This commit is contained in:
Filip Maj 2017-01-29 11:08:24 -05:00
commit dcaad5729d
5 changed files with 616 additions and 0 deletions

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@ -20,6 +20,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FFXIVClassic World Server",
{3A3D6626-C820-4C18-8C81-64811424F20E} = {3A3D6626-C820-4C18-8C81-64811424F20E} {3A3D6626-C820-4C18-8C81-64811424F20E} = {3A3D6626-C820-4C18-8C81-64811424F20E}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Launcher Editor", "Launcher Editor\Launcher Editor.csproj", "{0FFA9D2F-41C6-443C-99B7-665702CF548F}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -42,6 +44,10 @@ Global
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|Any CPU.Build.0 = Debug|Any CPU {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|Any CPU.ActiveCfg = Release|Any CPU {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|Any CPU.Build.0 = Release|Any CPU {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|Any CPU.Build.0 = Release|Any CPU
{0FFA9D2F-41C6-443C-99B7-665702CF548F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0FFA9D2F-41C6-443C-99B7-665702CF548F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0FFA9D2F-41C6-443C-99B7-665702CF548F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0FFA9D2F-41C6-443C-99B7-665702CF548F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

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@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{0FFA9D2F-41C6-443C-99B7-665702CF548F}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Launcher_Editor</RootNamespace>
<AssemblyName>Launcher Editor</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

508
Launcher Editor/Program.cs Normal file
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@ -0,0 +1,508 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Launcher_Editor
{
//ffxivboot.exe:
//Offset
//0x9663FC: Patch Server Port
//0x966404: Patch Server URL
//0x9663FC + 0x400000: Port Offset to search
//0x966404 + 0x400000: URL Offset to search
class Program
{
const string ORIGINAL_PATCH_PORT_STRING = "54996";
const string ORIGINAL_PATCH_URL_STRING = "ver01.ffxiv.com";
const string ORIGINAL_PATCH_LOGIN_STRING = "http://account.square-enix.com/account/content/ffxivlogin";
static void Main(string[] args)
{
byte[] exeDataBoot;
byte[] exeDataLogin;
string patchPortString;
string patchUrlString;
string loginUrlString;
string lobbyUrlString = "lobby01.ffxiv.com";
Console.WriteLine("---------------------");
Console.WriteLine("FFXIV 1.0 EXE Patcher");
Console.WriteLine("By Ioncannon");
Console.WriteLine("Version 1.0");
Console.WriteLine("---------------------");
Console.WriteLine("Please enter the full path to your FINAL FANTASY XIV folder. It should have ffxivgame.exe inside it.");
string path = Console.ReadLine();
if (!File.Exists(path + "\\ffxivboot.exe"))
{
Console.WriteLine("Missing ffxivboot.exe, aborting");
Console.ReadKey();
return;
}
if (!File.Exists(path + "\\ffxivgame.exe"))
{
Console.WriteLine("Missing ffxivgame.exe, aborting");
Console.ReadKey();
return;
}
if (!File.Exists(path + "\\ffxivlogin.exe"))
{
Console.WriteLine("Missing ffxivlogin.exe, aborting");
Console.ReadKey();
return;
}
Console.WriteLine("EXEs found!");
Console.WriteLine("Please enter the url to the patch webpage (do not include \"http://\", max 32 characters).");
patchUrlString = Console.ReadLine();
Console.WriteLine("Please enter the port to the patch webpage (usually 80).");
patchPortString = Console.ReadLine();
try
{
int.Parse(patchPortString);
}
catch (FormatException e)
