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More old test code removed.
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@ -131,7 +131,6 @@ namespace FFXIVClassic_Map_Server.Actors
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return AddActorPacket.BuildPacket(actorId, 8);
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return AddActorPacket.BuildPacket(actorId, 8);
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}
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}
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int val = 0x0b00;
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// actorClassId, [], [], numBattleCommon, [battleCommon], numEventCommon, [eventCommon], args for either initForBattle/initForEvent
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// actorClassId, [], [], numBattleCommon, [battleCommon], numEventCommon, [eventCommon], args for either initForBattle/initForEvent
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public override SubPacket CreateScriptBindPacket(Player player)
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public override SubPacket CreateScriptBindPacket(Player player)
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{
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{
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@ -139,13 +138,6 @@ namespace FFXIVClassic_Map_Server.Actors
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lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false);
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lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false);
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if (uniqueIdentifier.Equals("1"))
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{
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lParams[5].value = val;
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val++;
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player.SendMessage(0x20, "", String.Format("ID is now: 0x{0:X}", val));
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}
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if (lParams != null && lParams.Count >= 3 && lParams[2].typeID == 0 && (int)lParams[2].value == 0)
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if (lParams != null && lParams.Count >= 3 && lParams[2].typeID == 0 && (int)lParams[2].value == 0)
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isStatic = true;
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isStatic = true;
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else
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else
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