mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
fixed derps causing client/server crashes
This commit is contained in:
parent
8eaa920751
commit
ac01224769
@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="NLog" version="4.3.5" tarGetFramework="net45" />
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<package id="NLog" version="4.3.5" targetFramework="net45" />
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</packages>
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@ -622,7 +622,7 @@ namespace FFXIVClassic_Map_Server
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client.GetActor().SendInstanceUpdate();
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client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.GetActor().zoneId)), true, false));
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}
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Server.GetWorldManager().reloadZone(client.GetActor().zoneId);
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Server.GetWorldManager().ReloadZone(client.GetActor().zoneId);
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return true;
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}
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#endregion
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@ -464,7 +464,7 @@ namespace FFXIVClassic_Map_Server
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LuaEngine.OnZoneIn(player);
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}
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public void reloadZone(uint zoneId)
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public void ReloadZone(uint zoneId)
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{
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if (!zoneList.ContainsKey(zoneId))
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return;
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@ -302,7 +302,7 @@ namespace FFXIVClassic_Map_Server.Actors
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zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
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}
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public void generateActorName(int actorNumber)
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public void GenerateActorName(int actorNumber)
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{
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//Format Class Name
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string className = this.className.Replace("Populace", "Ppl")
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@ -347,7 +347,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return;
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Npc npc = new Npc(mActorList.Count + 1, actorClass.actorClassId, location.uniqueId, actorId, location.x, location.y, location.z, location.rot, location.state, location.animId, actorClass.displayNameId, null, actorClass.classPath);
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npc.loadEventConditions(actorClass.eventConditions);
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npc.LoadEventConditions(actorClass.eventConditions);
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AddActorToZone(npc);
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}
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@ -3,7 +3,7 @@ using FFXIVClassic_Map_Server.actors;
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using FFXIVClassic_Map_Server.Actors.Chara;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.packets.receive.events;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.utils;
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@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.Actors
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this.actorClassId = classId;
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loadNpcAppearance(classId);
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LoadNpcAppearance(classId);
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this.classPath = classPath;
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className = classPath.Substring(classPath.LastIndexOf("/")+1);
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@ -73,7 +73,7 @@ namespace FFXIVClassic_Map_Server.Actors
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npcWork.pushCommand = 0x271D;
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npcWork.pushCommandPriority = 1;
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generateActorName((int)actorNumber);
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GenerateActorName((int)actorNumber);
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}
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public SubPacket CreateAddActorPacket(uint playerActorId)
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@ -186,7 +186,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return actorClassId;
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}
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public void loadNpcAppearance(uint id)
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public void LoadNpcAppearance(uint id)
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{
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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@ -288,7 +288,7 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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public void loadEventConditions(string eventConditions)
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public void LoadEventConditions(string eventConditions)
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{
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EventList conditions = JsonConvert.DeserializeObject<EventList>(eventConditions);
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this.eventConditions = conditions;
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@ -241,7 +241,7 @@ namespace FFXIVClassic_Map_Server.Actors
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x4, "commandContent"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x6, "commandJudgeMode"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "commandRequest"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "widGetCreate"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "widgetCreate"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "macroRequest"));
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return packets;
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}
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@ -386,7 +386,7 @@ namespace FFXIVClassic_Map_Server.Actors
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for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++)
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{
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if (charaWork.additionalCommandAcquired[i] != false)
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propPacketUtil.AddProperty(String.Format("charaWork.AdditionalCommandAcquired[{0}]", i));
