Finished fixing bugs in the bazaar code.

This commit is contained in:
Filip Maj 2017-12-04 22:58:18 -05:00
parent e8c9904e1d
commit b2e273d7cf
7 changed files with 175 additions and 83 deletions

View File

@ -139,6 +139,12 @@ namespace FFXIVClassic.Common
return input;
}
public static ushort SwapEndian(ushort input)
{
return (ushort)(((input << 8) & 0xff00) |
((input >> 8) & 0x00ff));
}
public static uint MurmurHash2(string key, uint seed)
{
// 'm' and 'r' are mixing constants generated offline.

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@ -1272,8 +1272,6 @@ namespace FFXIVClassic_Map_Server
modifier = new InventoryItem.ItemModifier(reader);
InventoryItem item = new InventoryItem(uniqueId, Server.GetItemGamedata(itemId), quantity, qualityNumber, modifier);
item.slot = slot;
slot++;
items.Add(item);
}
}
@ -1471,7 +1469,7 @@ namespace FFXIVClassic_Map_Server
FROM characters_inventory_bazaar
INNER JOIN server_items ON seekId = server_items.id
LEFT JOIN server_items_modifiers ON server_items.id = server_items_modifiers.id
WHERE characterId = @charaId";
WHERE characterId = @charaId and bazaarMode != 11 and bazaarMode != 12 and bazaarMode != 13";
MySqlCommand cmd2 = new MySqlCommand(query2, conn);
cmd2.Parameters.AddWithValue("@charaId", player.actorId);
@ -1595,8 +1593,6 @@ namespace FFXIVClassic_Map_Server
modifier = new InventoryItem.ItemModifier(reader);
InventoryItem item = new InventoryItem(uniqueId, Server.GetItemGamedata(itemId), quantity, qualityNumber, modifier);
item.slot = slot;
slot++;
items.Add(item);
}
}
@ -1678,9 +1674,9 @@ namespace FFXIVClassic_Map_Server
string query = @"
INSERT INTO characters_inventory
(characterId, itemPackage, serverItemId, quantity)
(characterId, itemPackage, serverItemId)
VALUES
(@charId, @itemPackage, @serverItemId, @quantity)
(@charId, @itemPackage, @serverItemId)
";
MySqlCommand cmd = new MySqlCommand(query, conn);
@ -1688,7 +1684,6 @@ namespace FFXIVClassic_Map_Server
cmd.Parameters.AddWithValue("@serverItemId", addedItem.uniqueId);
cmd.Parameters.AddWithValue("@charId", player.actorId);
cmd.Parameters.AddWithValue("@itemPackage", type);
cmd.Parameters.AddWithValue("@quantity", addedItem.quantity);
cmd.ExecuteNonQuery();
}

