mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Fixed Issue #3 (Items are being shifted for linked items). Sending the updated equipment packet.
This commit is contained in:
parent
b955c38a2a
commit
d673670604
@ -597,7 +597,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
//Send Remove packets for tail end
|
||||
SendInventoryRemovePackets(player, slotsToRemove);
|
||||
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
player.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
//If player is updating their normal inventory, we need to send
|
||||
//an equip update as well to resync the slots.
|
||||
if (player.Equals(owner) && itemPackageCode == NORMAL)
|
||||
player.GetEquipment().SendFullEquipment(true);
|
||||
player.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
public void StartSendUpdate()
|
||||
|
Loading…
x
Reference in New Issue
Block a user