mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Renamed Type7Param to ItemRefParam. Changed a lot of "inventoryType" names to "itemPackage". Moved inventory code to Character class for easier use and auto-choosing the correct package.
This commit is contained in:
parent
3850860440
commit
bbac4b0fce
@ -1049,40 +1049,6 @@ namespace FFXIVClassic_Map_Server
|
||||
return Database.CreateItem(itemId, amount, quality);
|
||||
}
|
||||
|
||||
public void AddToBazaarRewardGil(Player player, InventoryItem seek, int seekAmount, int gilAmount, byte bazaarMode)
|
||||
{
|
||||
bool succ = Database.CreateBazaarEntry(player, gilReward, seek, gilAmount, seekAmount, bazaarMode);
|
||||
|
||||
if (succ)
|
||||
{
|
||||
player.GetInventory(Inventory.CURRENCY_CRYSTALS).RemoveItem(1000001, gilAmount);
|
||||
player.GetInventory(Inventory.BAZAAR).StartSendUpdate();
|
||||
player.GetInventory(Inventory.BAZAAR).AddItem(gilReward);
|
||||
player.GetInventory(Inventory.BAZAAR).AddItem(seek);
|
||||
player.GetInventory(Inventory.BAZAAR).DoneSendUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
public void AddToBazaarSeekGil(Player player, InventoryItem reward, int rewardAmount, int gilAmount, byte bazaarMode)
|
||||
{
|
||||
InventoryItem gilSeek = Database.CreateItem(1000001, gilAmount, 1);
|
||||
bool succ = false;
|
||||
|
||||
if (bazaarMode == InventoryItem.TYPE_SINGLE || bazaarMode == InventoryItem.TYPE_STACK)
|
||||
succ = Database.CreateBazaarEntry(player, reward, gilSeek, rewardAmount, 0, bazaarMode, gilAmount);
|
||||
else
|
||||
succ = Database.CreateBazaarEntry(player, reward, gilSeek, rewardAmount, gilAmount, bazaarMode);
|
||||
|
||||
if (succ)
|
||||
{
|
||||
player.GetInventory(Inventory.NORMAL).RemoveItem(reward);
|
||||
player.GetInventory(Inventory.BAZAAR).StartSendUpdate();
|
||||
player.GetInventory(Inventory.BAZAAR).AddItem(reward);
|
||||
player.GetInventory(Inventory.BAZAAR).AddItem(gilSeek);
|
||||
player.GetInventory(Inventory.BAZAAR).DoneSendUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
public void AddToBazaar(Player player, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount, byte bazaarMode)
|
||||
{
|
||||
bool succ = Database.CreateBazaarEntry(player, reward, seek, rewardAmount, seekAmount, bazaarMode);
|
||||
@ -1090,9 +1056,13 @@ namespace FFXIVClassic_Map_Server
|
||||
if (succ)
|
||||
{
|
||||
if (reward.GetItemData().IsMoney())
|
||||
player.RemoveItem(1000001, rewardAmount);
|
||||
else
|
||||
player.RemoveItem(reward, rewardAmount);
|
||||
|
||||
if (!reward.GetItemData().IsMoney())
|
||||
player.RemoveItem(seek, seekAmount);
|
||||
|
||||
player.GetInventory(Inventory.NORMAL).RemoveItem(reward);
|
||||
player.GetInventory(Inventory.NORMAL).RemoveItem(seek);
|
||||
player.GetInventory(Inventory.BAZAAR).StartSendUpdate();
|
||||
player.GetInventory(Inventory.BAZAAR).AddItem(reward);
|
||||
player.GetInventory(Inventory.BAZAAR).AddItem(seek);
|
||||
|
@ -1,9 +1,12 @@
|
||||
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.chara.player;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.Actors.Chara;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic_Map_Server.utils;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.Actors
|
||||
{
|
||||
@ -56,6 +59,10 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
public Group currentParty = null;
|
||||
public ContentGroup currentContentGroup = null;
|
||||
|
||||
//Inventory
|
||||
protected Dictionary<ushort, Inventory> itemPackages = new Dictionary<ushort, Inventory>();
|
||||
