Renamed Type7Param to ItemRefParam. Changed a lot of "inventoryType" names to "itemPackage". Moved inventory code to Character class for easier use and auto-choosing the correct package.

This commit is contained in:
Filip Maj
2017-11-11 13:46:12 -05:00
parent 3850860440
commit bbac4b0fce
6 changed files with 227 additions and 77 deletions

View File

@@ -1,9 +1,12 @@

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.Actors.Chara;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.utils;
using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.Actors
{
@@ -56,6 +59,10 @@ namespace FFXIVClassic_Map_Server.Actors
public Group currentParty = null;
public ContentGroup currentContentGroup = null;
//Inventory
protected Dictionary<ushort, Inventory> itemPackages = new Dictionary<ushort, Inventory>();
private Equipment equipment;
public Character(uint actorID) : base(actorID)
{
//Init timer array to "notimer"
@@ -114,6 +121,162 @@ namespace FFXIVClassic_Map_Server.Actors
else
zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
}
#region Inventory
public void AddItem(uint catalogID)
{
AddItem(catalogID, 1);
}
public void AddItem(uint catalogID, int quantity)
{
AddItem(catalogID, quantity, 1);
}
public void AddItem(uint catalogID, int quantity, byte quality)
{
ushort itemPackage = GetPackageForItem(catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
InventoryItem item = Server.GetWorldManager().CreateItem(catalogID, quantity, quality);
itemPackages[itemPackage].AddItem(item);
}
}
public void AddItem(InventoryItem item)
{
ushort itemPackage = GetPackageForItem(item.GetItemData().catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].AddItem(item);
}
}
public void SetItem(InventoryItem item, ushort itemPackage, ushort slot)
{
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].AddItemSpecial(slot, item);
}
}
public void MoveItem(InventoryItem item, ushort destinationPackage)
{
ushort sourcePackage = item.itemPackage;
if (!itemPackages.ContainsKey(sourcePackage) && !itemPackages.ContainsKey(destinationPackage))
return;
itemPackages[sourcePackage].RemoveItem(item);
itemPackages[destinationPackage].AddItem(item);
}
public void RemoveItem(uint catalogID)
{
RemoveItem(catalogID, 1);
}
public void RemoveItem(uint catalogID, int quantity)
{
RemoveItem(catalogID, quantity, 1);
}
public void RemoveItem(uint catalogID, int quantity, byte quality)
{
ushort itemPackage = GetPackageForItem(catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].RemoveItem(catalogID, quantity, quantity);
}
}
public void RemoveItemAtSlot(ushort itemPackage, ushort slot)
{
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].RemoveItemAtSlot(slot);
}
}
public void RemoveItem(InventoryItem item)
{
RemoveItem(item, 1);
}
public void RemoveItem(InventoryItem item, int quantity)
{
if (itemPackages.ContainsKey(item.itemPackage))
{
itemPackages[item.itemPackage].RemoveItem(item, quantity);
}
}
public bool HasItem(uint catalogID)
{
return HasItem(catalogID, 1);
}
public bool HasItem(uint catalogID, int minQuantity)
{
return HasItem(catalogID, minQuantity, 1);
}
public bool HasItem(uint catalogID, int minQuantity, byte quality)
{
ushort itemPackage = GetPackageForItem(catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].HasItem(catalogID, minQuantity, quality);
}
return false;
}
public bool HasItem(InventoryItem item)
{
ushort itemPackage = GetPackageForItem(item.GetItemData().catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
//return itemPackages[itemPackage].HasItem(item);
return false; //TODO FIX
}
return false;
}
public InventoryItem GetItem(LuaUtils.ItemRefParam reference)
{
if (reference.actorId != actorId)
return null;
if (itemPackages.ContainsKey(reference.itemPackage))
{
return itemPackages[reference.itemPackage].GetItemAtSlot(reference.slot);
}
return null;
}
public ushort GetPackageForItem(uint catalogID)
{
ItemData data = Server.GetItemGamedata(catalogID);
if (data == null)
return Inventory.NORMAL;
else
{
if (data.IsMoney())
return Inventory.CURRENCY_CRYSTALS;
else if (data.IsImportant())
return Inventory.KEYITEMS;
else
return Inventory.NORMAL;
}
}
#endregion
//public void removeItem(byUniqueId)
//public void removeItem(byUniqueId, quantity)
//public void removeItem(slot)
//public void removeItem(slot, quantity)
}