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propPacketUtil.AddProperty(String.Format("charaWork.additionalCommandAcquired[{0}]", i));
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}
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for (int i = 0; i < charaWork.parameterSave.commandSlot_compatibility.Length; i++)
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@ -13,9 +13,9 @@ function onEventUpdate(player, npc, eventStep, menuOptionSelected)
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player:EndEvent();
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return;
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elseif (menuOptionSelected == 2) then
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player:quitGame();
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player:QuitGame();
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elseif (menuOptionSelected == 3) then
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player:logout();
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player:Logout();
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elseif (menuOptionSelected == 4) then
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player:SendMessage(33, "", "Heck the bed");
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end
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@ -9,15 +9,15 @@ Switches between active and passive mode states
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function onEventStarted(player, command, triggerName)
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if (player:GetState() == 0) then
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player:changeState(2);
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player:ChangeState(2);
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elseif (player:GetState() == 2) then
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player:changeState(0);
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player:ChangeState(0);
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end
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player:EndCommand();
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--For Opening Tutorial
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if (player:hasQuest("Man0l0") or player:hasQuest("Man0g0") or player:hasQuest("Man0u0")) then
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if (player:HasQuest("Man0l0") or player:HasQuest("Man0g0") or player:HasQuest("Man0u0")) then
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player:GetDirector():OnCommand(command);
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end
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@ -13,21 +13,21 @@ function onEventStarted(player, actor, triggerName, isGoobbue)
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worldMaster = GetWorldMaster();
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if (isGoobbue ~= true) then
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player:changeMusic(83);
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player:ChangeMusic(83);
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player:SendChocoboAppearance();
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player:SendGameMessage(player, worldMaster, 26001, 0x20);
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player:SetMountState(1);
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else
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player:changeMusic(98);
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player:ChangeMusic(98);
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player:SendGoobbueAppearance();
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player:SendGameMessage(player, worldMaster, 26019, 0x20);
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player:SetMountState(2);
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end
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player:changeSpeed(0.0, 5.0, 10.0);
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player:changeState(15);
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player:ChangeSpeed(0.0, 5.0, 10.0);
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player:ChangeState(15);
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else
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player:changeMusic(player:GetZone().bgmDay);
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player:ChangeMusic(player:GetZone().bgmDay);
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worldMaster = GetWorldMaster();
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@ -38,8 +38,8 @@ function onEventStarted(player, actor, triggerName, isGoobbue)
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end
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player:SetMountState(0);
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player:changeSpeed(0.0, 2.0, 5.0)
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player:changeState(0);
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player:ChangeSpeed(0.0, 2.0, 5.0)
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player:ChangeState(0);
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end
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player:EndCommand();
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@ -8,12 +8,12 @@ function onEventStarted(player, actor, triggerName, emoteId)
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if (player:GetState() == 0) then
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if (emoteId == 0x2712) then
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player:changeState(11);
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player:ChangeState(11);
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else
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player:changeState(13);
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player:ChangeState(13);
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end
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else
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player:changeState(0);
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player:ChangeState(0);
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end
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player:EndCommand();
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@ -12,7 +12,7 @@ emoteTable = {
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function onEventStarted(player, actor, triggerName, emoteId)
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if (player:GetState() == 0) then
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player:doEmote(emoteId);
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player:DoEmote(emoteId);
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end
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player:EndCommand();
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@ -137,7 +137,7 @@ function equipItem(player, equipSlot, item)
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if (classId ~= nil) then
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player:SendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId);
