printf("calculated %s | expected %s", message, quests[id].rewardexp); | ||||
| end; | ||||
| ]] | ||||
|  | ||||
| function onTrigger(player, argc, skillName, level) | ||||
|     local messageId = MESSAGE_TYPE_SYSTEM_ERROR; | ||||
|     local sender = "yolo"; | ||||
|      | ||||
|     if player then | ||||
|         if false then | ||||
|             local effectId = 223004; | ||||
|              | ||||
|             player.statusEffects.RemoveStatusEffect(effectId); | ||||
|             player.statusEffects.AddStatusEffect(effectId, 1, 0, 5); | ||||
|             return; | ||||
|         end; | ||||
|          | ||||
|         local pos = player:GetPos(); | ||||
|         local x = tonumber(pos[0]); | ||||
|         local y = tonumber(pos[1]); | ||||
|         local z = tonumber(pos[2]); | ||||
|         local rot = tonumber(pos[3]); | ||||
|         local zone = pos[4]; | ||||
|          | ||||
|         printf("%f %f %f", x, y, z); | ||||
|         --local x, y, z = player.GetPos(); | ||||
|         for i = 1, 1 do | ||||
|          | ||||
|         local actor = player.GetZone().SpawnActor(2207303, 'ass', x, y, z, rot, 0, 0, true ); | ||||
|          | ||||
|         --actor.FollowTarget(player, 3.2); | ||||
|         end; | ||||
|         return; | ||||
|     end | ||||
|     level = tonumber(level) or 1;  | ||||
|     if player then | ||||
|         player.SendMessage(messageId, sender, string.format("name %s | cost %d | level %u", skillName, calculateCommandCost(player, skillName, level), level)); | ||||
|     end; | ||||
| end; | ||||
|  | ||||
| function calculateCommandCost(player, skillName, level) | ||||
|   if skillName and level and commandCost[skillName] then | ||||
|     return math.ceil((8000 + (level - 70) * 500) * (commandCost[skillName] * 0.001)); | ||||
|   end; | ||||
|   return 1; | ||||
| end | ||||
|  | ||||
| function calcSkillPoint(player, lvl, weight) | ||||
|   weight = weight / 100 | ||||
|  | ||||
|   return math.ceil(expTable[lvl] * weight) | ||||
| end | ||||
							
								
								
									
										26
									
								
								data/scripts/commands/weaponskill/chaos_thrust.lua
									
									
									
									
									
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								data/scripts/commands/weaponskill/chaos_thrust.lua
									
									
									
									
									
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							| @@ -0,0 +1,26 @@ | ||||
| require("global"); | ||||
|  | ||||
| function onSkillPrepare(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillStart(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillFinish(caster, target, skill, action) | ||||
|     local damage = math.random(100, 200); | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     --action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
							
								
								
									
										26
									
								
								data/scripts/commands/weaponskill/default.lua
									
									
									
									
									
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								data/scripts/commands/weaponskill/default.lua
									
									
									
									
									
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							| @@ -0,0 +1,26 @@ | ||||
| require("global"); | ||||
|  | ||||
| function onSkillPrepare(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillStart(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillFinish(caster, target, skill, action) | ||||
|     local damage = math.random(100, 200); | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     action.effectId = bit32.bxor(0x8000000, skill.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
							
								
								
									
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								data/scripts/commands/weaponskill/doom_spike.lua
									
									
									
									
									
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								data/scripts/commands/weaponskill/doom_spike.lua
									
									
									
									
									
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							| @@ -0,0 +1,26 @@ | ||||
| require("global"); | ||||
|  | ||||
| function onSkillPrepare(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillStart(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillFinish(caster, target, skill, action) | ||||
|     local damage = math.random(100, 200); | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     --action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
							
								
								
									
										26
									
								
								data/scripts/commands/weaponskill/dread_spike.lua
									
									
									
									
									
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								data/scripts/commands/weaponskill/dread_spike.lua
									
									
									
									
									
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							| @@ -0,0 +1,26 @@ | ||||
| require("global"); | ||||
|  | ||||
| function onSkillPrepare(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillStart(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillFinish(caster, target, skill, action) | ||||
|     local damage = math.random(100, 200); | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     --action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
							
								
								
									
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								data/scripts/commands/weaponskill/feint.lua
									
									
									
									
									
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								data/scripts/commands/weaponskill/feint.lua
									
									
									
									
									
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							| @@ -0,0 +1,26 @@ | ||||
| require("global"); | ||||
|  | ||||
| function onSkillPrepare(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillStart(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillFinish(caster, target, skill, action) | ||||
|     local damage = math.random(100, 200); | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     --action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
							