private Equipment equipment;
|
||||
|
||||
public Character(uint actorID) : base(actorID)
|
||||
{
|
||||
//Init timer array to "notimer"
|
||||
@ -114,6 +121,162 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
else
|
||||
zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
|
||||
}
|
||||
|
||||
#region Inventory
|
||||
|
||||
public void AddItem(uint catalogID)
|
||||
{
|
||||
AddItem(catalogID, 1);
|
||||
}
|
||||
|
||||
public void AddItem(uint catalogID, int quantity)
|
||||
{
|
||||
AddItem(catalogID, quantity, 1);
|
||||
}
|
||||
|
||||
public void AddItem(uint catalogID, int quantity, byte quality)
|
||||
{
|
||||
ushort itemPackage = GetPackageForItem(catalogID);
|
||||
if (itemPackages.ContainsKey(itemPackage))
|
||||
{
|
||||
InventoryItem item = Server.GetWorldManager().CreateItem(catalogID, quantity, quality);
|
||||
itemPackages[itemPackage].AddItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddItem(InventoryItem item)
|
||||
{
|
||||
ushort itemPackage = GetPackageForItem(item.GetItemData().catalogID);
|
||||
if (itemPackages.ContainsKey(itemPackage))
|
||||
{
|
||||
itemPackages[itemPackage].AddItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetItem(InventoryItem item, ushort itemPackage, ushort slot)
|
||||
{
|
||||
if (itemPackages.ContainsKey(itemPackage))
|
||||
{
|
||||
itemPackages[itemPackage].AddItemSpecial(slot, item);
|
||||
}
|
||||
}
|
||||
|
||||
public void MoveItem(InventoryItem item, ushort destinationPackage)
|
||||
{
|
||||
ushort sourcePackage = item.itemPackage;
|
||||
|
||||
if (!itemPackages.ContainsKey(sourcePackage) && !itemPackages.ContainsKey(destinationPackage))
|
||||
return;
|
||||
|
||||
itemPackages[sourcePackage].RemoveItem(item);
|
||||
itemPackages[destinationPackage].AddItem(item);
|
||||
}
|
||||
|
||||
public void RemoveItem(uint catalogID)
|
||||
{
|
||||
RemoveItem(catalogID, 1);
|
||||
}
|
||||
|
||||
public void RemoveItem(uint catalogID, int quantity)
|
||||
{
|
||||
RemoveItem(catalogID, quantity, 1);
|
||||
}
|
||||
|
||||
public void RemoveItem(uint catalogID, int quantity, byte quality)
|
||||
{
|
||||
ushort itemPackage = GetPackageForItem(catalogID);
|
||||
if (itemPackages.ContainsKey(itemPackage))
|
||||
{
|
||||
itemPackages[itemPackage].RemoveItem(catalogID, quantity, quantity);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveItemAtSlot(ushort itemPackage, ushort slot)
|
||||
{
|
||||
if (itemPackages.ContainsKey(itemPackage))
|
||||
{
|
||||
itemPackages[itemPackage].RemoveItemAtSlot(slot);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveItem(InventoryItem item)
|
||||
{
|
||||
RemoveItem(item, 1);
|
||||
}
|
||||
|
||||
public void RemoveItem(InventoryItem item, int quantity)
|
||||
{
|
||||
if (itemPackages.ContainsKey(item.itemPackage))
|
||||
{
|
||||
itemPackages[item.itemPackage].RemoveItem(item, quantity);
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasItem(uint catalogID)
|
||||
{
|
||||
return HasItem(catalogID, 1);
|
||||
}
|
||||
|
||||
public bool HasItem(uint catalogID, int minQuantity)
|
||||
{
|
||||
return HasItem(catalogID, minQuantity, 1);
|
||||
}
|
||||
|
||||
public bool HasItem(uint catalogID, int minQuantity, byte quality)
|
||||
{
|
||||
ushort itemPackage = GetPackageForItem(catalogID);
|
||||
if (itemPackages.ContainsKey(itemPackage))
|
||||
{
|
||||
itemPackages[itemPackage].HasItem(catalogID, minQuantity, quality);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool HasItem(InventoryItem item)
|
||||
{
|
||||
ushort itemPackage = GetPackageForItem(item.GetItemData().catalogID);
