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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in".
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		| @@ -24,10 +24,15 @@ namespace FFXIVClassic_Map_Server.packets.send.events | ||||
|                 { | ||||
|                     binWriter.Write((UInt32)playerActorId); | ||||
|                     binWriter.Write((UInt32)targetActorId); | ||||
|                     binWriter.Write((UInt32)0); | ||||
|                     binWriter.Write((UInt32)0); | ||||
|                     binWriter.Write((Byte)0x5); | ||||
|                     binWriter.Write((UInt32)0x0175DC87); | ||||
|                     binWriter.Write((Byte)0x0); | ||||
|                     binWriter.Write((Byte)0x0); | ||||
|                     binWriter.Write((Byte)0x3c); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(conditionName)); | ||||
|  | ||||
|                     binWriter.Seek(0x30, SeekOrigin.Begin); | ||||
|  | ||||
|                     LuaUtils.writeLuaParams(binWriter, luaParams); | ||||
|                 } | ||||
|             } | ||||
|   | ||||
| @@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events | ||||
|                 { | ||||
|                     binWriter.Write((UInt32)playerActorID); | ||||
|                     binWriter.Write((UInt32)eventOwnerActorID); | ||||
|                     binWriter.Write((Byte)1); | ||||
|                     binWriter.Write((Byte)5); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter)); | ||||
|                     binWriter.Seek(0x29, SeekOrigin.Begin); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(callFunction), 0, Encoding.ASCII.GetByteCount(callFunction) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(callFunction)); | ||||
|   | ||||
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