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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Started removing all target actor id references.
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@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
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public const ushort OPCODE = 0x0002;
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public const uint PACKET_SIZE = 0x30;
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public static SubPacket BuildPacket(uint playerActorID)
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public static SubPacket BuildPacket(uint sourceActorId)
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{
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byte[] data = new byte[PACKET_SIZE-0x20];
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@@ -18,11 +18,11 @@ namespace FFXIVClassic_Map_Server.packets.send.login
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin);
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binWriter.Write((uint)playerActorID);
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binWriter.Write((uint)sourceActorId);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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