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synced 2025-04-02 19:42:05 -04:00
Minor script revision + new quest
warp.lua - Switched to warp type 0x16 for flipping between city zones. Zero gameplay interruption with this type. etc5u1 - Added in a spawn location for privateArea etc5g1 - Scripted, aside from the means of accepting the quest which requires special handling to trigger the intro CS for it.
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@ -77,7 +77,7 @@ function onTrigger(player, argc, p1, p2, p3, p4, privateArea, privateAreaType, n
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}
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if (player_zone == zones[player_zone][1]) then
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worldManager:DoZoneChange(player, zones[player_zone][2], "", 0, 0x02, player_x, player_y, player_z, player_rot);
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worldManager:DoZoneChange(player, zones[player_zone][2], "", 0, 0x16, player_x, player_y, player_z, player_rot);
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player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d to new zone (%d) private area:%s", player_x, player_y, player_z, zones[player_zone][2], privateArea or "unspecified"));
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end
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else
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@ -19,14 +19,14 @@ SEQ_010 = 10;
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-- Actor Class Ids
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OTOPA_POTTOPA = 1000864;
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VKOROLON = 1000458;
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NICOLIAUX = 1000409;
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NICOLIAUX = 1002071; -- 1000409: Can't use his public area id, otherwise a ! shows on him there also
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POWLE = 1000238;
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AUNILLIE = 1000410;
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GAUWYN_THE_GANNET = 1002065;
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HILDIBRAND = 1002067;
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NASHU_MHAKARACCA = 1001996;
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PRIVATE_AREA_ENTRANCE = 0;
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PRIVATE_AREA_EXIT = 0;
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PRIVATE_AREA_ENTRANCE = 1090086; -- Check that this ID is free to use before merge
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PRIVATE_AREA_EXIT = 1290002;
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-- DefaultTalk NPCs?
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SANSA = 1000239;
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@ -60,13 +60,25 @@ function onStateChange(player, quest, sequence)
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end
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quest:SetENpc(OTOPA_POTTOPA, otopaFlag);
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quest:SetENpc(VKOROLON, QFLAG_NORM); -- Always shows despite interaction
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end
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if (sequence == SEQ_000) then
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elseif (sequence == SEQ_000) then
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quest:SetENpc(VKOROLON);
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quest:SetENpc(NICOLIAUX, QFLAG_NORM);
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quest:SetENpc(POWLE);
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quest:SetENpc(AUNILLIE);
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quest:SetENpc(GAUWYN_THE_GANNET);
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quest:SetENpc(HILDIBRAND);
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quest:SetENpc(NASHU_MHAKARACCA);
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quest:SetENpc(PRIVATE_AREA_ENTRANCE, QFLAG_MAP, false, true, false, true);
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elseif (sequence == SEQ_010) then
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quest:SetENpc(VKOROLON, QFLAG_REWARD);
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quest:SetENpc(NICOLIAUX);
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quest:SetENpc(POWLE);
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quest:SetENpc(AUNILLIE);
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quest:SetENpc(GAUWYN_THE_GANNET);
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quest:SetENpc(HILDIBRAND);
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quest:SetENpc(NASHU_MHAKARACCA);
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end
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end
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@ -88,14 +100,42 @@ function onTalk(player, quest, npc)
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player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 2075); -- Log out in The Roost w/ item.
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elseif (classId == VKOROLON) then
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-- This retail accurate. No dialog functions called.
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-- This is retail accurate. No dialog functions called.
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player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 2075);
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end
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elseif (sequence == SEQ_000) then
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elseif (sequence == SEQ_010) then
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elseif (sequence >= SEQ_000) then
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if (classId == VKOROLON) then
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if (sequence == SEQ_010) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
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callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 500, 1, 1);
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player:CompleteQuest(quest);
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-- Log out in Mizzenmast Inn w/ item.
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player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 1070);
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else
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callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1"); -- Educated guess
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end
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elseif (classId == NICOLIAUX) then
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if (sequence == SEQ_010) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1"); -- Educated guess
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else
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callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
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attentionMessage(player, 25225, quest.GetQuestId()); -- objectives complete!
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quest:UpdateENPCs(); -- Band-aid for a QFLAG_NORM issue
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quest:StartSequence(SEQ_010);
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end
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elseif (classId == POWLE) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_5");
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elseif (classId == AUNILLIE) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_6");
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elseif (classId == GAUWYN_THE_GANNET) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_2");
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elseif (classId == HILDIBRAND) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_3");
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elseif (classId == NASHU_MHAKARACCA) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_4");
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end
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end
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player:EndEvent()
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@ -103,19 +143,21 @@ function onTalk(player, quest, npc)
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end
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function onPush(player, quest, npc)
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local npcClassId = npc.GetActorClassId();
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player:EndEvent();
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if (npcClassId == PRIVATE_AREA_ENTRANCE) then
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GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 9999); -- Temp
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elseif (npcClassId == PRIVATE_AREA_EXIT) then
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GetWorldManager():WarpToPublicArea(player);
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GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 5, -33.709, 7.810, -1272.337, -0.810);
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end
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end
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function getJournalInformation(player, quest)
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end
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@ -135,7 +135,7 @@ function onPush(player, quest, npc)
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player:EndEvent();
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if (npcClassId == PRIVATE_AREA_ENTRANCE) then
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--TO-DO: Fill in the # below for the privateArea when it's made
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--GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", #, -206.712, 195.148, 151.064, 1.821);
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GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 5, -206.712, 195.148, 151.064, 1.821);
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end
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end
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