{
Console.WriteLine("Not a number, aborting");
Console.ReadKey();
return;
}
catch (OverflowException e)
{
Console.WriteLine("Not a number, aborting");
Console.ReadKey();
return;
}
Console.WriteLine("Please enter the url to the login webpage (max 56 characters, please include \"http://\").");
loginUrlString = Console.ReadLine();
if (loginUrlString.Length > 0x56)
{
Console.WriteLine("URL too long, aborting");
Console.ReadKey();
return;
}
long patchPortStringOffset = 0;
long patchUrlStringOffset = 0;
long lobbyUrlStringOffset = 0;
long freeSpaceOffset = 0;
long loginUrlOffset = 0;
long freeSpaceInLoginOffset = 0;
Console.WriteLine("Patching started!");
exeDataBoot = File.ReadAllBytes(path + "\\ffxivboot.exe");
exeDataLogin = File.ReadAllBytes(path + "\\ffxivlogin.exe");
Console.WriteLine("---Editing FFXIVBOOT.EXE---");
patchPortStringOffset = PrintSearch(exeDataBoot, ORIGINAL_PATCH_PORT_STRING);
patchUrlStringOffset = PrintSearch(exeDataBoot, ORIGINAL_PATCH_URL_STRING);
freeSpaceOffset = PrintFreeSpaceSearch(exeDataBoot);
if (patchPortStringOffset == -1 || patchUrlStringOffset == -1 || freeSpaceOffset == -1)
{
Console.WriteLine("There was an error finding the address locations...");
Console.ReadKey();
return;
}
Console.WriteLine("Writing \"{0}\" and updating offset to 0x{1:X}.", patchPortString, freeSpaceOffset);
WriteNewString(exeDataBoot, patchPortStringOffset, patchPortString, freeSpaceOffset);
Console.WriteLine("Writing \"{0}\" and updating offset to 0x{1:X}.", patchUrlString, freeSpaceOffset + 0x20);
WriteNewString(exeDataBoot, patchUrlStringOffset, patchUrlString, freeSpaceOffset + 0x20);
Console.WriteLine("---Editing FFXIVLOGIN.EXE---");
loginUrlOffset = PrintEncodedSearch(exeDataLogin, 0x739, ORIGINAL_PATCH_LOGIN_STRING);
freeSpaceInLoginOffset = PrintFreeSpaceSearch(exeDataLogin);
if (loginUrlOffset == -1 || freeSpaceInLoginOffset == -1)
{
Console.WriteLine("There was an error finding the address locations...");
Console.ReadKey();
return;
}
Console.WriteLine("Writing encoded \"{0}\" and updating offset to 0x{1:X}.", loginUrlString, freeSpaceInLoginOffset);
WriteNewStringEncoded(exeDataLogin, loginUrlOffset, 0x739, loginUrlString, freeSpaceInLoginOffset);
File.WriteAllBytes("C:\\Users\\Filip\\Desktop\\ffxivboot.exe", exeDataBoot);
File.WriteAllBytes("C:\\Users\\Filip\\Desktop\\ffxivlogin.exe", exeDataLogin);
Console.WriteLine("Done! New .EXEs created in the same folder as this application. Make sure to backup your originals!");
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
public static void WriteNewString(byte[] exeData, long offsetLocation, string newString, long freeSpaceLocation)
{
using (MemoryStream memStream = new MemoryStream(exeData))
{
using (BinaryWriter binaryWriter = new BinaryWriter(memStream))
{
binaryWriter.BaseStream.Seek(offsetLocation, SeekOrigin.Begin);
binaryWriter.Write((uint)freeSpaceLocation + 0x400000);
binaryWriter.BaseStream.Seek(freeSpaceLocation, SeekOrigin.Begin);
binaryWriter.Write(Encoding.ASCII.GetBytes(newString), 0, Encoding.ASCII.GetByteCount(newString) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(newString));
}
}
}
public static void WriteNewStringEncoded(byte[] exeData, long offsetLocation, uint key, string newString, long freeSpaceLocation)
{
byte[] encodedString = FFXIVLoginStringEncode(key, newString);
using (MemoryStream memStream = new MemoryStream(exeData))
{
using (BinaryWriter binaryWriter = new BinaryWriter(memStream))
{
//binaryWriter.BaseStream.Seek(offsetLocation, SeekOrigin.Begin);
//binaryWriter.Write((uint)freeSpaceLocation + 0x400000);
