mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj.
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@@ -13,9 +13,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x00D0;
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public const uint PACKET_SIZE = 0xA8;
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public const ushort DEFAULT_STOP = 0x0000;
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public const ushort DEFAULT_WALK = 0x4000;
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public const ushort DEFAULT_RUN = 0x40A0;
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public const float DEFAULT_STOP = 0.0f;
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public const float DEFAULT_WALK = 2.0f;
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public const float DEFAULT_RUN = 5.0f;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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{
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@@ -25,20 +25,16 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt16)00);
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binWriter.Write((UInt16)DEFAULT_STOP);
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binWriter.Write((Single)DEFAULT_STOP);
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binWriter.Write((UInt32)0);
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binWriter.Write((UInt16)00);
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binWriter.Write((UInt16)DEFAULT_WALK);
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binWriter.Write((Single)DEFAULT_WALK);
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binWriter.Write((UInt32)1);
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binWriter.Write((UInt16)00);
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binWriter.Write((UInt16)DEFAULT_RUN);
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binWriter.Write((Single)DEFAULT_RUN);
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binWriter.Write((UInt32)2);
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binWriter.Write((UInt16)00);
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binWriter.Write((UInt16)DEFAULT_RUN);
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binWriter.Write((Single)DEFAULT_RUN);
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binWriter.Write((UInt32)3);
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binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
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@@ -50,7 +46,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, ushort stopSpeed, ushort walkSpeed, ushort runSpeed)
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -58,20 +54,17 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt16)00);
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binWriter.Write((UInt16)stopSpeed);
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binWriter.Write((Single)stopSpeed);
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binWriter.Write((UInt32)0);
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binWriter.Write((UInt16)00);
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binWriter.Write((UInt16)walkSpeed);
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binWriter.Write((Single)walkSpeed);
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binWriter.Write((UInt32)1);
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binWriter.Write((UInt16)00);
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binWriter.Write((UInt16)runSpeed);
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binWriter.Write((Single)runSpeed);
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binWriter.Write((UInt32)2);
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binWriter.Write((UInt16)00);
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binWriter.Write((UInt16)runSpeed);
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binWriter.Write((Single)runSpeed);
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binWriter.Write((UInt32)3);
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binWriter.BaseStream.Seek(0x90, SeekOrigin.Begin);
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