mirror of
				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Fixed some minor lua related crashing when the parent file was not found for some reason. Used decorated message for error output, not normal message.
This commit is contained in:
		| @@ -336,7 +336,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|             if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier))) |             if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier))) | ||||||
|                 child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)); |                 child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)); | ||||||
|  |  | ||||||
|             if (parent == null && child == null) |             if (parent == null) | ||||||
|             { |             { | ||||||
|                 LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName())); |                 LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName())); | ||||||
|                 return null; |                 return null; | ||||||
| @@ -347,7 +347,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|  |  | ||||||
|             if (child != null && !child.Globals.Get("onEventStarted").IsNil()) |             if (child != null && !child.Globals.Get("onEventStarted").IsNil()) | ||||||
|                 coroutine = child.CreateCoroutine(child.Globals["onEventStarted"]).Coroutine; |                 coroutine = child.CreateCoroutine(child.Globals["onEventStarted"]).Coroutine; | ||||||
|             else if (!parent.Globals.Get("onEventStarted").IsNil()) |             else if (parent.Globals.Get("onEventStarted") != null && !parent.Globals.Get("onEventStarted").IsNil()) | ||||||
|                 coroutine = parent.CreateCoroutine(parent.Globals["onEventStarted"]).Coroutine; |                 coroutine = parent.CreateCoroutine(parent.Globals["onEventStarted"]).Coroutine; | ||||||
|             else |             else | ||||||
|                 return null; |                 return null; | ||||||
|   | |||||||
| @@ -1140,7 +1140,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|                     } |                     } | ||||||
|                     catch (ScriptRuntimeException e) |                     catch (ScriptRuntimeException e) | ||||||
|                     { |                     { | ||||||
|                         Program.Log.Error("[LUA] {0}", e.Message); |                         Program.Log.Error("[LUA] {0}", e.DecoratedMessage); | ||||||
|                         EndEvent(); |                         EndEvent(); | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
| @@ -1161,7 +1161,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|                     } |                     } | ||||||
|                     catch (ScriptRuntimeException e) |                     catch (ScriptRuntimeException e) | ||||||
|                     { |                     { | ||||||
|                         Program.Log.Error("[LUA] {0}", e.Message); |                         Program.Log.Error("[LUA] {0}", e.DecoratedMessage); | ||||||
|                         EndEvent(); |                         EndEvent(); | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
| @@ -1186,7 +1186,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|                 } |                 } | ||||||
|                 catch (ScriptRuntimeException e) |                 catch (ScriptRuntimeException e) | ||||||
|                 { |                 { | ||||||
|                     Program.Log.Error("[LUA] {0}", e.Message); |                     Program.Log.Error("[LUA] {0}", e.DecoratedMessage); | ||||||
|                     EndEvent(); |                     EndEvent(); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user