|
||||
if (itemPackages.ContainsKey(itemPackage))
|
||||
{
|
||||
//return itemPackages[itemPackage].HasItem(item);
|
||||
return false; //TODO FIX
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryItem GetItem(LuaUtils.ItemRefParam reference)
|
||||
{
|
||||
if (reference.actorId != actorId)
|
||||
return null;
|
||||
if (itemPackages.ContainsKey(reference.itemPackage))
|
||||
{
|
||||
return itemPackages[reference.itemPackage].GetItemAtSlot(reference.slot);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public ushort GetPackageForItem(uint catalogID)
|
||||
{
|
||||
ItemData data = Server.GetItemGamedata(catalogID);
|
||||
|
||||
if (data == null)
|
||||
return Inventory.NORMAL;
|
||||
else
|
||||
{
|
||||
if (data.IsMoney())
|
||||
return Inventory.CURRENCY_CRYSTALS;
|
||||
else if (data.IsImportant())
|
||||
return Inventory.KEYITEMS;
|
||||
else
|
||||
return Inventory.NORMAL;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
//public void removeItem(byUniqueId)
|
||||
//public void removeItem(byUniqueId, quantity)
|
||||
//public void removeItem(slot)
|
||||
//public void removeItem(slot, quantity)
|
||||
|
||||
}
|
||||
|
||||
|
@ -126,6 +126,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
return INV_ERROR.SYSTEM_ERROR;
|
||||
}
|
||||
|
||||
itemRef.RefreshPositioning(inventoryCode, (ushort) endOfListIndex);
|
||||
|
||||
isDirty[endOfListIndex] = true;
|
||||
list[endOfListIndex++] = itemRef;
|
||||
DoDatabaseAdd(itemRef);
|
||||
@ -265,10 +267,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
|
||||
public void RemoveItem(InventoryItem item)
|
||||
{
|
||||
RemoveItemByUniqueId(item.uniqueId);
|
||||
}
|
||||
|
||||
public void RemoveItemByUniqueId(ulong itemDBId)
|
||||
RemoveItemByUniqueId(item.uniqueId, 1);
|
||||
}
|
||||
|
||||
public void RemoveItem(InventoryItem item, int quantity)
|
||||
{
|
||||
RemoveItemByUniqueId(item.uniqueId, quantity);
|
||||
}
|
||||
|
||||
public void RemoveItemByUniqueId(ulong itemDBId, int quantity)
|
||||
{
|
||||
ushort slot = 0;
|
||||
InventoryItem toDelete = null;
|
||||
@ -288,10 +295,18 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
|
||||
if (toDelete == null)
|
||||
return;
|
||||
|
||||
if (quantity >= toDelete.quantity)
|
||||
{
|
||||
DoDatabaseRemove(toDelete.uniqueId);
|
||||
list[slot] = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
list[slot].quantity -= quantity;
|
||||
//DoDatabaseUpdateQuantity(toDelete.uniqueId);
|
||||
}
|
||||
|
||||
DoDatabaseRemove(toDelete.uniqueId);
|
||||
|
||||
list[slot] = null;
|
||||
isDirty[slot] = true;
|
||||
|
||||
DoRealign();
|
||||
|
@ -104,10 +104,6 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
public bool isGM = false;
|
||||
public bool isZoneChanging = true;
|
||||
|
||||
//Inventory
|
||||
private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
|
||||
private Equipment equipment;
|
||||
|
||||
//Trading
|
||||
private Player otherTrader = null;
|
||||
private Inventory myOfferings;
|
||||
@ -172,14 +168,14 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
|
||||
moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
|
||||
|
||||
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
|
||||
inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
|
||||
inventories[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
|
||||
inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
|
||||
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
|
||||
inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
|
||||