binaryWriter.BaseStream.Seek(offsetLocation, SeekOrigin.Begin);
binaryWriter.Write(encodedString);
}
}
}
public static long PrintSearch(byte[] exeData, string searchString)
{
Console.Write("Searching for string \"{0}\"...", searchString);
long offset = SearchForStringOffset(exeData, searchString);
if (offset != -1)
Console.WriteLine(" FOUND @ 0x{0:X}!", offset);
else
{
Console.WriteLine(" ERROR, could not find string.");
}
return offset;
}
public static long PrintEncodedSearch(byte[] exeData, uint key, string searchString)
{
Console.Write("Searching for encoded string \"{0}\"...", searchString);
long offset = SearchForEncodedStringOffset(exeData, key, searchString);
if (offset != -1)
Console.WriteLine(" FOUND @ 0x{0:X}!", offset);
else
{
Console.WriteLine(" ERROR, could not find string.");
}
return offset;
}
public static long PrintFreeSpaceSearch(byte[] exeData)
{
Console.Write("Searching for free space...");
long freeSpaceOffset = SearchForFreeSpace(exeData);
if (freeSpaceOffset != -1)
Console.WriteLine(" FOUND @ 0x{0:X}!", freeSpaceOffset);
else
{
Console.WriteLine(" ERROR, could not find free space.");
}
return freeSpaceOffset;
}
public static bool EditOffset(long offset, uint value)
{
return true;
}
public static long SearchForFreeSpace(byte[] exeData)
{
using (MemoryStream memStream = new MemoryStream(exeData))
{
using (BinaryReader binReader = new BinaryReader(memStream))
{
//Find the .data section header
long textSectionOffset = -1;
int strCheckoffset = 0;
while (binReader.BaseStream.Position + 4 < binReader.BaseStream.Length)
{
if (binReader.ReadByte() == ".text"[strCheckoffset])
{
if (strCheckoffset == 0)
textSectionOffset = binReader.BaseStream.Position - 1;
strCheckoffset++;
if (strCheckoffset == Encoding.ASCII.GetByteCount(".data"))
break;
}
else
{
strCheckoffset = 0;
textSectionOffset = -1;
}
}
//Read in the position and size
binReader.BaseStream.Seek(textSectionOffset, SeekOrigin.Begin);
binReader.ReadUInt64();
uint virtualSize = binReader.ReadUInt32();
uint address = binReader.ReadUInt32();
uint sizeOfRawData = binReader.ReadUInt32();
if (sizeOfRawData - virtualSize < 0x50)
return -1;
//Find a spot
binReader.BaseStream.Seek(address + sizeOfRawData, SeekOrigin.Begin);
while (binReader.BaseStream.Position >= address + virtualSize)
{
binReader.BaseStream.Seek(-0x50, SeekOrigin.Current);
long newPosition = binReader.BaseStream.Position;
bool foundNotZero = false;
for (int i = 0; i < 0x50; i++)
{
if (binReader.ReadByte() != 0)
{
foundNotZero = true;
break;
}
}
if (!foundNotZero)
return newPosition;
else
binReader.BaseStream.Seek(newPosition, SeekOrigin.Begin);
}
}
}
return -1;
}
public static long SearchForStringOffset(byte[] exeData, string testString)
{
testString += "\0";
using (MemoryStream memStream = new MemoryStream(exeData))
{
using (BinaryReader binReader = new BinaryReader(memStream))
{
long strOffset = -1;
int strCheckoffset = 0;
while (binReader.BaseStream.Position + 4 < binReader.BaseStream.Length)
{
if (binReader.ReadByte() == testString[strCheckoffset])
{
if (strCheckoffset == 0)
strOffset = binReader.BaseStream.Position-1;
strCheckoffset++;
if (strCheckoffset == Encoding.ASCII.GetByteCount(testString))
break;
}
else
{
strCheckoffset = 0;
strOffset = -1;
}
}
if (strOffset != -1)
{
strOffset += 0x400000;
binReader.BaseStream.Seek(0, SeekOrigin.Begin);
while (binReader.BaseStream.Position + 4 < binReader.BaseStream.Length)
{
if (binReader.ReadUInt32() == strOffset)
return binReader.BaseStream.Position - 0x4;
}
return -1;
}
else
return -1;
}
}
}
