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				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.
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		@@ -13,26 +13,27 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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        public const ushort OPCODE = 0x00E1;
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        public const uint PACKET_SIZE = 0x30;
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        public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint emoteID)
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        public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, uint targettedActorId, uint emoteID)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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            if (targetActorID == 0xC0000000)
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                targetActorID = playerActorID;
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            if (targettedActorId == 0xC0000000)
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                targettedActorId = sourceActorId;
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            using (MemoryStream mem = new MemoryStream(data))
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {
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                    uint realAnimID = 0x5000000 | ((emoteID - 100) << 12);
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                    uint realDescID = 20000 + ((emoteID - 1) * 10) + (targetActorID == playerActorID ? (uint)2 : (uint)1);
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                    uint realDescID = 20000 + ((emoteID - 1) * 10) + (targettedActorId == sourceActorId ? (uint)2 : (uint)1);
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                    binWriter.Write((UInt32)realAnimID);
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                    binWriter.Write((UInt32)targetActorID);
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                    binWriter.Write((UInt32)targettedActorId);
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                    binWriter.Write((UInt32)realDescID);
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                }
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            }
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            SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
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            SubPacket packet = new SubPacket(OPCODE, sourceActorId, targetActorId, data);
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            packet.debugPrintSubPacket();
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            return packet;
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        }
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    }
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@@ -21,19 +21,19 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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        public const int WEAPON1 = 5;
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        public const int WEAPON2 = 6;
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        public const int WEAPON3 = 7;
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        public const int HEADGEAR = 8;
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        public const int BODYGEAR = 9;
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        public const int LEGSGEAR = 10;
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        public const int HANDSGEAR = 11;
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        public const int FEETGEAR = 12;
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        public const int WAISTGEAR = 13;
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        public const int UNKNOWN1 = 14;
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        public const int R_EAR = 15;
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        public const int L_EAR = 16;
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        public const int UNKNOWN2 = 17;
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        public const int UNKNOWN3 = 18;
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        public const int R_FINGER = 19;
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        public const int L_FINGER = 20;
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        public const int HEADGEAR = 12;
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        public const int BODYGEAR = 13;
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        public const int LEGSGEAR = 14;
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        public const int HANDSGEAR = 15;
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        public const int FEETGEAR = 16;
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        public const int WAISTGEAR = 17;
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        public const int UNKNOWN1 = 18;
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        public const int R_EAR = 19;
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        public const int L_EAR = 20;
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        public const int UNKNOWN2 = 21;
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        public const int UNKNOWN3 = 22;
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        public const int R_FINGER = 23;
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        public const int L_FINGER = 24;
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        public uint modelID;
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        public uint[] appearanceIDs;
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