itemPackages[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
|
||||
itemPackages[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
|
||||
itemPackages[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
|
||||
itemPackages[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
|
||||
itemPackages[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
|
||||
itemPackages[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
|
||||
|
||||
equipment = new Equipment(this, inventories[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT);
|
||||
equipment = new Equipment(this, itemPackages[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT);
|
||||
|
||||
//Set the Skill level caps of all FFXIV (classes)skills to 50
|
||||
for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++)
|
||||
@ -559,12 +555,12 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
|
||||
#region Inventory & Equipment
|
||||
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
|
||||
inventories[Inventory.NORMAL].SendFullInventory(this);
|
||||
inventories[Inventory.CURRENCY_CRYSTALS].SendFullInventory(this);
|
||||
inventories[Inventory.KEYITEMS].SendFullInventory(this);
|
||||
inventories[Inventory.BAZAAR].SendFullInventory(this);
|
||||
inventories[Inventory.MELDREQUEST].SendFullInventory(this);
|
||||
inventories[Inventory.LOOT].SendFullInventory(this);
|
||||
itemPackages[Inventory.NORMAL].SendFullInventory(this);
|
||||
itemPackages[Inventory.CURRENCY_CRYSTALS].SendFullInventory(this);
|
||||
itemPackages[Inventory.KEYITEMS].SendFullInventory(this);
|
||||
itemPackages[Inventory.BAZAAR].SendFullInventory(this);
|
||||
itemPackages[Inventory.MELDREQUEST].SendFullInventory(this);
|
||||
itemPackages[Inventory.LOOT].SendFullInventory(this);
|
||||
equipment.SendFullEquipment(false);
|
||||
playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
|
||||
#endregion
|
||||
@ -1106,8 +1102,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
|
||||
public Inventory GetInventory(ushort type)
|
||||
{
|
||||
if (inventories.ContainsKey(type))
|
||||
return inventories[type];
|
||||
if (itemPackages.ContainsKey(type))
|
||||
return itemPackages[type];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
@ -1891,7 +1887,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
if (!IsTrading())
|
||||
return;
|
||||
|
||||
InventoryItem mine = inventories[Inventory.NORMAL].GetItemAtSlot(linkedSlot);
|
||||
InventoryItem mine = itemPackages[Inventory.NORMAL].GetItemAtSlot(linkedSlot);
|
||||
|
||||
InventoryItem tradeItem = new InventoryItem(mine, slot);
|
||||
|
||||
@ -1948,7 +1944,6 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
otherTrader = null;
|
||||
}
|
||||
|
||||
|
||||
public void Test()
|
||||
{
|
||||
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
|
||||
|
@ -21,7 +21,6 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
||||
public ulong uniqueId;
|
||||
public uint itemId;
|
||||
public int quantity = 1;
|
||||
public ushort slot;
|
||||
|
||||
public byte dealingVal = 0;
|
||||
public byte dealingMode = DEALINGMODE_NONE;
|
||||
@ -39,6 +38,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
||||
public ItemModifier modifiers;
|
||||
|
||||
public readonly ItemData itemData;
|
||||
public ushort slot;
|
||||
public ushort itemPackage;
|
||||
|
||||
public class ItemModifier
|
||||
{
|
||||
@ -195,6 +196,12 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
||||
return data;
|
||||
}
|
||||
|
||||
public void RefreshPositioning(ushort itemPackage, ushort slot)
|
||||
{