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@ -1044,27 +1044,30 @@ namespace FFXIVClassic_Map_Server
}
}
public InventoryItem CreateItem(uint itemId, int amount, byte quality = 1)
public InventoryItem CreateItem(uint itemId, int amount, byte quality = 1, InventoryItem.ItemModifier modifiers = null)
{
return Database.CreateItem(itemId, amount, quality);
return Database.CreateItem(itemId, amount, quality, modifiers);
}
public void AddToBazaar(Player player, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount, byte bazaarMode)
{
bool succ = Database.CreateBazaarEntry(player, reward, seek, rewardAmount, seekAmount, bazaarMode);
bool succ = false;
if (bazaarMode == InventoryItem.TYPE_SINGLE || bazaarMode == InventoryItem.TYPE_MULTI || bazaarMode == InventoryItem.TYPE_STACK)
succ = Database.CreateBazaarEntry(player, reward, seek, rewardAmount, 0, bazaarMode, seekAmount);
else
succ = Database.CreateBazaarEntry(player, reward, seek, rewardAmount, seekAmount, bazaarMode);
if (succ)
{
if (bazaarMode != InventoryItem.TYPE_SINGLE && bazaarMode != InventoryItem.TYPE_MULTI && bazaarMode != InventoryItem.TYPE_STACK)
{
reward.SetDealingAttached(bazaarMode, seek.uniqueId);
seek.SetHasAttached(true);
player.GetItemPackage(Inventory.BAZAAR).StartSendUpdate();
player.GetItemPackage(Inventory.BAZAAR).AddItem(reward);
player.GetItemPackage(Inventory.BAZAAR).AddItem(seek);
reward.SetAttachedIndex(Inventory.BAZAAR, seek.slot);
seek.SetHasAttached(true);
player.GetItemPackage(Inventory.BAZAAR).DoneSendUpdate();
}
else
@ -1078,36 +1081,33 @@ namespace FFXIVClassic_Map_Server
}
}
/*
public void RemoveFromBazaar(Player player, ushort position)
public void RemoveFromBazaar(Player player, InventoryItem rewardRef)
{
InventoryItem reward = player.GetInventory(Inventory.BAZAAR).GetItemAtSlot(position);
InventoryItem seek = null;
ushort attachedItemPackage = (ushort)((rewardRef.dealingAttached1 >> 16) & 0xFF);
ushort attachedSlot = (ushort) (rewardRef.dealingAttached1 & 0xFF);
seek = player.GetInventory(Inventory.BAZAAR).
InventoryItem seekRef = rewardRef.IsSelling() ? null : player.GetItemPackage(attachedItemPackage).GetItemAtSlot(attachedSlot);
Database.ClearBazaarEntry(player, reward);
Database.ClearBazaarEntry(player, rewardRef);
player.GetInventory(Inventory.BAZAAR).RemoveItem(reward);
player.GetInventory(Inventory.BAZAAR).RemoveItem(seek);
player.GetItemPackage(Inventory.BAZAAR).RemoveItem(rewardRef);
player.GetInventory(Inventory.NORMAL).StartSendUpdate();
player.GetInventory(Inventory.CURRENCY_CRYSTALS).StartSendUpdate();
bool isSelling = rewardRef.IsSelling();
rewardRef.SetNormal();
if (reward.itemId == 1000001)
player.GetInventory(Inventory.CURRENCY_CRYSTALS).AddItem(reward.itemId, reward.quantity);
else
player.GetInventory(Inventory.NORMAL).AddItem(reward);
if (seekRef != null)
player.GetItemPackage(Inventory.BAZAAR).RemoveItem(seekRef);
if (reward.itemId == 1000001)
player.GetInventory(Inventory.CURRENCY_CRYSTALS).AddItem(seek.itemId, seek.quantity);
else
player.GetInventory(Inventory.NORMAL).AddItem(seek);
player.AddItem(rewardRef);
player.GetInventory(Inventory.NORMAL).DoneSendUpdate();
player.GetInventory(Inventory.CURRENCY_CRYSTALS).DoneSendUpdate();
if (!isSelling)
{
seekRef.SetNormal();
player.AddItem(seekRef);
}
}
/*
public void TransactionBazaar(Player owner, Player other, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount)
{
Database.ClearBazaarEntry(owner, reward, seek);

