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	fixed derps causing client/server crashes
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		| @@ -8,12 +8,12 @@ function onEventStarted(player, actor, triggerName, emoteId) | ||||
|  | ||||
| 	if (player:GetState() == 0) then						 | ||||
| 		if (emoteId == 0x2712) then | ||||
| 			player:changeState(11); | ||||
| 			player:ChangeState(11); | ||||
| 		else | ||||
| 			player:changeState(13); | ||||
| 			player:ChangeState(13); | ||||
| 		end | ||||
| 	else | ||||
| 		player:changeState(0); | ||||
| 		player:ChangeState(0); | ||||
| 	end | ||||
| 	 | ||||
| 	player:EndCommand(); | ||||
|   | ||||
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