public static long SearchForEncodedStringOffset(byte[] exeData, uint testKey, string testString)
{
byte[] encoded = FFXIVLoginStringEncode(testKey, testString);
using (MemoryStream memStream = new MemoryStream(exeData))
{
using (BinaryReader binReader = new BinaryReader(memStream))
{
long strOffset = -1;
int strCheckoffset = 0;
while (binReader.BaseStream.Position + 4 < binReader.BaseStream.Length)
{
if (binReader.ReadByte() == encoded[strCheckoffset])
{
if (strCheckoffset == 0)
strOffset = binReader.BaseStream.Position - 1;
strCheckoffset++;
if (strCheckoffset == encoded.Length)
break;
}
else
{
strCheckoffset = 0;
strOffset = -1;
}
}
return strOffset;
}
}
}
public static string FFXIVLoginStringDecodeBinary(string path)
{
Console.OutputEncoding = System.Text.Encoding.UTF8;
byte[] data = File.ReadAllBytes(path);
//int offset = 0x5405a;
//int offset = 0x5425d;
int offset = 0x53ea0;
while (true)
{
string result = "";
uint key = (uint)data[offset + 0] << 8 | data[offset + 1];
uint key2 = data[offset + 2];
key = RotateRight(key, 1) & 0xFFFF;
key -= 0x22AF;
key &= 0xFFFF;
key2 = key2 ^ key;
key = RotateRight(key, 1) & 0xFFFF;
key -= 0x22AF;
key &= 0xFFFF;
uint finalKey = key;
key = data[offset + 3];
uint count = (key2 & 0xFF) << 8;
key = key ^ finalKey;
key &= 0xFF;
count |= key;
int count2 = 0;
while (count != 0)
{
uint encrypted = data[offset + 4 + count2];
finalKey = RotateRight(finalKey, 1) & 0xFFFF;
finalKey -= 0x22AF;
finalKey &= 0xFFFF;
encrypted = encrypted ^ (finalKey & 0xFF);
result += (char)encrypted;
count--;
count2++;
}
return result;
//offset += 4 + count2;
}
}
public static string FFXIVLoginStringDecode(byte[] data)
{
Console.OutputEncoding = System.Text.Encoding.UTF8;
while (true)
{
string result = "";
uint key = (uint)data[0] << 8 | data[1];
uint key2 = data[2];
key = RotateRight(key, 1) & 0xFFFF;
key -= 0x22AF;
key &= 0xFFFF;
key2 = key2 ^ key;
key = RotateRight(key, 1) & 0xFFFF;
key -= 0x22AF;
key &= 0xFFFF;
uint finalKey = key;
key = data[3];
uint count = (key2 & 0xFF) << 8;
key = key ^ finalKey;
key &= 0xFF;
count |= key;
int count2 = 0;
while (count != 0)
{
uint encrypted = data[4 + count2];
finalKey = RotateRight(finalKey, 1) & 0xFFFF;
finalKey -= 0x22AF;
finalKey &= 0xFFFF;
encrypted = encrypted ^ (finalKey & 0xFF);
result += (char)encrypted;
count--;
count2++;
}
return result;
//offset += 4 + count2;
}
}
public static byte[] FFXIVLoginStringEncode(uint key, string text)
{
key = key & 0xFFFF;
uint count = 0;
byte[] asciiBytes = Encoding.ASCII.GetBytes(text);
byte[] result = new byte[4 + text.Length];
for (count = 0; count < text.Length; count++)
{
result[result.Length - count - 1] = (byte)(asciiBytes[asciiBytes.Length - count - 1] ^ (key & 0xFF));
key += 0x22AF;
key &= 0xFFFF;
key = RotateLeft(key, 1);
key &= 0xFFFF;
}
count = count ^ key;
result[3] = (byte)(count & 0xFF);
key += 0x22AF;
key &= 0xFFFF;
key = RotateLeft(key, 1);
key &= 0xFFFF;
result[2] = (byte)(key & 0xFF);
key += 0x22AF;
key &= 0xFFFF;
key = RotateLeft(key, 1);
key &= 0xFFFF;
result[1] = (byte)(key & 0xFF);
result[0] = (byte)((key >> 8) & 0xFF);
return result;
}
public static uint RotateLeft(uint value, int bits)
{
return (value << bits) | (value >> (16 - bits));
}
public static uint RotateRight(uint value, int bits)
{
return (value >> bits) | (value << (16 - bits));
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Launcher Editor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Launcher Editor")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("0ffa9d2f-41c6-443c-99b7-665702cf548f")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]