Added chat packet and state change packet. Fixed file spelling error for RemoveActorPacket and deleted UnknownLoginPacket. Was empty.

This commit is contained in:
Filip Maj 2015-10-06 20:06:08 -04:00
parent 0f80fa12dc
commit af2262c4b1
4 changed files with 87 additions and 1 deletions

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorStatePacket
{
public const ushort OPCODE = 0x0134;
public const uint PACKET_SIZE = 0x28;
public const int STATE_NONE = 0x0000;
public const int STATE_DEAD = 0x0303;
public const int STATE_PASSIVE = 0xBF00;
public const int STATE_ACTIVE = 0xBF02;
public static SubPacket buildPacket(uint playerActorID, uint targetID, uint state)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
return new SubPacket(OPCODE, playerActorID, targetID, data);
}
}
}

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send
{
class SendMessagePacket
{
public const int MESSAGE_TYPE_NONE = 0;
public const int MESSAGE_TYPE_SAY = 1;
public const int MESSAGE_TYPE_SHOUT = 2;
public const int MESSAGE_TYPE_TELL = 3;
public const int MESSAGE_TYPE_PARTY = 4;
public const int MESSAGE_TYPE_LINKSHELL1 = 5;
public const int MESSAGE_TYPE_LINKSHELL2 = 6;
public const int MESSAGE_TYPE_LINKSHELL3 = 7;
public const int MESSAGE_TYPE_LINKSHELL4 = 8;
public const int MESSAGE_TYPE_LINKSHELL5 = 9;
public const int MESSAGE_TYPE_LINKSHELL6 = 10;
public const int MESSAGE_TYPE_LINKSHELL7 = 11;
public const int MESSAGE_TYPE_LINKSHELL8 = 12;
public const int MESSAGE_TYPE_SAY_SPAM = 22;
public const int MESSAGE_TYPE_SHOUT_SPAM = 23;
public const int MESSAGE_TYPE_TELL_SPAM = 24;
public const int MESSAGE_TYPE_CUSTOM_EMOTE = 25;
public const int MESSAGE_TYPE_EMOTE_SPAM = 26;
public const int MESSAGE_TYPE_STANDARD_EMOTE = 27;
public const int MESSAGE_TYPE_URGENT_MESSAGE = 28;
public const int MESSAGE_TYPE_GENERAL_INFO = 29;
public const int MESSAGE_TYPE_SYSTEM = 32;
public const int MESSAGE_TYPE_SYSTEM_ERROR = 33;
public const ushort OPCODE = 0x0003;
public const uint PACKET_SIZE = 0x248;
public static SubPacket buildPacket(uint playerActorID, uint targetID, uint logtype, string sender, string message)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write(ASCIIEncoding.ASCII.GetBytes(sender));
binWriter.BaseStream.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)logtype);
binWriter.Write(ASCIIEncoding.ASCII.GetBytes(message));
}
}
return new SubPacket(OPCODE, playerActorID, targetID, data);
}
}
}