								
								
									
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								data/scripts/commands/weaponskill/flat_blade.lua
									
									
									
									
									
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								data/scripts/commands/weaponskill/flat_blade.lua
									
									
									
									
									
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							| @@ -0,0 +1,26 @@ | ||||
| require("global"); | ||||
|  | ||||
| function onSkillPrepare(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillStart(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillFinish(caster, target, skill, action) | ||||
|     local damage = math.random(100, 200); | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
							
								
								
									
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								data/scripts/commands/weaponskill/full_thrust.lua
									
									
									
									
									
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								data/scripts/commands/weaponskill/full_thrust.lua
									
									
									
									
									
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							| @@ -0,0 +1,26 @@ | ||||
| require("global"); | ||||
|  | ||||
| function onSkillPrepare(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillStart(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillFinish(caster, target, skill, action) | ||||
|     local damage = math.random(100, 200); | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     --action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
							
								
								
									
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								data/scripts/commands/weaponskill/heavy_thrust.lua
									
									
									
									
									
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								data/scripts/commands/weaponskill/heavy_thrust.lua
									
									
									
									
									
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							| @@ -0,0 +1,27 @@ | ||||
| require("global"); | ||||
|  | ||||
| function onSkillPrepare(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillStart(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillFinish(caster, target, skill, action) | ||||
|     local damage = math.random(100, 200); | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|  | ||||
|     action.effectId = bit32.bxor(0x8000000, skill.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
							
								
								
									
										26
									
								
								data/scripts/commands/weaponskill/impulse_drive.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								data/scripts/commands/weaponskill/impulse_drive.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,26 @@ | ||||
| require("global"); | ||||
|  | ||||
| function onSkillPrepare(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillStart(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillFinish(caster, target, skill, action) | ||||
|     local damage = math.random(100, 200); | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     --action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
							
								
								
									
										26
									
								
								data/scripts/commands/weaponskill/leg_sweep.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								data/scripts/commands/weaponskill/leg_sweep.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,26 @@ | ||||
| require("global"); | ||||
|  | ||||
| function onSkillPrepare(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillStart(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillFinish(caster, target, skill, action) | ||||
|     local damage = math.random(100, 200); | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     --action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
							
								
								
									
										26
									
								
								data/scripts/commands/weaponskill/pummel.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								data/scripts/commands/weaponskill/pummel.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,26 @@ | ||||
| require("global"); | ||||
|  | ||||
| function onSkillPrepare(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillStart(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillFinish(caster, target, skill, action) | ||||
|     local damage = math.random(100, 200); | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     --action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
							
								
								
									
										26
									
								
								data/scripts/commands/weaponskill/true_thrust.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								data/scripts/commands/weaponskill/true_thrust.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,26 @@ | ||||
| require("global"); | ||||
|  | ||||
| function onSkillPrepare(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillStart(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillFinish(caster, target, skill, action) | ||||
|     local damage = math.random(100, 200); | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     action.effectId = bit32.bxor(0x8000000, skill.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
							
								
								
