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	Renamed Type7Param to ItemRefParam. Changed a lot of "inventoryType" names to "itemPackage". Moved inventory code to Character class for easier use and auto-choosing the correct package.
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		| @@ -12,19 +12,19 @@ namespace FFXIVClassic_Map_Server | ||||
|     class LuaUtils | ||||
|     { | ||||
|      | ||||
|         public class Type7Param | ||||
|         public class ItemRefParam | ||||
|         { | ||||
|             public uint actorId; | ||||
|             public byte unknown; | ||||
|             public byte slot; | ||||
|             public byte inventoryType; | ||||
|             public byte itemPackage; | ||||
|  | ||||
|             public Type7Param(uint actorId, byte unknown, byte slot, byte inventoryType) | ||||
|             public ItemRefParam(uint actorId, byte unknown, byte slot, byte itemPackage) | ||||
|             { | ||||
|                 this.actorId = actorId; | ||||
|                 this.unknown = unknown; | ||||
|                 this.slot = slot; | ||||
|                 this.inventoryType = inventoryType; | ||||
|                 this.itemPackage = itemPackage; | ||||
|             } | ||||
|         } | ||||
|  | ||||
| @@ -86,7 +86,7 @@ namespace FFXIVClassic_Map_Server | ||||
|                         byte type7Unknown = reader.ReadByte(); | ||||
|                         byte type7Slot = reader.ReadByte(); | ||||
|                         byte type7InventoryType = reader.ReadByte(); | ||||
|                         value = new Type7Param(type7ActorId, type7Unknown, type7Slot, type7InventoryType); | ||||
|                         value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType); | ||||
|                         break;   | ||||
|                     case 0x9: //Two Longs (only storing first one) | ||||
|                         value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64())); | ||||
| @@ -146,11 +146,11 @@ namespace FFXIVClassic_Map_Server | ||||
|                         writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value)); | ||||
|                         break; | ||||
|                     case 0x7: //Weird one used for inventory | ||||
|                         Type7Param type7 = (Type7Param)l.value; | ||||
|                         ItemRefParam type7 = (ItemRefParam)l.value; | ||||
|                         writer.Write((UInt32)Utils.SwapEndian((UInt32)type7.actorId)); | ||||
|                         writer.Write((Byte)type7.unknown); | ||||
|                         writer.Write((Byte)type7.slot); | ||||
|                         writer.Write((Byte)type7.inventoryType); | ||||
|                         writer.Write((Byte)type7.itemPackage); | ||||
|                         break; | ||||
|                     case 0x9: //Two Longs (only storing first one) | ||||
|                         writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item1)); | ||||
| @@ -220,7 +220,7 @@ namespace FFXIVClassic_Map_Server | ||||
|                                 byte type7Unknown = reader.ReadByte(); | ||||
|                                 byte type7Slot = reader.ReadByte(); | ||||
|                                 byte type7InventoryType = reader.ReadByte(); | ||||
|                                 value = new Type7Param(type7ActorId, type7Unknown, type7Slot, type7InventoryType); | ||||
|                                 value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType); | ||||
|                                 break; | ||||
|                             case 0x9: //Two Longs (only storing first one) | ||||
|                                 value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64())); | ||||
| @@ -353,9 +353,9 @@ namespace FFXIVClassic_Map_Server | ||||
|             { | ||||
|                 luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId)); | ||||
|             } | ||||
|             else if (o is Type7Param) | ||||
|             else if (o is ItemRefParam) | ||||
|             { | ||||
|                 luaParams.Add(new LuaParam(0x7, (Type7Param)o));  | ||||
|                 luaParams.Add(new LuaParam(0x7, (ItemRefParam)o));  | ||||
|             } | ||||
|             else if (o is Type9Param) | ||||
|             { | ||||
| @@ -410,8 +410,8 @@ namespace FFXIVClassic_Map_Server | ||||
|                         dumpString += String.Format("0x{0:X}", (uint)lParams[i].value); | ||||
|                         break; | ||||
|                     case 0x7: //Weird one used for inventory | ||||
|                         Type7Param type7Param = ((Type7Param)lParams[i].value); | ||||
|                         dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.inventoryType); | ||||
|                         ItemRefParam type7Param = ((ItemRefParam)lParams[i].value); | ||||
|                         dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.itemPackage); | ||||
|                         break; | ||||
|                     case 0xC: //Byte | ||||
|                         dumpString += String.Format("0x{0:X}", (byte)lParams[i].value); | ||||
|   | ||||
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