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https://bitbucket.org/Ioncannon/project-meteor-server.git
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68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
using System;
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using System.Net.Sockets;
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using FFXIVClassic.Common;
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using System.Collections.Concurrent;
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using System.Net;
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using System.Collections.Generic;
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namespace FFXIVClassic_Map_Server.dataobjects
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{
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class ZoneConnection
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{
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//Connection stuff
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public Socket socket;
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public byte[] buffer;
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private BlockingCollection<SubPacket> SendPacketQueue = new BlockingCollection<SubPacket>(1000);
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public int lastPartialSize = 0;
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public void QueuePacket(BasePacket packet)
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{
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List<SubPacket> subPackets = packet.GetSubpackets();
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foreach (SubPacket s in subPackets)
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SendPacketQueue.Add(s);
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}
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public void QueuePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
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{
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SendPacketQueue.Add(subpacket);
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}
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public void FlushQueuedSendPackets()
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{
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if (!socket.Connected)
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return;
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while (SendPacketQueue.Count > 0)
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{
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SubPacket packet = SendPacketQueue.Take();
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byte[] packetBytes = packet.GetBytes();
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try
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{
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socket.Send(packetBytes);
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}
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catch (Exception e)
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{ Program.Log.Error("Weird case, socket was d/ced: {0}", e); }
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}
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}
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public String GetAddress()
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{
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return String.Format("{0}:{1}", (socket.RemoteEndPoint as IPEndPoint).Address, (socket.RemoteEndPoint as IPEndPoint).Port);
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}
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public bool IsConnected()
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{
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return (socket.Poll(1, SelectMode.SelectRead) && socket.Available == 0);
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}
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public void Disconnect()
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{
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if (socket.Connected)
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socket.Disconnect(false);
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}
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}
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}
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