									
										26
									
								
								data/scripts/commands/weaponskill/vorpal_thrust.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								data/scripts/commands/weaponskill/vorpal_thrust.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,26 @@ | ||||
| require("global"); | ||||
|  | ||||
| function onSkillPrepare(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillStart(caster, target, skill) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onSkillFinish(caster, target, skill, action) | ||||
|     local damage = math.random(100, 200); | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     --action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -1,25 +1,31 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onCreate(starterPlayer, contentArea, director) | ||||
| 	--papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718); | ||||
| 	--yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659);	 | ||||
| 	--yda = GetWorldManager().SpawnBattleNpcById(6, contentArea); | ||||
|     --papalymo = GetWorldManager().SpawnBattleNpcById(7, contentArea); | ||||
|      | ||||
|     --mob1 = GetWorldManager().SpawnBattleNpcById(3, contentArea); | ||||
|     --mob2 = GetWorldManager().SpawnBattleNpcById(4, contentArea); | ||||
|     --mob3 = GetWorldManager().SpawnBattleNpcById(5, contentArea); | ||||
| 	---yda:ChangeState(2); | ||||
| 	 | ||||
| 	papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718); | ||||
| 	yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659);	 | ||||
| 	yda:ChangeState(2); | ||||
| 	--mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942); | ||||
| 	--mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992); | ||||
| 	--mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54); | ||||
| 	 | ||||
| 	mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942); | ||||
| 	mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992); | ||||
| 	mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54); | ||||
| 	--openingStoper = contentArea:SpawnActor(1090384, "openingstoper", 356.09, 3.74, -701.62, -1.41); | ||||
| 	 | ||||
| 	openingStoper = contentArea:SpawnActor(1090384, "openingstoper", 356.09, 3.74, -701.62, -1.41); | ||||
| 	--director:AddMember(starterPlayer); | ||||
| 	--director:AddMember(director); | ||||
| --	director:AddMember(papalymo); | ||||
| 	--director:AddMember(yda); | ||||
| 	--director:AddMember(mob1); | ||||
| 	--director:AddMember(mob2); | ||||
| 	--director:AddMember(mob3); | ||||
| 	 | ||||
| 	director:AddMember(starterPlayer); | ||||
| 	director:AddMember(director); | ||||
| 	director:AddMember(papalymo); | ||||
| 	director:AddMember(yda); | ||||
| 	director:AddMember(mob1); | ||||
| 	director:AddMember(mob2); | ||||
| 	director:AddMember(mob3); | ||||
| 	 | ||||
| 	director:StartContentGroup(); | ||||
| 	--director:StartContentGroup(); | ||||
| 	 | ||||
| end | ||||
|  | ||||
|   | ||||
| @@ -14,44 +14,52 @@ function onCreateContentArea(players, director, contentArea, contentGroup) | ||||
|  | ||||
|     local worldManager = GetWorldManager(); | ||||
|      | ||||
| 	yshtola = GetWorldManager().SpawnBattleNpcById(6, contentArea); | ||||
| 	stahlmann = GetWorldManager().SpawnBattleNpcById(7, contentArea); | ||||
|     yda = GetWorldManager().SpawnBattleNpcById(6, contentArea); | ||||
|     papalymo = GetWorldManager().SpawnBattleNpcById(7, contentArea); | ||||
|      | ||||
|     mob1 = GetWorldManager().SpawnBattleNpcById(3, contentArea); | ||||
|     mob2 = GetWorldManager().SpawnBattleNpcById(4, contentArea); | ||||
|     mob3 = GetWorldManager().SpawnBattleNpcById(5, contentArea); | ||||
|  | ||||
|     --papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718); | ||||
| 	--yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659);	 | ||||
| 	--yda:ChangeState(2); | ||||
| 	 | ||||
| 	mob1 = GetWorldManager().SpawnBattleNpcById(3, contentArea); | ||||
| 	mob2 = GetWorldManager().SpawnBattleNpcById(4, contentArea); | ||||
| 	mob3 = GetWorldManager().SpawnBattleNpcById(5, contentArea); | ||||
| 	--mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942); | ||||
| 	--mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992); | ||||
| 	--mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54); | ||||
| 	 | ||||
| 	openingStoper = contentArea:SpawnActor(1090384, "openingstoper", 356.09, 3.74, -701.62, -1.41); | ||||
| 	 | ||||
|      | ||||
|     local added = false; | ||||
|     for i = 0, players.Count do | ||||
|         local player = players[i]; | ||||
| 		print("asses "..players.Count) | ||||
|     for player in players do | ||||
|         if player.currentParty and not added then | ||||
| 			print("shitness") | ||||
|             player.currentParty.members:Add(yshtola.actorId); | ||||
|             print("cunt") | ||||
|             player.currentParty.members:Add(stahlmann.actorId); | ||||
|             print("dickbag") | ||||
|             player.currentParty.members:Add(yda.actorId); | ||||
|             print("cunt"); | ||||
|             player.currentParty.members:Add(papalymo.actorId); | ||||
|             print("dickbag"); | ||||
|             added = true; | ||||
|         end; | ||||
|         -- dont let player die | ||||
|         print("shittttt3"); | ||||
|         player:SetMod(modifiersGlobal.MinimumHpLock, 1); | ||||
