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	Server.cs Cleanup2
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		| @@ -2,11 +2,9 @@ | ||||
| using System.Collections.Generic; | ||||
| using System.Net; | ||||
| using System.Net.Sockets; | ||||
| using System.Threading; | ||||
| using FFXIVClassic_Map_Server.dataobjects; | ||||
|  | ||||
| using FFXIVClassic.Common; | ||||
| using NLog; | ||||
| using FFXIVClassic_Map_Server.Actors; | ||||
| using FFXIVClassic_Map_Server.lua; | ||||
|  | ||||
| @@ -53,11 +51,11 @@ namespace FFXIVClassic_Map_Server | ||||
|             mWorldManager.LoadSpawnLocations(); | ||||
|             mWorldManager.SpawnAllActors(); | ||||
|  | ||||
|             IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), int.Parse(ConfigConstants.OPTIONS_PORT)); | ||||
|             IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), int.Parse(ConfigConstants.OPTIONS_PORT)); | ||||
|  | ||||
|             try | ||||
|             { | ||||
|                 mServerSocket = new System.Net.Sockets.Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp); | ||||
|                 mServerSocket = new Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp); | ||||
|             } | ||||
|             catch (Exception e) | ||||
|             { | ||||
|   | ||||
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