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	Music is faded in on seamless change instead of instant.
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		| @@ -465,6 +465,12 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|             return BasePacket.CreatePacket(propPacketUtil.Done(), true, false); |             return BasePacket.CreatePacket(propPacketUtil.Done(), true, false); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  |         public void SendSeamlessZoneInPackets() | ||||||
|  |         { | ||||||
|  |             QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, SetMusicPacket.EFFECT_FADEIN)); | ||||||
|  |             QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1)); | ||||||
|  |         } | ||||||
|  |  | ||||||
|         public void SendZoneInPackets(WorldManager world, ushort spawnType) |         public void SendZoneInPackets(WorldManager world, ushort spawnType) | ||||||
|         { |         { | ||||||
|             QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, actorId, false)); |             QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, actorId, false)); | ||||||
|   | |||||||
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