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Music is faded in on seamless change instead of instant.
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@ -465,6 +465,12 @@ namespace FFXIVClassic_Map_Server.Actors
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return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
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return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
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}
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}
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public void SendSeamlessZoneInPackets()
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{
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QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, SetMusicPacket.EFFECT_FADEIN));
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QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1));
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}
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public void SendZoneInPackets(WorldManager world, ushort spawnType)
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public void SendZoneInPackets(WorldManager world, ushort spawnType)
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{
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{
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QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, actorId, false));
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QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, actorId, false));
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