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	Setting the active linkshell now works.
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		| @@ -0,0 +1,42 @@ | ||||
| using FFXIVClassic.Common; | ||||
| using FFXIVClassic_World_Server.DataObjects.Group; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups | ||||
| { | ||||
|     class SetActiveLinkshellPacket | ||||
|     { | ||||
|        | ||||
|         public const ushort OPCODE = 0x018A; | ||||
|         public const uint PACKET_SIZE = 0x98; | ||||
|  | ||||
|         public static SubPacket BuildPacket(uint sessionId, ulong groupId) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     //Write the LS groupId | ||||
|                     binWriter.Write((UInt64)groupId); | ||||
|                      | ||||
|                     //Write the LS group type | ||||
|                     binWriter.Seek(0x40, SeekOrigin.Begin); | ||||
|                     binWriter.Write((UInt32)Group.CompanyGroup); | ||||
|  | ||||
|                     //Seems to be a index but can only set one active so /shrug | ||||
|                     binWriter.Seek(0x60, SeekOrigin.Begin); | ||||
|                     binWriter.Write((UInt32)(groupId == 0 ? 0 : 1)); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, sessionId, sessionId, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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