View File

@ -10,7 +10,7 @@ using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.Actors
{
class Character:Actor
class Character : Actor
{
public const int SIZE = 0;
public const int COLORINFO = 1;
@ -63,8 +63,9 @@ namespace FFXIVClassic_Map_Server.Actors
protected Dictionary<ushort, Inventory> itemPackages = new Dictionary<ushort, Inventory>();
protected Equipment equipment;
public Character(uint actorID) : base(actorID)
{
public Character(uint actorID)
: base(actorID)
{
//Init timer array to "notimer"
for (int i = 0; i < charaWork.statusShownTime.Length; i++)
charaWork.statusShownTime[i] = 0xFFFFFFFF;
@ -78,7 +79,7 @@ namespace FFXIVClassic_Map_Server.Actors
public SubPacket CreateInitStatusPacket()
{
return (SetActorStatusAllPacket.BuildPacket(actorId, charaWork.status));
return (SetActorStatusAllPacket.BuildPacket(actorId, charaWork.status));
}
public SubPacket CreateSetActorIconPacket()
@ -106,13 +107,13 @@ namespace FFXIVClassic_Map_Server.Actors
currentContentGroup = group;
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this);
propPacketUtil.AddProperty("charaWork.currentContentGroup");
propPacketUtil.AddProperty("charaWork.currentContentGroup");
zone.BroadcastPacketsAroundActor(this, propPacketUtil.Done());
}
}
public void PlayAnimation(uint animId, bool onlySelf = false)
{
{
if (onlySelf)
{
if (this is Player)
@ -121,7 +122,7 @@ namespace FFXIVClassic_Map_Server.Actors
else
zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
}
#region Inventory
public void AddItem(uint catalogID)
@ -148,7 +149,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
ushort itemPackage = GetPackageForItem(item.GetItemData().catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
{
itemPackages[itemPackage].AddItem(item);
}
}
@ -169,9 +170,9 @@ namespace FFXIVClassic_Map_Server.Actors
return;
itemPackages[sourcePackage].RemoveItem(item);
itemPackages[destinationPackage].AddItem(item);
itemPackages[destinationPackage].AddItem(item);
}
public void RemoveItem(uint catalogID)
{
RemoveItem(catalogID, 1);
@ -187,7 +188,7 @@ namespace FFXIVClassic_Map_Server.Actors
ushort itemPackage = GetPackageForItem(catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].RemoveItem(catalogID, quantity, quantity);
itemPackages[itemPackage].RemoveItem(catalogID, quantity, quality);
}
}
@ -269,7 +270,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (data == null)
return Inventory.NORMAL;
else
{
{
if (data.IsMoney())
return Inventory.CURRENCY_CRYSTALS;
else if (data.IsImportant())

