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	Fixed some minor lua related crashing when the parent file was not found for some reason. Used decorated message for error output, not normal message.
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		| @@ -336,7 +336,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|             if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier))) | ||||
|                 child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)); | ||||
|  | ||||
|             if (parent == null && child == null) | ||||
|             if (parent == null) | ||||
|             { | ||||
|                 LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", GetName())); | ||||
|                 return null; | ||||
| @@ -347,7 +347,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|  | ||||
|             if (child != null && !child.Globals.Get("onEventStarted").IsNil()) | ||||
|                 coroutine = child.CreateCoroutine(child.Globals["onEventStarted"]).Coroutine; | ||||
|             else if (!parent.Globals.Get("onEventStarted").IsNil()) | ||||
|             else if (parent.Globals.Get("onEventStarted") != null && !parent.Globals.Get("onEventStarted").IsNil()) | ||||
|                 coroutine = parent.CreateCoroutine(parent.Globals["onEventStarted"]).Coroutine; | ||||
|             else | ||||
|                 return null; | ||||
|   | ||||
| @@ -1140,7 +1140,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|                     } | ||||
|                     catch (ScriptRuntimeException e) | ||||
|                     { | ||||
|                         Program.Log.Error("[LUA] {0}", e.Message); | ||||
|                         Program.Log.Error("[LUA] {0}", e.DecoratedMessage); | ||||
|                         EndEvent(); | ||||
|                     } | ||||
|                 } | ||||
| @@ -1161,7 +1161,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|                     } | ||||
|                     catch (ScriptRuntimeException e) | ||||
|                     { | ||||
|                         Program.Log.Error("[LUA] {0}", e.Message); | ||||
|                         Program.Log.Error("[LUA] {0}", e.DecoratedMessage); | ||||
|                         EndEvent(); | ||||
|                     } | ||||
|                 } | ||||
| @@ -1186,7 +1186,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|                 } | ||||
|                 catch (ScriptRuntimeException e) | ||||
|                 { | ||||
|                     Program.Log.Error("[LUA] {0}", e.Message); | ||||
|                     Program.Log.Error("[LUA] {0}", e.DecoratedMessage); | ||||
|                     EndEvent(); | ||||
|                 } | ||||
|             } | ||||
|   | ||||
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