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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added chat packet and state change packet. Fixed file spelling error for RemoveActorPacket and deleted UnknownLoginPacket. Was empty.
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@@ -0,0 +1,27 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorStatePacket
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{
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public const ushort OPCODE = 0x0134;
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public const uint PACKET_SIZE = 0x28;
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public const int STATE_NONE = 0x0000;
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public const int STATE_DEAD = 0x0303;
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public const int STATE_PASSIVE = 0xBF00;
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public const int STATE_ACTIVE = 0xBF02;
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public static SubPacket buildPacket(uint playerActorID, uint targetID, uint state)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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return new SubPacket(OPCODE, playerActorID, targetID, data);
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}
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}
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}
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