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	Fixed missing seek, added battle packet 0x13C.
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		| @@ -0,0 +1,40 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor.battle | ||||
| { | ||||
|     class BattleActionX00Packet | ||||
|     { | ||||
|         public const ushort OPCODE = 0x013C; | ||||
|         public const uint PACKET_SIZE = 0x48; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, ushort commandId) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write((UInt32)sourceActorId); | ||||
|                     binWriter.Write((UInt32)animationId); | ||||
|  | ||||
|                     //Missing... last value is float, string in here as well? | ||||
|  | ||||
|                     binWriter.Seek(0x20, SeekOrigin.Begin); | ||||
|                     binWriter.Write((UInt32)0); //Num actions (always 0 for this) | ||||
|                     binWriter.Write((UInt16)commandId); | ||||
|                     binWriter.Write((UInt16)810); //? | ||||
|  | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, sourceActorId, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -26,7 +26,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle | ||||
|                     binWriter.Write((UInt32)animationId); | ||||
|  | ||||
|                     //Missing... last value is float, string in here as well? | ||||
|                      | ||||
|  | ||||
|                     binWriter.Seek(0x20, SeekOrigin.Begin); | ||||
|                     binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this) | ||||
|                     binWriter.Write((UInt16)commandId); | ||||
|                     binWriter.Write((UInt16)810); //? | ||||
|   | ||||
| @@ -26,7 +26,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle | ||||
|                     binWriter.Write((UInt32)animationId); | ||||
|  | ||||
|                     //Missing... last value is float, string in here as well? | ||||
|                      | ||||
|  | ||||
|                     binWriter.Seek(0x20, SeekOrigin.Begin); | ||||
|                     binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this) | ||||
|                     binWriter.Write((UInt16)commandId); | ||||
|                     binWriter.Write((UInt16)810); //? | ||||
|   | ||||
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