|
||||
this.itemPackage = itemPackage;
|
||||
this.slot = slot;
|
||||
}
|
||||
|
||||
public void SetExclusive(bool isExclusive)
|
||||
{
|
||||
tags[1] = isExclusive ? TAG_EXCLUSIVE : (byte)0;
|
||||
|
@ -12,19 +12,19 @@ namespace FFXIVClassic_Map_Server
|
||||
class LuaUtils
|
||||
{
|
||||
|
||||
public class Type7Param
|
||||
public class ItemRefParam
|
||||
{
|
||||
public uint actorId;
|
||||
public byte unknown;
|
||||
public byte slot;
|
||||
public byte inventoryType;
|
||||
public byte itemPackage;
|
||||
|
||||
public Type7Param(uint actorId, byte unknown, byte slot, byte inventoryType)
|
||||
public ItemRefParam(uint actorId, byte unknown, byte slot, byte itemPackage)
|
||||
{
|
||||
this.actorId = actorId;
|
||||
this.unknown = unknown;
|
||||
this.slot = slot;
|
||||
this.inventoryType = inventoryType;
|
||||
this.itemPackage = itemPackage;
|
||||
}
|
||||
}
|
||||
|
||||
@ -86,7 +86,7 @@ namespace FFXIVClassic_Map_Server
|
||||
byte type7Unknown = reader.ReadByte();
|
||||
byte type7Slot = reader.ReadByte();
|
||||
byte type7InventoryType = reader.ReadByte();
|
||||
value = new Type7Param(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
|
||||
value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
|
||||
break;
|
||||
case 0x9: //Two Longs (only storing first one)
|
||||
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
|
||||
@ -146,11 +146,11 @@ namespace FFXIVClassic_Map_Server
|
||||
writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value));
|
||||
break;
|
||||
case 0x7: //Weird one used for inventory
|
||||
Type7Param type7 = (Type7Param)l.value;
|
||||
ItemRefParam type7 = (ItemRefParam)l.value;
|
||||
writer.Write((UInt32)Utils.SwapEndian((UInt32)type7.actorId));
|
||||
writer.Write((Byte)type7.unknown);
|
||||
writer.Write((Byte)type7.slot);
|
||||
writer.Write((Byte)type7.inventoryType);
|
||||
writer.Write((Byte)type7.itemPackage);
|
||||
break;
|
||||
case 0x9: //Two Longs (only storing first one)
|
||||
writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item1));
|
||||
@ -220,7 +220,7 @@ namespace FFXIVClassic_Map_Server
|
||||
byte type7Unknown = reader.ReadByte();
|
||||
byte type7Slot = reader.ReadByte();
|
||||
byte type7InventoryType = reader.ReadByte();
|
||||
value = new Type7Param(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
|
||||
value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
|
||||
break;
|
||||
case 0x9: //Two Longs (only storing first one)
|
||||
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
|
||||
@ -353,9 +353,9 @@ namespace FFXIVClassic_Map_Server
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId));
|
||||
}
|
||||
else if (o is Type7Param)
|
||||
else if (o is ItemRefParam)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x7, (Type7Param)o));
|
||||
luaParams.Add(new LuaParam(0x7, (ItemRefParam)o));
|
||||
}
|
||||
else if (o is Type9Param)
|
||||
{
|
||||
@ -410,8 +410,8 @@ namespace FFXIVClassic_Map_Server
|
||||
dumpString += String.Format("0x{0:X}", (uint)lParams[i].value);
|
||||
break;
|
||||
case 0x7: //Weird one used for inventory
|
||||
Type7Param type7Param = ((Type7Param)lParams[i].value);
|
||||
dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.inventoryType);
|
||||
ItemRefParam type7Param = ((ItemRefParam)lParams[i].value);
|
||||
dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.itemPackage);
|
||||
break;
|
||||
case 0xC: //Byte
|
||||
dumpString += String.Format("0x{0:X}", (byte)lParams[i].value);
|
||||
|
Loading…
Reference in New Issue
Block a user