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player:prepareClassChange(classId);
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player:PrepareClassChange(classId);
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end
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end
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@ -161,23 +161,23 @@ function equipItem(player, equipSlot, item)
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--Graphic Slot was set, otherwise it's a special case
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if (graphicSlot ~= nil) then
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player:graphicChange(graphicSlot, item);
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if (graphicSlot == GRAPHICSLOT_MAINHAND) then player:graphicChange(GRAPHICSLOT_OFFHAND, nil); end
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player:GraphicChange(graphicSlot, item);
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if (graphicSlot == GRAPHICSLOT_MAINHAND) then player:GraphicChange(GRAPHICSLOT_OFFHAND, nil); end
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elseif (gItem:IsNailWeapon()) then
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player:graphicChange(GRAPHICSLOT_MAINHAND, item);
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player:graphicChange(GRAPHICSLOT_OFFHAND, item);
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player:GraphicChange(GRAPHICSLOT_MAINHAND, item);
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player:GraphicChange(GRAPHICSLOT_OFFHAND, item);
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elseif (gItem:IsBowWeapon()) then
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player:graphicChange(GRAPHICSLOT_MAINHAND, item);
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--player:graphicChange(GRAPHICSLOT_OFFHAND, item);
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player:GraphicChange(GRAPHICSLOT_MAINHAND, item);
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--player:GraphicChange(GRAPHICSLOT_OFFHAND, item);
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elseif (equipSlot == EQUIPSLOT_EARS) then
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player:graphicChange(GRAPHICSLOT_R_EAR, item);
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player:graphicChange(GRAPHICSLOT_L_EAR, item);
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player:GraphicChange(GRAPHICSLOT_R_EAR, item);
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player:GraphicChange(GRAPHICSLOT_L_EAR, item);
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end
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--Load gearset for new class and begin class change
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if (classId ~= nil) then
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loadGearset(player, classId);
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player:doClassChange(classId);
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player:DoClassChange(classId);
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end
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end
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@ -194,20 +194,20 @@ function unequipItem(player, equipSlot, item)
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if (equipSlot == EQUIPSLOT_BODY) then --Show Undershirt
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item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT);
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player:graphicChange(GRAPHICSLOT_BODY, item);
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player:GraphicChange(GRAPHICSLOT_BODY, item);
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elseif (equipSlot == EQUIPSLOT_LEGS) then --Show Undergarment
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item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT);
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player:graphicChange(GRAPHICSLOT_LEGS, item);
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elseif (equipSlot == EQUIPSLOT_HANDS) then player:graphicChange(15, 0, 1, 0, 0);
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elseif (equipSlot == EQUIPSLOT_FEET) then player:graphicChange(16, 0, 1, 0, 0);
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player:GraphicChange(GRAPHICSLOT_LEGS, item);
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elseif (equipSlot == EQUIPSLOT_HANDS) then player:GraphicChange(15, 0, 1, 0, 0);
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elseif (equipSlot == EQUIPSLOT_FEET) then player:GraphicChange(16, 0, 1, 0, 0);
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else
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if (equipSlot == EQUIPSLOT_MAINHAND) then player:graphicChange(GRAPHICSLOT_MAINHAND, nil);
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elseif (equipSlot == EQUIPSLOT_OFFHAND) then player:graphicChange(GRAPHICSLOT_OFFHAND, nil);
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elseif (equipSlot == EQUIPSLOT_HEAD) then player:graphicChange(GRAPHICSLOT_HEAD, nil);
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elseif (equipSlot == EQUIPSLOT_WAIST) then player:graphicChange(GRAPHICSLOT_WAIST, nil);
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elseif (equipSlot == EQUIPSLOT_EARS) then player:graphicChange(GRAPHICSLOT_L_EAR, nil); player:graphicChange(GRAPHICSLOT_R_EAR, nil);
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elseif (equipSlot == EQUIPSLOT_RFINGER) then player:graphicChange(GRAPHICSLOT_RFINGER, nil);
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elseif (equipSlot == EQUIPSLOT_LFINGER) then player:graphicChange(GRAPHICSLOT_LFINGER, nil);
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if (equipSlot == EQUIPSLOT_MAINHAND) then player:GraphicChange(GRAPHICSLOT_MAINHAND, nil);
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elseif (equipSlot == EQUIPSLOT_OFFHAND) then player:GraphicChange(GRAPHICSLOT_OFFHAND, nil);
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elseif (equipSlot == EQUIPSLOT_HEAD) then player:GraphicChange(GRAPHICSLOT_HEAD, nil);
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elseif (equipSlot == EQUIPSLOT_WAIST) then player:GraphicChange(GRAPHICSLOT_WAIST, nil);
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elseif (equipSlot == EQUIPSLOT_EARS) then player:GraphicChange(GRAPHICSLOT_L_EAR, nil); player:GraphicChange(GRAPHICSLOT_R_EAR, nil);
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elseif (equipSlot == EQUIPSLOT_RFINGER) then player:GraphicChange(GRAPHICSLOT_RFINGER, nil);
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elseif (equipSlot == EQUIPSLOT_LFINGER) then player:GraphicChange(GRAPHICSLOT_LFINGER, nil);
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end
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end
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return true;
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@ -10,6 +10,6 @@ The param "itemDBIds" has the vars: item1 and item2.
