Fixed pushCommand load bug. Set all Aetherytes to wrong command id; fixed.

This commit is contained in:
Filip Maj 2017-01-10 23:47:37 -05:00
parent c961ccd5bf
commit b9c0084080
3 changed files with 50 additions and 44 deletions

View File

@ -267,7 +267,7 @@ namespace FFXIVClassic_Map_Server
string query = @"
SELECT
id,
gamedata_actor_class.id,
classPath,
displayNameId,
propertyFlags,

View File

@ -238,8 +238,14 @@ namespace FFXIVClassic_Map_Server.Actors
}
propPacketUtil.AddProperty("npcWork.hateType");
propPacketUtil.AddProperty("npcWork.pushCommand");
propPacketUtil.AddProperty("npcWork.pushCommandPriority");
if (npcWork.pushCommand != 0)
{
propPacketUtil.AddProperty("npcWork.pushCommand");
if (npcWork.pushCommandSub != 0)
propPacketUtil.AddProperty("npcWork.pushCommandSub");
propPacketUtil.AddProperty("npcWork.pushCommandPriority");
}
return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
}

View File

@ -4,7 +4,7 @@ Source Host: localhost
Source Database: ffxiv_server
Target Host: localhost
Target Database: ffxiv_server
Date: 1/10/2017 11:18:13 PM
Date: 1/10/2017 11:46:45 PM
*/
SET FOREIGN_KEY_CHECKS=0;
@ -34,13 +34,13 @@ INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200053', '20005', '0', '6');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200057', '20007', '0', '6');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200054', '20002', '0', '6');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200056', '20003', '0', '6');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280000', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280001', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280002', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280003', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280004', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280005', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280006', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280000', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280001', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280002', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280003', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280004', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280005', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280006', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280007', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280008', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280009', '10010', '0', '8');
@ -65,12 +65,12 @@ INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280027', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280028', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280029', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280030', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280031', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280032', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280033', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280034', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280035', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280036', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280031', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280032', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280033', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280034', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280035', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280036', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280037', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280038', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280039', '10010', '0', '8');
@ -91,16 +91,16 @@ INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280053', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280054', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280055', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280056', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280057', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280058', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280059', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280060', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280061', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280062', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280063', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280064', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280065', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280066', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280057', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280058', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280059', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280060', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280061', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280062', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280063', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280064', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280065', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280066', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280067', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280068', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280069', '10010', '0', '8');
@ -122,15 +122,15 @@ INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280084', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280085', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280086', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280087', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280088', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280089', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280090', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280091', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280092', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280093', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280094', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280095', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280096', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280088', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280089', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280090', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280091', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280092', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280093', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280094', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280095', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280096', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280097', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280098', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280099', '10010', '0', '8');
@ -151,14 +151,14 @@ INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280113', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280114', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280115', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280116', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280117', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280118', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280119', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280120', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280121', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280122', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280117', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280118', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280119', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280120', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280121', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280122', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280123', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280124', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280125', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280126', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280127', '10003', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280126', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280127', '10002', '0', '8');