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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Finished SetCompletedAchievementsPacket and renamed CutsceneBookSetPacket to SetCutsceneBookPacket in line with other "set" packets. Moved a lot of the hardcoded packets into the coded login part under PacketProcessor.
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@ -1 +1,3 @@
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FFXIVClassic Map Server/bin/Debug/packets/wireshark packets/
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FFXIVClassic Map Server/bin/
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FFXIVClassic Map Server/obj/
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@ -106,8 +106,9 @@
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<Compile Include="packets\send\actor\SetActorPositionPacket.cs" />
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<Compile Include="packets\send\login\InitPacket.cs" />
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<Compile Include="packets\send\LogoutPacket.cs" />
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<Compile Include="packets\send\player\SetCompletedAchievementsPacket.cs" />
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<Compile Include="packets\send\player\AchievementEarnedPacket.cs" />
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<Compile Include="packets\send\player\CutsceneBookSetPacket.cs" />
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<Compile Include="packets\send\player\SetCutsceneBookPacket.cs" />
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<Compile Include="packets\send\player\SetAchievementPointsPacket.cs" />
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<Compile Include="packets\send\player\SetChocoboNamePacket.cs" />
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<Compile Include="packets\send\player\SetGCInfoPacket.cs" />
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@ -19,6 +19,7 @@ using FFXIVClassic_Map_Server.packets.send.Actor;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server;
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using FFXIVClassic_Map_Server.packets.send.script;
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using FFXIVClassic_Map_Server.packets.send.player;
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namespace FFXIVClassic_Lobby_Server
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{
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@ -250,11 +251,25 @@ namespace FFXIVClassic_Lobby_Server
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////////ITEMS////////
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//The rest of hardcode
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//client.queuePacket(BasePacket.createPacket(SetGCInfoPacket.buildPacket(player.actorID), true, false));
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//client.queuePacket(BasePacket.createPacket(SetGCInfoPacket.buildPacket(player.actorID), true, false));
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client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
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client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
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//client.queuePacket(BasePacket.createPacket(SetCurrentJobPacket.buildPacket(player.actorID, player.actorID, 0x00), true, false)); //196
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client.queuePacket(BasePacket.createPacket(SetChocoboNamePacket.buildPacket(player.actorID, player.actorID, "Boco"), true, false));
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//client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false)); //199
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client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
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client.queuePacket(BasePacket.createPacket(new SetCompletedAchievementsPacket().buildPacket(player.actorID), true, false));
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client.queuePacket(BasePacket.createPacket(SetLatestAchievementsPacket.buildPacket(player.actorID, new uint[5]), true, false));
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client.queuePacket(BasePacket.createPacket(SetAchievementPointsPacket.buildPacket(player.actorID, 0x00), true, false));
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//client.queuePacket(BasePacket.createPacket(new SetCutsceneBookPacket().buildPacket(player.actorID), true, false));
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//client.queuePacket(BasePacket.createPacket(SetPlayerDreamPacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
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client.queuePacket(reply7);
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client.queuePacket(reply8);
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client.queuePacket(reply9);
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client.queuePacket(reply10);
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//client.queuePacket(reply11);
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// client.queuePacket(reply11);
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client.queuePacket(reply12);
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inn.addActorToZone(player.getActor());
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@ -118,5 +118,23 @@ namespace FFXIVClassic_Lobby_Server.common
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return h;
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}
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public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
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{
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byte[] data = new byte[(array.Length/8)+(array.Length%8 != 0 ? 1 : 0)];
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int dataCounter = 0;
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for (int i = 0; i < array.Length; i+=8)
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{
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for (int bitCount = 0; bitCount < 8; bitCount++)
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{
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if (i + bitCount >= array.Length)
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break;
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data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7-bitCount) | data[dataCounter]);
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}
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dataCounter++;
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}
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return data;
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}
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}
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}
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@ -1,167 +0,0 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class CutsceneBookSetPacket
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{
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public const ushort OPCODE = 0x01A3;
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public const uint PACKET_SIZE = 0150;
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private byte[] mainstoryFlags = new byte[7];
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private byte[] classFlags = new byte[2*17];
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public static SubPacket buildPacket(uint playerActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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byte currentOut = 0;
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int byteIndex = 0;
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int currentBit = 0;
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//Main Scenario
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for (int i = 0; i < 60; i++)
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{
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currentOut = (byte) (1|(currentOut << currentBit));
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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data[byteIndex] = currentOut;
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byteIndex++;
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currentOut = 0;
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}
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}
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//Classes
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for (int i = 0; i < 340; i++)
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{
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currentOut = (byte)(1 | (currentOut << currentBit));
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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data[byteIndex] = currentOut;
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byteIndex++;
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currentOut = 0;
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}
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}
