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	More script work.
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		| @@ -1144,11 +1144,31 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|                         EndEvent(); | ||||
|                     } | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     EndEvent(); | ||||
|                 } | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 currentEventRunning = LuaEngine.DoActorOnEventStarted(this, owner, start); | ||||
|                 currentEventRunning.Resume(objects.ToArray()); | ||||
|  | ||||
|                 if (currentEventRunning != null) | ||||
|                 { | ||||
|                     try | ||||
|                     { | ||||
|                         currentEventRunning.Resume(objects.ToArray()); | ||||
|                     } | ||||
|                     catch (ScriptRuntimeException e) | ||||
|                     { | ||||
|                         Program.Log.Error("[LUA] {0}", e.Message); | ||||
|                         EndEvent(); | ||||
|                     } | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     EndEvent(); | ||||
|                 } | ||||
|             } | ||||
|                  | ||||
|         } | ||||
| @@ -1159,8 +1179,18 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|                 return; | ||||
|  | ||||
|             if (currentEventRunning.State == CoroutineState.Suspended) | ||||
|                 currentEventRunning.Resume(LuaUtils.CreateLuaParamObjectList(update.luaParams)); | ||||
|         } | ||||
|             { | ||||
|                 try | ||||
|                 { | ||||
|                     currentEventRunning.Resume(LuaUtils.CreateLuaParamObjectList(update.luaParams)); | ||||
|                 } | ||||
|                 catch (ScriptRuntimeException e) | ||||
|                 { | ||||
|                     Program.Log.Error("[LUA] {0}", e.Message); | ||||
|                     EndEvent(); | ||||
|                 } | ||||
|             } | ||||
|         }  | ||||
|  | ||||
|         public void KickEvent(Actor actor, string conditionName, params object[] parameters) | ||||
|         { | ||||
|   | ||||
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