mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.
This commit is contained in:
parent
c6ac8b2f14
commit
a47d5f96a5
@ -233,14 +233,14 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
offHand,
|
offHand,
|
||||||
head,
|
head,
|
||||||
body,
|
body,
|
||||||
hands,
|
|
||||||
legs,
|
legs,
|
||||||
|
hands,
|
||||||
feet,
|
feet,
|
||||||
waist,
|
waist,
|
||||||
leftFinger,
|
leftFinger,
|
||||||
rightFinger,
|
rightFinger,
|
||||||
leftEars,
|
leftEar,
|
||||||
rightEars
|
rightEar
|
||||||
FROM characters_appearance WHERE characterId = @charId";
|
FROM characters_appearance WHERE characterId = @charId";
|
||||||
|
|
||||||
cmd = new MySqlCommand(query, conn);
|
cmd = new MySqlCommand(query, conn);
|
||||||
|
@ -158,7 +158,13 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
}
|
}
|
||||||
else if (subpacket.header.type == 0x03)
|
else if (subpacket.header.type == 0x03)
|
||||||
{
|
{
|
||||||
ConnectedPlayer player = mPlayers[client.owner];
|
ConnectedPlayer player = null;
|
||||||
|
|
||||||
|
if(mPlayers.ContainsKey(client.owner))
|
||||||
|
player = mPlayers[client.owner];
|
||||||
|
|
||||||
|
if (player == null)
|
||||||
|
return;
|
||||||
|
|
||||||
//Normal Game Opcode
|
//Normal Game Opcode
|
||||||
switch (subpacket.gameMessage.opcode)
|
switch (subpacket.gameMessage.opcode)
|
||||||
@ -181,9 +187,15 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
case 0x0003:
|
case 0x0003:
|
||||||
ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
|
ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
|
||||||
Log.info(String.Format("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType));
|
Log.info(String.Format("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType));
|
||||||
//subpacket.debugPrintSubPacket();
|
subpacket.debugPrintSubPacket();
|
||||||
|
|
||||||
mServer.doCommand(chatMessage.message, player);
|
if (chatMessage.message.StartsWith("!"))
|
||||||
|
{
|
||||||
|
if (mServer.doCommand(chatMessage.message, player))
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
player.getActor().broadcastPacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, chatMessage.logType, player.getActor().customDisplayName, chatMessage.message), false);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
//Unknown
|
//Unknown
|
||||||
@ -203,7 +215,7 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
|
|
||||||
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
|
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
|
||||||
player.getActor().currentTarget = setTarget.actorID;
|
player.getActor().currentTarget = setTarget.actorID;
|
||||||
client.queuePacket(BasePacket.createPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
|
player.getActor().broadcastPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true);
|
||||||
break;
|
break;
|
||||||
//Lock Target
|
//Lock Target
|
||||||
case 0x00CC:
|
case 0x00CC:
|
||||||
|
@ -205,8 +205,6 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
if (offset < bytesRead)
|
if (offset < bytesRead)
|
||||||
Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset);
|
Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset);
|
||||||
|
|
||||||
Array.Clear(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset));
|
|
||||||
|
|
||||||
conn.lastPartialSize = bytesRead - offset;
|
conn.lastPartialSize = bytesRead - offset;
|
||||||
|
|
||||||
//Build any queued subpackets into basepackets and send
|
//Build any queued subpackets into basepackets and send
|
||||||
@ -573,9 +571,11 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void doCommand(string input, ConnectedPlayer client)
|
internal bool doCommand(string input, ConnectedPlayer client)
|
||||||
{
|
{
|
||||||
input.Trim();
|
input.Trim();
|
||||||
|
if (input.StartsWith("!"))
