mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
fixed derps causing client/server crashes
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@@ -622,7 +622,7 @@ namespace FFXIVClassic_Map_Server
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client.GetActor().SendInstanceUpdate();
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client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.GetActor().zoneId)), true, false));
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}
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Server.GetWorldManager().reloadZone(client.GetActor().zoneId);
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Server.GetWorldManager().ReloadZone(client.GetActor().zoneId);
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return true;
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}
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#endregion
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@@ -464,7 +464,7 @@ namespace FFXIVClassic_Map_Server
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LuaEngine.OnZoneIn(player);
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}
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public void reloadZone(uint zoneId)
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public void ReloadZone(uint zoneId)
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{
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if (!zoneList.ContainsKey(zoneId))
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return;
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@@ -302,7 +302,7 @@ namespace FFXIVClassic_Map_Server.Actors
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zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
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}
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public void generateActorName(int actorNumber)
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public void GenerateActorName(int actorNumber)
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{
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//Format Class Name
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string className = this.className.Replace("Populace", "Ppl")
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@@ -347,7 +347,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return;
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Npc npc = new Npc(mActorList.Count + 1, actorClass.actorClassId, location.uniqueId, actorId, location.x, location.y, location.z, location.rot, location.state, location.animId, actorClass.displayNameId, null, actorClass.classPath);
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npc.loadEventConditions(actorClass.eventConditions);
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npc.LoadEventConditions(actorClass.eventConditions);
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AddActorToZone(npc);
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}
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@@ -3,7 +3,7 @@ using FFXIVClassic_Map_Server.actors;
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using FFXIVClassic_Map_Server.Actors.Chara;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.packets.receive.events;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.utils;
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@@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.Actors
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this.actorClassId = classId;
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loadNpcAppearance(classId);
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LoadNpcAppearance(classId);
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this.classPath = classPath;
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className = classPath.Substring(classPath.LastIndexOf("/")+1);
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@@ -73,7 +73,7 @@ namespace FFXIVClassic_Map_Server.Actors
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npcWork.pushCommand = 0x271D;
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npcWork.pushCommandPriority = 1;
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generateActorName((int)actorNumber);
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GenerateActorName((int)actorNumber);
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}
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public SubPacket CreateAddActorPacket(uint playerActorId)
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@@ -186,7 +186,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return actorClassId;
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}
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public void loadNpcAppearance(uint id)
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public void LoadNpcAppearance(uint id)
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{
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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@@ -288,7 +288,7 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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public void loadEventConditions(string eventConditions)
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public void LoadEventConditions(string eventConditions)
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{
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EventList conditions = JsonConvert.DeserializeObject<EventList>(eventConditions);
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this.eventConditions = conditions;
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@@ -241,7 +241,7 @@ namespace FFXIVClassic_Map_Server.Actors
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x4, "commandContent"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x6, "commandJudgeMode"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "commandRequest"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "widGetCreate"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "widgetCreate"));
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packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "macroRequest"));
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return packets;
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}
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@@ -386,7 +386,7 @@ namespace FFXIVClassic_Map_Server.Actors
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for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++)
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{
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if (charaWork.additionalCommandAcquired[i] != false)
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propPacketUtil.AddProperty(String.Format("charaWork.AdditionalCommandAcquired[{0}]", i));
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propPacketUtil.AddProperty(String.Format("charaWork.additionalCommandAcquired[{0}]", i));
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}
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for (int i = 0; i < charaWork.parameterSave.commandSlot_compatibility.Length; i++)
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