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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Moved ZoneConnection to dataobjects namespace. Cleaned up Server.cs.
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parent
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commit
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@ -91,7 +91,7 @@
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<Compile Include="actors\quest\Quest.cs" />
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<Compile Include="actors\StaticActors.cs" />
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<Compile Include="actors\world\WorldMaster.cs" />
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<Compile Include="ZoneConnection.cs" />
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<Compile Include="dataobjects\ZoneConnection.cs" />
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<Compile Include="CommandProcessor.cs" />
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<Compile Include="ConfigConstants.cs" />
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<Compile Include="Database.cs" />
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@ -38,12 +38,7 @@ namespace FFXIVClassic_Map_Server
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{
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mSelf = this;
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}
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public static Server GetServer()
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{
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return mSelf;
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}
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public bool StartServer()
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{
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mStaticActors = new StaticActors(STATIC_ACTORS_PATH);
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@ -178,25 +173,7 @@ namespace FFXIVClassic_Map_Server
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mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
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}
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}
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public static Actor GetStaticActors(uint id)
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{
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return mStaticActors.GetActor(id);
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}
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public static Actor GetStaticActors(string name)
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{
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return mStaticActors.FindStaticActor(name);
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}
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public static Item GetItemGamedata(uint id)
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{
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if (mGamedataItems.ContainsKey(id))
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return mGamedataItems[id];
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else
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return null;
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}
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/// <summary>
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/// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend.
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/// </summary>
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@ -268,6 +245,11 @@ namespace FFXIVClassic_Map_Server
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#endregion
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public static Server GetServer()
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{
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return mSelf;
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}
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public static ZoneConnection GetWorldConnection()
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{
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return mWorldConnection;
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@ -283,5 +265,23 @@ namespace FFXIVClassic_Map_Server
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return mGamedataItems;
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}
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public static Actor GetStaticActors(uint id)
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{
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return mStaticActors.GetActor(id);
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}
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public static Actor GetStaticActors(string name)
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{
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return mStaticActors.FindStaticActor(name);
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}
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public static Item GetItemGamedata(uint id)
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{
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if (mGamedataItems.ContainsKey(id))
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return mGamedataItems[id];
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else
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return null;
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}
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}
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}
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@ -6,7 +6,7 @@ using System.Collections.Concurrent;
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using System.Net;
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using System.Collections.Generic;
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namespace FFXIVClassic_Map_Server
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namespace FFXIVClassic_Map_Server.dataobjects
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{
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class ZoneConnection
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{
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