|
||||||
|
input = input.Substring(1);
|
||||||
|
|
||||||
String[] split = input.Split(' ');
|
String[] split = input.Split(' ');
|
||||||
|
|
||||||
@ -586,6 +586,7 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
printPos(client);
|
printPos(client);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@ -603,15 +604,17 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Resting zone {0}...", client.getActor().zoneId)), true, false));
|
client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Resting zone {0}...", client.getActor().zoneId)), true, false));
|
||||||
}
|
}
|
||||||
mWorldManager.reloadZone(client.getActor().zoneId);
|
mWorldManager.reloadZone(client.getActor().zoneId);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
else if (split[0].Equals("sendpacket"))
|
else if (split[0].Equals("sendpacket"))
|
||||||
{
|
{
|
||||||
if (split.Length < 2)
|
if (split.Length < 2)
|
||||||
return;
|
return false;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
sendPacket(client, "./packets/" + split[1]);
|
sendPacket(client, "./packets/" + split[1]);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@ -628,6 +631,7 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||||
else if (split.Length == 4)
|
else if (split.Length == 4)
|
||||||
giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@ -637,7 +641,7 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
else if (split[0].Equals("removeitem"))
|
else if (split[0].Equals("removeitem"))
|
||||||
{
|
{
|
||||||
if (split.Length < 2)
|
if (split.Length < 2)
|
||||||
return;
|
return false;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -647,6 +651,7 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
removeItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
removeItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||||
else if (split.Length == 4)
|
else if (split.Length == 4)
|
||||||
removeItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
removeItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@ -668,12 +673,13 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
else if (split[0].Equals("removekeyitem"))
|
else if (split[0].Equals("removekeyitem"))
|
||||||
{
|
{
|
||||||
if (split.Length < 2)
|
if (split.Length < 2)
|
||||||
return;
|
return false;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (split.Length == 2)
|
if (split.Length == 2)
|
||||||
removeKeyItem(client, UInt32.Parse(split[1]));
|
removeKeyItem(client, UInt32.Parse(split[1]));
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@ -697,7 +703,7 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
else if (split[0].Equals("removecurrancy"))
|
else if (split[0].Equals("removecurrancy"))
|
||||||
{
|
{
|
||||||
if (split.Length < 2)
|
if (split.Length < 2)
|
||||||
return;
|
return false;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -705,6 +711,7 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
removeCurrancy(client, UInt32.Parse(split[1]), 1);
|
removeCurrancy(client, UInt32.Parse(split[1]), 1);
|
||||||
else if (split.Length == 3)
|
else if (split.Length == 3)
|
||||||
removeCurrancy(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
removeCurrancy(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@ -714,11 +721,12 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
else if (split[0].Equals("music"))
|
else if (split[0].Equals("music"))
|
||||||
{
|
{
|
||||||
if (split.Length < 2)
|
if (split.Length < 2)
|
||||||
return;
|
return false;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
doMusic(client, split[1]);
|
doMusic(client, split[1]);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@ -731,13 +739,16 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
doWarp(client, split[1]);
|
doWarp(client, split[1]);
|
||||||
else if (split.Length == 5)
|
else if (split.Length == 5)
|
||||||
doWarp(client, split[1], split[2], split[3], split[4]);
|
doWarp(client, split[1], split[2], split[3], split[4]);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
else if (split[0].Equals("property"))
|
else if (split[0].Equals("property"))
|
||||||
{
|
{
|
||||||
if (split.Length == 5)
|
if (split.Length == 5)
|
||||||
testCodePacket(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
|
testCodePacket(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -216,6 +216,16 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Remove players if isolation zone
|
||||||
|
if (isIsolated)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < result.Count; i++)
|
||||||
|
{
|
||||||
|
if (result[i] is Player)
|
||||||
|
result.RemoveAt(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -306,11 +316,17 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||||||
|
|
||||||
public void broadcastPacketAroundActor(Actor actor, SubPacket packet)
|
public void broadcastPacketAroundActor(Actor actor, SubPacket packet)
|
||||||
{
|
{
|
||||||
|
if (isIsolated)
|
||||||
|
return;
|
||||||
|
|
||||||
List<Actor> aroundActor = getActorsAroundActor(actor, 50);
|
List<Actor> aroundActor = getActorsAroundActor(actor, 50);
|
||||||
foreach (Actor a in aroundActor)
|