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--]]
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function onEventStarted(player, actor, triggerName, invActionInfo, param1, param2, param3, param4, param5, param6, param7, param8, itemDBIds)
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player:GetInventory(0x00):removeItem(invActionInfo.slot);
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player:GetInventory(0x00):RemoveItem(invActionInfo.slot);
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player:EndCommand();
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end
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@ -18,7 +18,7 @@ Countdown: 1
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function onEventStarted(player, command)
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--player:SetCurrentMenuId(0);
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--player:RunEventFunction("delegateCommand", command, "eventConfirm");
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player:logout();
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player:Logout();
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end
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function onEventUpdate(player, command, triggerName, step, arg1, arg2)
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@ -28,10 +28,10 @@ function onEventUpdate(player, command, triggerName, step, arg1, arg2)
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--Menu Dialog
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if (currentMenuId == 0) then
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if (arg1 == 1) then --Exit
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player:quitGame();
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player:QuitGame();
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player:EndCommand();
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elseif (arg1 == 2) then --Character Screen
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player:logout();
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player:Logout();
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player:EndCommand();
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--player:SetCurrentMenuId(1);
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--player:RunEventFunction("delegateCommand", command, "eventCountDown");
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@ -42,7 +42,7 @@ function onEventUpdate(player, command, triggerName, step, arg1, arg2)
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elseif (currentMenuId == 1) then
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if (arg2 == 1) then --Logout Complete
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player:logout();
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player:Logout();
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player:EndCommand();
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elseif (arg2 == 2) then --Cancel Pressed
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player:EndCommand();
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@ -6,18 +6,18 @@ function onBeginLogin(player)
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if (player:GetPlayTime(false) == 0) then
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initialTown = player:GetInitialTown();
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if (initialTown == 1 and player:hasQuest(110001) == false) then
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if (initialTown == 1 and player:HasQuest(110001) == false) then
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player:AddQuest(110001);
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elseif (initialTown == 2 and player:hasQuest(110005) == false) then
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elseif (initialTown == 2 and player:HasQuest(110005) == false) then
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player:AddQuest(110005);
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elseif (initialTown == 3 and player:hasQuest(110009) == false) then
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elseif (initialTown == 3 and player:HasQuest(110009) == false) then
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player:AddQuest(110009);
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end
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end
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--For Opening. Set Director and reset position incase d/c
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if (player:hasQuest(110001) == true) then
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if (player:HasQuest(110001) == true) then
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--player:SetDirector("openingDirector", false);
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player.positionX = 0.016;
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player.positionY = 10.35;
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@ -26,7 +26,7 @@ function onBeginLogin(player)
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player.rotation = 0.025;
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player:GetQuest(110001):ClearQuestData();
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player:GetQuest(110001):ClearQuestFlags();
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elseif (player:hasQuest(110005) == true) then
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elseif (player:HasQuest(110005) == true) then
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player:SetDirector("openingDirector", false);
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player.positionX = 369.5434;
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player.positionY = 4.21;
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@ -34,7 +34,7 @@ function onBeginLogin(player)
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player.rotation = -1.26721;
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player:GetQuest(110005):ClearQuestData();
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player:GetQuest(110005):ClearQuestFlags();
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elseif (player:hasQuest(110009) == true) then
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elseif (player:HasQuest(110009) == true) then
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player:SetDirector("openingDirector", false);
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player.positionX = 5.364327;
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player.positionY = 196.0;
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