View File

@ -56,7 +56,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{
int i = 0;
foreach (InventoryItem item in itemsFromDB)
{
item.RefreshPositioning(itemPackageCode, (ushort) i);
list[i++] = item;
}
endOfListIndex = i;
}
@ -107,7 +110,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
}
public INV_ERROR AddItem(InventoryItem itemRef)
{
{
//If it isn't a single item (ie: armor) just add like normal (not valid for BAZAAR)
if (itemPackageCode != BAZAAR && itemRef.GetItemData().maxStack > 1)
return AddItem(itemRef.itemId, itemRef.quantity, itemRef.quality);
if (!IsSpaceForAdd(itemRef.itemId, itemRef.quantity, itemRef.quality))
return INV_ERROR.INVENTORY_FULL;
@ -133,10 +140,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
public INV_ERROR AddItem(uint itemId, int quantity, byte quality)
{
if (!IsSpaceForAdd(itemId, quantity, quality))
return INV_ERROR.INVENTORY_FULL;
return INV_ERROR.INVENTORY_FULL;
ItemData gItem = Server.GetItemGamedata(itemId);
//If it's unique, abort
if (HasItem(itemId) && gItem.isExclusive)
return INV_ERROR.ALREADY_HAS_UNIQUE;
ItemData gItem = Server.GetItemGamedata(itemId);
if (gItem == null)
{
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemId);
@ -164,10 +175,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
break;
}
}
//If it's unique, abort
if (quantityCount > 0 && gItem.isExclusive)
return INV_ERROR.ALREADY_HAS_UNIQUE;
//New item that spilled over
while (quantityCount > 0)
@ -180,9 +187,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
}
InventoryItem addedItem = Database.CreateItem(itemId, Math.Min(quantityCount, gItem.maxStack), quality, modifiers);
addedItem.slot = (ushort)endOfListIndex;
addedItem.RefreshPositioning(itemPackageCode, (ushort)endOfListIndex);
isDirty[endOfListIndex] = true;
list[endOfListIndex++] = addedItem;
list[endOfListIndex++] = addedItem;
quantityCount -= gItem.maxStack;
DoDatabaseAdd(addedItem);
@ -197,6 +204,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{
list[slot] = item;
SendUpdatePackets();
item.RefreshPositioning(itemPackageCode, slot);
}
public void RemoveItem(uint itemId)
@ -260,7 +268,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
public void RemoveItem(InventoryItem item)
{
RemoveItemByUniqueId(item.uniqueId, 1);
RemoveItemByUniqueId(item.uniqueId, item.quantity);
}
public void RemoveItem(InventoryItem item, int quantity)
@ -272,18 +280,18 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{
ushort slot = 0;
InventoryItem toDelete = null;
for (int i = endOfListIndex - 1; i >= 0; i--)
for (int i = 0; i < endOfListIndex; i++)
{
InventoryItem item = list[i];
Debug.Assert(item != null, "Item slot was null!!!");
if (item.uniqueId == itemDBId)
{
toDelete = item;
break;
}
slot++;
Debug.Assert(item != null, "Item slot was null!!!");
if (item.uniqueId == itemDBId)
{
toDelete = item;
break;
}
slot++;
}
if (toDelete == null)
@ -292,6 +300,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (quantity >= toDelete.quantity)
{
DoDatabaseRemove(toDelete.uniqueId);
list[slot].RefreshPositioning(0xFFFF, 0xFFFF);
list[slot] = null;
}
else
@ -313,6 +322,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
DoDatabaseRemove(list[slot].uniqueId);
list[slot].RefreshPositioning(0xFFFF, 0xFFFF);
list[slot] = null;
isDirty[slot] = true;
@ -333,6 +343,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{
DoDatabaseRemove(list[slot].uniqueId);
list[slot].RefreshPositioning(0xFFFF, 0xFFFF);
list[slot] = null;
DoRealign();
}
@ -348,6 +359,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{
for (int i = 0; i < endOfListIndex; i++)
{
list[i].RefreshPositioning(0xFFFF, 0xFFFF);
list[i] = null;
isDirty[i] = true;
}
@ -504,6 +516,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (isTemporary)
return;
if (itemPackageCode == BAZAAR)
return;
if (owner is Player)
Database.AddItem((Player)owner, addedItem, itemPackageCode);
else if (owner is Retainer)
@ -515,6 +530,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (isTemporary)
return;
if (itemPackageCode == BAZAAR)
return;
if (owner is Player)
Database.SetQuantity((Player)owner, itemDBId, itemPackageCode);
else if (owner is Retainer)
@ -526,6 +545,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (isTemporary)
return;
if (itemPackageCode == BAZAAR)
return;
if (owner is Player)
Database.RemoveItem((Player)owner, itemDBId);
else if (owner is Retainer)
@ -534,7 +556,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
private void SendUpdatePackets()
{
if (owner is Player)
if (owner is Player && !holdingUpdates)
{
SendUpdatePackets((Player)owner);
}
@ -560,7 +582,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
}
if (!holdingUpdates)
DoneSendUpdate();
Array.Clear(isDirty, 0, isDirty.Length);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
@ -580,6 +602,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
public void DoneSendUpdate()
{
holdingUpdates = false;
SendUpdatePackets();
Array.Clear(isDirty, 0, isDirty.Length);
}

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@ -39,8 +39,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
public ItemModifier modifiers;
public readonly ItemData itemData;
public ushort slot;
public ushort itemPackage;
public ushort slot = 0xFFFF;
public ushort itemPackage = 0xFFFF;
public class ItemModifier
{
@ -213,6 +213,24 @@ namespace FFXIVClassic_Map_Server.dataobjects
tags[0] = isAttached ? TAG_ATTACHED : (byte)0;
}
public void SetNormal()
{
for (int i = 0; i < 4; i++)
{
if (tags[i] == TAG_DEALING || tags[i] == TAG_ATTACHED)
{
tags[i] = 0;
tagValues[i] = 0;
attachedTo = 0;
dealingVal = 0;
dealingMode = 0;
dealingAttached1 = 0;
dealingAttached2 = 0;
dealingAttached3 = 0;
}
}
}
public void SetDealing(byte mode, int price)
{
tags[0] = TAG_DEALING;
@ -264,5 +282,10 @@ namespace FFXIVClassic_Map_Server.dataobjects
return 0;
}
public bool IsSelling()
{
return GetBazaarMode() == TYPE_SINGLE || GetBazaarMode() == TYPE_MULTI || GetBazaarMode() == TYPE_STACK;
}
}
}