foreach (Actor a in aroundActor)
|
||||||
{
|
{
|
||||||
if (a is Player)
|
if (a is Player)
|
||||||
{
|
{
|
||||||
|
if (isIsolated && packet.header.sourceId != a.actorId)
|
||||||
|
continue;
|
||||||
|
|
||||||
SubPacket clonedPacket = new SubPacket(packet, actor.actorId);
|
SubPacket clonedPacket = new SubPacket(packet, actor.actorId);
|
||||||
Player p = (Player)a;
|
Player p = (Player)a;
|
||||||
p.queuePacket(clonedPacket);
|
p.queuePacket(clonedPacket);
|
||||||
|
@ -129,8 +129,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||||||
feet,
|
feet,
|
||||||
waist,
|
waist,
|
||||||
neck,
|
neck,
|
||||||
leftEars,
|
leftEar,
|
||||||
rightEars,
|
rightEar,
|
||||||
leftIndex,
|
leftIndex,
|
||||||
rightIndex,
|
rightIndex,
|
||||||
leftFinger,
|
leftFinger,
|
||||||
|
@ -538,8 +538,11 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||||||
playerSession.queuePacket(packet, true, false);
|
playerSession.queuePacket(packet, true, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void broadcastPacket(SubPacket packet)
|
public void broadcastPacket(SubPacket packet, bool sendToSelf)
|
||||||
{
|
{
|
||||||
|
if (sendToSelf)
|
||||||
|
queuePacket(packet);
|
||||||
|
|
||||||
foreach (Actor a in playerSession.actorInstanceList)
|
foreach (Actor a in playerSession.actorInstanceList)
|
||||||
{
|
{
|
||||||
if (a is Player)
|
if (a is Player)
|
||||||
@ -598,7 +601,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||||||
|
|
||||||
public void doEmote(uint emoteId)
|
public void doEmote(uint emoteId)
|
||||||
{
|
{
|
||||||
broadcastPacket(ActorDoEmotePacket.buildPacket(actorId, actorId, emoteId));
|
broadcastPacket(ActorDoEmotePacket.buildPacket(actorId, actorId, currentTarget, emoteId), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void sendGameMessage(Actor sourceActor, Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
|
public void sendGameMessage(Actor sourceActor, Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
|
||||||
|
@ -13,26 +13,27 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
|||||||
public const ushort OPCODE = 0x00E1;
|
public const ushort OPCODE = 0x00E1;
|
||||||
public const uint PACKET_SIZE = 0x30;
|
public const uint PACKET_SIZE = 0x30;
|
||||||
|
|
||||||
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint emoteID)
|
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, uint targettedActorId, uint emoteID)
|
||||||
{
|
{
|
||||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||||
|
|
||||||
if (targetActorID == 0xC0000000)
|
if (targettedActorId == 0xC0000000)
|
||||||
targetActorID = playerActorID;
|
targettedActorId = sourceActorId;
|
||||||
|
|
||||||
using (MemoryStream mem = new MemoryStream(data))
|
using (MemoryStream mem = new MemoryStream(data))
|
||||||
{
|
{
|
||||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
{
|
{
|
||||||
uint realAnimID = 0x5000000 | ((emoteID - 100) << 12);
|
uint realAnimID = 0x5000000 | ((emoteID - 100) << 12);
|
||||||
uint realDescID = 20000 + ((emoteID - 1) * 10) + (targetActorID == playerActorID ? (uint)2 : (uint)1);
|
uint realDescID = 20000 + ((emoteID - 1) * 10) + (targettedActorId == sourceActorId ? (uint)2 : (uint)1);
|
||||||
binWriter.Write((UInt32)realAnimID);
|
binWriter.Write((UInt32)realAnimID);
|
||||||
binWriter.Write((UInt32)targetActorID);
|
binWriter.Write((UInt32)targettedActorId);
|
||||||
binWriter.Write((UInt32)realDescID);
|
binWriter.Write((UInt32)realDescID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
|
SubPacket packet = new SubPacket(OPCODE, sourceActorId, targetActorId, data);
|
||||||
|
packet.debugPrintSubPacket();
|
||||||
return packet;
|
return packet;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -21,19 +21,19 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
|||||||
public const int WEAPON1 = 5;
|
public const int WEAPON1 = 5;
|
||||||
public const int WEAPON2 = 6;
|
public const int WEAPON2 = 6;
|
||||||
public const int WEAPON3 = 7;
|
public const int WEAPON3 = 7;
|
||||||
public const int HEADGEAR = 8;
|
public const int HEADGEAR = 12;
|
||||||
public const int BODYGEAR = 9;
|
public const int BODYGEAR = 13;
|
||||||
public const int LEGSGEAR = 10;
|
public const int LEGSGEAR = 14;
|
||||||
public const int HANDSGEAR = 11;
|
public const int HANDSGEAR = 15;
|
||||||
public const int FEETGEAR = 12;
|
public const int FEETGEAR = 16;
|
||||||
public const int WAISTGEAR = 13;
|
public const int WAISTGEAR = 17;
|
||||||
public const int UNKNOWN1 = 14;
|
public const int UNKNOWN1 = 18;
|
||||||
public const int R_EAR = 15;
|
public const int R_EAR = 19;
|
||||||
public const int L_EAR = 16;
|
public const int L_EAR = 20;
|
||||||
public const int UNKNOWN2 = 17;
|
public const int UNKNOWN2 = 21;
|
||||||
public const int UNKNOWN3 = 18;
|
public const int UNKNOWN3 = 22;
|
||||||
public const int R_FINGER = 19;
|
public const int R_FINGER = 23;
|
||||||
public const int L_FINGER = 20;
|
public const int L_FINGER = 24;
|
||||||
|
|
||||||
public uint modelID;
|
public uint modelID;
|
||||||
public uint[] appearanceIDs;
|
public uint[] appearanceIDs;
|
||||||
|
Loading…
Reference in New Issue
Block a user