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//GAP
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for (int i = 0; i < 60; i++)
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{
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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byteIndex++;
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}
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}
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//Side Quests
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for (int i = 0; i < 372; i++)
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{
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currentOut = (byte)(1 | (currentOut << currentBit));
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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data[byteIndex] = currentOut;
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byteIndex++;
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currentOut = 0;
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}
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}
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//GAP
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for (int i = 0; i < 228; i++)
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{
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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byteIndex++;
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}
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}
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//Jobs
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for (int i = 0; i < 140; i++)
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{
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currentOut = (byte)(1 | (currentOut << currentBit));
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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data[byteIndex] = currentOut;
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byteIndex++;
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currentOut = 0;
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}
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}
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//GAP
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for (int i = 0; i < 61; i++)
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{
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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byteIndex++;
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}
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}
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//Maelstrom
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for (int i = 0; i < 200; i++)
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{
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currentOut = (byte)(1 | (currentOut << currentBit));
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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data[byteIndex] = currentOut;
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byteIndex++;
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currentOut = 0;
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}
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}
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//Adders
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for (int i = 0; i < 200; i++)
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{
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currentOut = (byte)(1 | (currentOut << currentBit));
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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data[byteIndex] = currentOut;
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byteIndex++;
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currentOut = 0;
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}
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}
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//Flames
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for (int i = 0; i < 200; i++)
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{
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currentOut = (byte)(1 | (currentOut << currentBit));
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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data[byteIndex] = currentOut;
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byteIndex++;
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currentOut = 0;
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -0,0 +1,53 @@
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetCompletedAchievementsPacket
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{
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//Achievenments are +1 and up, except for Quests and GCs which is +2
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public const int CATEGORY_BATTLE = 000;
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public const int CATEGORY_CHARACTER = 050;
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public const int CATEGORY_CURRENCY = 200;
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public const int CATEGORY_ITEMS = 250;
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public const int CATEGORY_SYNTHESIS = 300;
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public const int CATEGORY_GATHERING = 400;
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public const int CATEGORY_MATERIA = 550;
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public const int CATEGORY_QUESTS = 600;
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public const int CATEGORY_SEASONAL_EVENTS = 700;
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public const int CATEGORY_DUNGEONS = 750;
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public const int CATEGORY_EXPLORATION = 800;
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public const int CATEGORY_GRAND_COMPANY = 820;
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public const ushort OPCODE = 0x019A;
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public const uint PACKET_SIZE = 0xA0;
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public bool[] achievementFlags = new bool[1024];
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public SubPacket buildPacket(uint playerActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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byte[] binStream = Utils.ConvertBoolArrayToBinaryStream(achievementFlags);
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if (binStream.Length <= PACKET_SIZE - 0x20)
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binWriter.Write(binStream);
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else
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Log.error("Failed making SetCompletedAchievements packet. Bin Stream was too big!");
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -0,0 +1,52 @@
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetCutsceneBookPacket
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{
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public const int CATEGORY_BATTLE = 000;
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public const int CATEGORY_CHARACTER = 050;
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public const int CATEGORY_CURRENCY = 200;
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public const int CATEGORY_ITEMS = 250;
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public const int CATEGORY_SYNTHESIS = 300;
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public const int CATEGORY_GATHERING = 400;
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public const int CATEGORY_MATERIA = 550;
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public const int CATEGORY_QUESTS = 600;
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public const int CATEGORY_SEASONAL_EVENTS = 700;
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public const int CATEGORY_DUNGEONS = 750;
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public const int CATEGORY_EXPLORATION = 800;
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public const int CATEGORY_GRAND_COMPANY = 820;
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public const ushort OPCODE = 0x01A3;
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public const uint PACKET_SIZE = 0150;
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public bool[] cutsceneFlags = new bool[2432];
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public SubPacket buildPacket(uint playerActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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byte[] binStream = Utils.ConvertBoolArrayToBinaryStream(cutsceneFlags);
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if (binStream.Length <= PACKET_SIZE - 0x20)
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binWriter.Write(binStream);
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else
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Log.error("Failed making SetCutsceneBook packet. Bin Stream was too big!");
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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