View File

@ -28,6 +28,24 @@ namespace FFXIVClassic_Map_Server
}
}
public class ItemOfferParam
{
public uint actorId;
public ushort offerSlot;
public ushort unknown1;
public ushort seekSlot;
public ushort unknown2;
public ItemOfferParam(uint actorId, ushort unknown1, ushort offerSlot, ushort seekSlot, ushort unknown2)
{
this.actorId = actorId;
this.unknown1 = unknown1;
this.offerSlot = offerSlot;
this.seekSlot = seekSlot;
this.unknown2 = unknown2;
}
}
public class Type9Param
{
public ulong item1;
@ -81,13 +99,25 @@ namespace FFXIVClassic_Map_Server
case 0x6: //Actor (By Id)
value = Utils.SwapEndian(reader.ReadUInt32());
break;
case 0x7: //Weird one used for inventory
uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32());
byte type7Unknown = reader.ReadByte();
byte type7Slot = reader.ReadByte();
byte type7InventoryType = reader.ReadByte();
value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
case 0x7: //Item Reference to Inventory Spot
{
uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32());
byte type7Unknown = reader.ReadByte();
byte type7Slot = reader.ReadByte();
byte type7InventoryType = reader.ReadByte();
value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
}
break;
case 0x8: //Used for offering
{
uint actorId = Utils.SwapEndian(reader.ReadUInt32());
ushort unk1 = Utils.SwapEndian(reader.ReadUInt16());
ushort offerSlot = Utils.SwapEndian(reader.ReadUInt16());
ushort seekSlot = Utils.SwapEndian(reader.ReadUInt16());
ushort unk2 = Utils.SwapEndian(reader.ReadUInt16());
value = new ItemOfferParam(actorId, unk1, offerSlot, seekSlot, unk2);
}
break;
case 0x9: //Two Longs (only storing first one)
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
break;
@ -105,7 +135,13 @@ namespace FFXIVClassic_Map_Server
if (isDone)
break;
if (value != null)
//Special case cause fuck Type8
if (value != null && value is ItemOfferParam)
{
luaParams.Add(new LuaParam(code, value));
luaParams.Add(new LuaParam(5, null));
}
else if (value != null)
luaParams.Add(new LuaParam(code, value));
else if (wasNil)
luaParams.Add(new LuaParam(code, value));
@ -355,7 +391,11 @@ namespace FFXIVClassic_Map_Server
}
else if (o is ItemRefParam)
{
luaParams.Add(new LuaParam(0x7, (ItemRefParam)o));
luaParams.Add(new LuaParam(0x7, (ItemRefParam)o));
}
else if (o is ItemOfferParam)
{
luaParams.Add(new LuaParam(0x8, (ItemOfferParam)o));
}
else if (o is Type9Param)
{
@ -413,13 +453,17 @@ namespace FFXIVClassic_Map_Server
ItemRefParam type7Param = ((ItemRefParam)lParams[i].value);
dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.itemPackage);
break;
case 0xC: //Byte
dumpString += String.Format("0x{0:X}", (byte)lParams[i].value);
case 0x8: //Weird one used for inventory
ItemOfferParam itemOfferParam = ((ItemOfferParam)lParams[i].value);
dumpString += String.Format("Type8 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X}, 0x{4:X})", itemOfferParam.actorId, itemOfferParam.unknown1, itemOfferParam.offerSlot, itemOfferParam.seekSlot, itemOfferParam.unknown2);
break;
case 0x9: //Long (+ 8 bytes ignored)
Type9Param type9Param = ((Type9Param)lParams[i].value);
dumpString += String.Format("Type9 Param: (0x{0:X}, 0x{1:X})", type9Param.item1, type9Param.item2);
break;
case 0xC: //Byte
dumpString += String.Format("0x{0:X}", (byte)lParams[i].value);
break;
case 0x1B: //Short?
dumpString += String.Format("0x{0:X}", (ushort)lParams[i].value);
break;