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Added Sour Grapes
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Data/scripts/quests/wld/wld0l3.lua
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93
Data/scripts/quests/wld/wld0l3.lua
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require ("global")
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--[[
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Quest Script
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Name: Sniffing Out a Profit
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Code: Wld0l3
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Id: 110773
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Prereq: Level 17, Any Class
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]]
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-- Sequence Numbers
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SEQ_000 = 0; -- Talk to Lolojo.
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SEQ_001 = 1; -- Talk to Syzfrusk.
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-- Actor Class Ids
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SYZFRUSK = 1001306;
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LOLOJO = 1001603;
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-- Quest Markers
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MRKR_LOLOJO = 11110201;
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MRKR_SYZFRUSK = 11110202;
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function onStart(player, quest)
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quest:StartSequence(SEQ_000);
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end
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function onFinish(player, quest)
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end
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function onStateChange(player, quest, sequence)
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if (sequence == SEQ_ACCEPT) then
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quest:SetENpc(SYZFRUSK, QFLAG_PLATE);
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end
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if (sequence == SEQ_000) then
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quest:SetENpc(SYZFRUSK);
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quest:SetENpc(LOLOJO, QFLAG_PLATE);
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elseif (sequence == SEQ_001) then
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quest:SetENpc(LOLOJO);
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quest:SetENpc(SYZFRUSK, QFLAG_REWARD);
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end
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end
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function onTalk(player, quest, npc, eventName)
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local npcClassId = npc.GetActorClassId();
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local seq = quest:GetSequence();
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-- Offer the quest
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if (npcClassId == SYZFRUSK and not player:HasQuest(quest)) then
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local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventOffersStart");
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if (questAccepted == 1) then
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player:AcceptQuest(quest);
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end
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player:EndEvent();
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return;
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end
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-- Quest Progress
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if (seq == SEQ_000) then
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if (npcClassId == SYZFRUSK) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventFree");
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elseif (npcClassId == LOLOJO) then
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callClientFunction(player, "delegateEvent", player, quest, "processlolojoEvent");
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quest:StartSequence(SEQ_001);
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end
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elseif (seq == SEQ_001) then
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--Quest Complete
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if (npcClassId == SYZFRUSK) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventClear");
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callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
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player:CompleteQuest(quest);
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elseif (npcClassId == LOLOJO) then
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callClientFunction(player, "delegateEvent", player, quest, "processlolojoEventFree");
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quest:StartSequence(SEQ_001);
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end
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end
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quest:UpdateENPCs();
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player:EndEvent();
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end
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function getJournalMapMarkerList(player, quest)
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local sequence = quest:getSequence();
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if (sequence == SEQ_000) then
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return MRKR_LOLOJO;
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elseif (sequence == SEQ_001) then
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return MRKR_SYZFRUSK;
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end
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end
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