| 		contentGroup:AddMember(player) | ||||
|         print("shittttt") | ||||
| 		break | ||||
|         print("shittttt2"); | ||||
|         director:AddMember(player) | ||||
|         print("shittttt1"); | ||||
|         --GetWorldManager():DoZoneChangeContent(player, contentArea, 362.4087, 4, -703.8168, 1.5419, 16); | ||||
|     end; | ||||
|     print("shit") | ||||
| 	contentGroup:AddMember(director); | ||||
|     print("shit2"); | ||||
| 	contentGroup:AddMember(yshtola); | ||||
|     print("shit3") | ||||
| 	contentGroup:AddMember(stahlmann); | ||||
| 	print("shit4") | ||||
|     contentGroup:AddMember(mob1); | ||||
| 	print("shit5") | ||||
|     contentGroup:AddMember(mob2); | ||||
| 	print("shit6") | ||||
|     contentGroup:AddMember(mob3); | ||||
|     director:AddMember(director); | ||||
|     director:AddMember(yda); | ||||
|     director:AddMember(papalymo); | ||||
|     director:AddMember(mob1); | ||||
|     director:AddMember(mob2); | ||||
|     print("shit6") | ||||
|     director:AddMember(mob3); | ||||
|     print("dicks") | ||||
|  | ||||
| 	director:StartContentGroup(); | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, actor, triggerName)	 | ||||
| @@ -120,5 +128,4 @@ end | ||||
| function main(director, contentGroup) | ||||
|     print("shitstain") | ||||
|     onCreateContentArea(director:GetPlayerMembers(), director, director:GetZone(), contentGroup); | ||||
|     player:EndEvent(); | ||||
| end; | ||||
| @@ -7,9 +7,10 @@ end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	man0g0Quest = player:GetQuest("Man0g0"); | ||||
| 	 | ||||
| 	print("hi"); | ||||
| 	if (man0g0Quest ~= nil) then	 | ||||
| 	 | ||||
| 		 | ||||
| 		print("hi2"); | ||||
| 		if (triggerName == "pushDefault") then | ||||
| 			callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);			 | ||||
| 		elseif (triggerName == "talkDefault") then		 | ||||
| @@ -22,6 +23,7 @@ function onEventStarted(player, npc, triggerName) | ||||
| 				man0g0Quest:SaveData(); | ||||
| 				player:GetDirector("OpeningDirector"):onTalkEvent(player, npc); | ||||
| 			--Was she talked to after papalymo? | ||||
| 			print("hi3"); | ||||
| 			else | ||||
| 				if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then				 | ||||
|  | ||||
| @@ -41,6 +43,7 @@ function onEventStarted(player, npc, triggerName) | ||||
| 					player:KickEvent(director, "noticeEvent", true); | ||||
| 					player:SetLoginDirector(director);		 | ||||
| 					 | ||||
| 					print("hi5"); | ||||
| 					GetWorldManager():DoZoneChangeContent(player, contentArea, 362.4087, 4, -703.8168, 1.5419, 16); | ||||
| 					return; | ||||
| 				else | ||||
|   | ||||
| @@ -0,0 +1,7 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc) | ||||
|     defaultFst = GetStaticActor("DftFst"); | ||||
| 	callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_hill_001", nil, nil, nil); | ||||
| 	player:endEvent(); | ||||
| end | ||||
| @@ -0,0 +1,7 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc) | ||||
|     defaultFst = GetStaticActor("DftFst"); | ||||
| 	callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithTask_board_001", nil, nil, nil); | ||||
| 	player:endEvent(); | ||||
| end | ||||
| @@ -0,0 +1,7 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc) | ||||
|     defaultFst = GetStaticActor("DftFst"); | ||||
| 	callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGagaroon_001", nil, nil, nil); | ||||
| 	player:endEvent(); | ||||
| end | ||||
| @@ -0,0 +1,7 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc) | ||||
|     defaultFst = GetStaticActor("DftFst"); | ||||
| 	callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLouisoix_001", nil, nil, nil); | ||||
| 	player:endEvent(); | ||||
| end | ||||
| @@ -0,0 +1,7 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc) | ||||
|     defaultFst = GetStaticActor("DftFst"); | ||||
| 	callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_carver_001", nil, nil, nil); | ||||
| 	player:endEvent(); | ||||
| end | ||||
| @@ -0,0 +1,7 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc) | ||||
|     defaultFst = GetStaticActor("DftFst"); | ||||
| 	callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_holmes_001", nil, nil, nil); | ||||
| 	player:endEvent(); | ||||
| end | ||||
| @@ -0,0 +1,7 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc) | ||||
|     defaultFst = GetStaticActor("DftFst"); | ||||
| 	callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_kirk_001", nil, nil, nil); | ||||
| 	player:endEvent(); | ||||
| end | ||||
| @@ -0,0 +1,7 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc) | ||||
|     defaultFst = GetStaticActor("DftFst"); | ||||
| 	callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_stone_001", nil, nil, nil); | ||||
| 	player:endEvent(); | ||||
| end | ||||
| @@ -0,0 +1,7 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc) | ||||
|     defaultFst = GetStaticActor("DftFst"); | ||||
| 	callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_white_001", nil, nil, nil); | ||||
| 	player:endEvent(); | ||||
| end | ||||
| @@ -0,0 +1,7 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc) | ||||
| 	defaultSea = GetStaticActor("DftSea"); | ||||
| 	callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithRubh_hob_001", nil, nil, nil); | ||||
| 	player:endEvent(); | ||||
| end | ||||
		Reference in New Issue
	
	Block a user