View File

@@ -126,6 +126,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
return INV_ERROR.SYSTEM_ERROR;
}
itemRef.RefreshPositioning(inventoryCode, (ushort) endOfListIndex);
isDirty[endOfListIndex] = true;
list[endOfListIndex++] = itemRef;
DoDatabaseAdd(itemRef);
@@ -265,10 +267,15 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
public void RemoveItem(InventoryItem item)
{
RemoveItemByUniqueId(item.uniqueId);
}
public void RemoveItemByUniqueId(ulong itemDBId)
RemoveItemByUniqueId(item.uniqueId, 1);
}
public void RemoveItem(InventoryItem item, int quantity)
{
RemoveItemByUniqueId(item.uniqueId, quantity);
}
public void RemoveItemByUniqueId(ulong itemDBId, int quantity)
{
ushort slot = 0;
InventoryItem toDelete = null;
@@ -288,10 +295,18 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (toDelete == null)
return;
if (quantity >= toDelete.quantity)
{
DoDatabaseRemove(toDelete.uniqueId);
list[slot] = null;
}
else
{
list[slot].quantity -= quantity;
//DoDatabaseUpdateQuantity(toDelete.uniqueId);
}
DoDatabaseRemove(toDelete.uniqueId);
list[slot] = null;
isDirty[slot] = true;
DoRealign();

View File

@@ -104,10 +104,6 @@ namespace FFXIVClassic_Map_Server.Actors
public bool isGM = false;
public bool isZoneChanging = true;
//Inventory
private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
private Equipment equipment;
//Trading
private Player otherTrader = null;
private Inventory myOfferings;
@@ -172,14 +168,14 @@ namespace FFXIVClassic_Map_Server.Actors
moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
inventories[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
itemPackages[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
itemPackages[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
itemPackages[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
itemPackages[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
itemPackages[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
itemPackages[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
equipment = new Equipment(this, inventories[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT);
equipment = new Equipment(this, itemPackages[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT);
//Set the Skill level caps of all FFXIV (classes)skills to 50
for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++)
@@ -559,12 +555,12 @@ namespace FFXIVClassic_Map_Server.Actors
#region Inventory & Equipment
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
inventories[Inventory.NORMAL].SendFullInventory(this);
inventories[Inventory.CURRENCY_CRYSTALS].SendFullInventory(this);
inventories[Inventory.KEYITEMS].SendFullInventory(this);
inventories[Inventory.BAZAAR].SendFullInventory(this);
inventories[Inventory.MELDREQUEST].SendFullInventory(this);
inventories[Inventory.LOOT].SendFullInventory(this);
itemPackages[Inventory.NORMAL].SendFullInventory(this);
itemPackages[Inventory.CURRENCY_CRYSTALS].SendFullInventory(this);
itemPackages[Inventory.KEYITEMS].SendFullInventory(this);
itemPackages[Inventory.BAZAAR].SendFullInventory(this);
itemPackages[Inventory.MELDREQUEST].SendFullInventory(this);
itemPackages[Inventory.LOOT].SendFullInventory(this);
equipment.SendFullEquipment(false);
playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
#endregion
@@ -1106,8 +1102,8 @@ namespace FFXIVClassic_Map_Server.Actors
public Inventory GetInventory(ushort type)
{
if (inventories.ContainsKey(type))
return inventories[type];
if (itemPackages.ContainsKey(type))
return itemPackages[type];
else
return null;
}
@@ -1891,7 +1887,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (!IsTrading())
return;
InventoryItem mine = inventories[Inventory.NORMAL].GetItemAtSlot(linkedSlot);
InventoryItem mine = itemPackages[Inventory.NORMAL].GetItemAtSlot(linkedSlot);
InventoryItem tradeItem = new InventoryItem(mine, slot);
@@ -1948,7 +1944,6 @@ namespace FFXIVClassic_Map_Server.Actors
otherTrader = null;
}
public void Test()
{
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));