Finished SetCompletedAchievementsPacket and renamed CutsceneBookSetPacket to SetCutsceneBookPacket in line with other "set" packets. Moved a lot of the hardcoded packets into the coded login part under PacketProcessor.

This commit is contained in:
Filip Maj 2015-11-28 20:56:22 -05:00
parent 50659afc82
commit 9bb8cc816f
7 changed files with 143 additions and 169 deletions

2
.gitignore vendored
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@ -1 +1,3 @@
FFXIVClassic Map Server/bin/Debug/packets/wireshark packets/
FFXIVClassic Map Server/bin/
FFXIVClassic Map Server/obj/

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@ -106,8 +106,9 @@
<Compile Include="packets\send\actor\SetActorPositionPacket.cs" />
<Compile Include="packets\send\login\InitPacket.cs" />
<Compile Include="packets\send\LogoutPacket.cs" />
<Compile Include="packets\send\player\SetCompletedAchievementsPacket.cs" />
<Compile Include="packets\send\player\AchievementEarnedPacket.cs" />
<Compile Include="packets\send\player\CutsceneBookSetPacket.cs" />
<Compile Include="packets\send\player\SetCutsceneBookPacket.cs" />
<Compile Include="packets\send\player\SetAchievementPointsPacket.cs" />
<Compile Include="packets\send\player\SetChocoboNamePacket.cs" />
<Compile Include="packets\send\player\SetGCInfoPacket.cs" />

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@ -19,6 +19,7 @@ using FFXIVClassic_Map_Server.packets.send.Actor;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server;
using FFXIVClassic_Map_Server.packets.send.script;
using FFXIVClassic_Map_Server.packets.send.player;
namespace FFXIVClassic_Lobby_Server
{
@ -250,11 +251,25 @@ namespace FFXIVClassic_Lobby_Server
////////ITEMS////////
//The rest of hardcode
//client.queuePacket(BasePacket.createPacket(SetGCInfoPacket.buildPacket(player.actorID), true, false));
//client.queuePacket(BasePacket.createPacket(SetGCInfoPacket.buildPacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
//client.queuePacket(BasePacket.createPacket(SetCurrentJobPacket.buildPacket(player.actorID, player.actorID, 0x00), true, false)); //196
client.queuePacket(BasePacket.createPacket(SetChocoboNamePacket.buildPacket(player.actorID, player.actorID, "Boco"), true, false));
//client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false)); //199
client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
client.queuePacket(BasePacket.createPacket(new SetCompletedAchievementsPacket().buildPacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(SetLatestAchievementsPacket.buildPacket(player.actorID, new uint[5]), true, false));
client.queuePacket(BasePacket.createPacket(SetAchievementPointsPacket.buildPacket(player.actorID, 0x00), true, false));
//client.queuePacket(BasePacket.createPacket(new SetCutsceneBookPacket().buildPacket(player.actorID), true, false));
//client.queuePacket(BasePacket.createPacket(SetPlayerDreamPacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
client.queuePacket(reply7);
client.queuePacket(reply8);
client.queuePacket(reply9);
client.queuePacket(reply10);
//client.queuePacket(reply11);
// client.queuePacket(reply11);
client.queuePacket(reply12);
inn.addActorToZone(player.getActor());

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@ -118,5 +118,23 @@ namespace FFXIVClassic_Lobby_Server.common
return h;
}
public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
{
byte[] data = new byte[(array.Length/8)+(array.Length%8 != 0 ? 1 : 0)];
int dataCounter = 0;
for (int i = 0; i < array.Length; i+=8)
{
for (int bitCount = 0; bitCount < 8; bitCount++)
{
if (i + bitCount >= array.Length)
break;
data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7-bitCount) | data[dataCounter]);
}
dataCounter++;
}
return data;
}
}
}

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@ -1,167 +0,0 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class CutsceneBookSetPacket
{
public const ushort OPCODE = 0x01A3;
public const uint PACKET_SIZE = 0150;
private byte[] mainstoryFlags = new byte[7];
private byte[] classFlags = new byte[2*17];
public static SubPacket buildPacket(uint playerActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
byte currentOut = 0;
int byteIndex = 0;
int currentBit = 0;
//Main Scenario
for (int i = 0; i < 60; i++)
{
currentOut = (byte) (1|(currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//Classes
for (int i = 0; i < 340; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//GAP
for (int i = 0; i < 60; i++)
{
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
byteIndex++;
}
}
//Side Quests
for (int i = 0; i < 372; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//GAP
for (int i = 0; i < 228; i++)
{
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
byteIndex++;
}
}
//Jobs
for (int i = 0; i < 140; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//GAP
for (int i = 0; i < 61; i++)
{
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
byteIndex++;
}
}
//Maelstrom
for (int i = 0; i < 200; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//Adders
for (int i = 0; i < 200; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//Flames
for (int i = 0; i < 200; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@ -0,0 +1,53 @@
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetCompletedAchievementsPacket
{
//Achievenments are +1 and up, except for Quests and GCs which is +2
public const int CATEGORY_BATTLE = 000;
public const int CATEGORY_CHARACTER = 050;
public const int CATEGORY_CURRENCY = 200;
public const int CATEGORY_ITEMS = 250;
public const int CATEGORY_SYNTHESIS = 300;
public const int CATEGORY_GATHERING = 400;
public const int CATEGORY_MATERIA = 550;
public const int CATEGORY_QUESTS = 600;
public const int CATEGORY_SEASONAL_EVENTS = 700;
public const int CATEGORY_DUNGEONS = 750;
public const int CATEGORY_EXPLORATION = 800;
public const int CATEGORY_GRAND_COMPANY = 820;
public const ushort OPCODE = 0x019A;
public const uint PACKET_SIZE = 0xA0;
public bool[] achievementFlags = new bool[1024];
public SubPacket buildPacket(uint playerActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
byte[] binStream = Utils.ConvertBoolArrayToBinaryStream(achievementFlags);
if (binStream.Length <= PACKET_SIZE - 0x20)
binWriter.Write(binStream);
else
Log.error("Failed making SetCompletedAchievements packet. Bin Stream was too big!");
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@ -0,0 +1,52 @@
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetCutsceneBookPacket
{
public const int CATEGORY_BATTLE = 000;
public const int CATEGORY_CHARACTER = 050;
public const int CATEGORY_CURRENCY = 200;
public const int CATEGORY_ITEMS = 250;
public const int CATEGORY_SYNTHESIS = 300;
public const int CATEGORY_GATHERING = 400;
public const int CATEGORY_MATERIA = 550;
public const int CATEGORY_QUESTS = 600;
public const int CATEGORY_SEASONAL_EVENTS = 700;
public const int CATEGORY_DUNGEONS = 750;
public const int CATEGORY_EXPLORATION = 800;
public const int CATEGORY_GRAND_COMPANY = 820;
public const ushort OPCODE = 0x01A3;
public const uint PACKET_SIZE = 0150;
public bool[] cutsceneFlags = new bool[2432];
public SubPacket buildPacket(uint playerActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
byte[] binStream = Utils.ConvertBoolArrayToBinaryStream(cutsceneFlags);
if (binStream.Length <= PACKET_SIZE - 0x20)
binWriter.Write(binStream);
else
Log.error("Failed making SetCutsceneBook packet. Bin Stream was too big!");
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}