Server.cs Cleanup2

This commit is contained in:
Filip Maj 2016-08-29 12:41:33 -04:00
parent c9feef07b7
commit e106eafb6c

View File

@ -2,11 +2,9 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Net; using System.Net;
using System.Net.Sockets; using System.Net.Sockets;
using System.Threading;
using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic.Common; using FFXIVClassic.Common;
using NLog;
using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.lua;
@ -53,11 +51,11 @@ namespace FFXIVClassic_Map_Server
mWorldManager.LoadSpawnLocations(); mWorldManager.LoadSpawnLocations();
mWorldManager.SpawnAllActors(); mWorldManager.SpawnAllActors();
IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), int.Parse(ConfigConstants.OPTIONS_PORT)); IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), int.Parse(ConfigConstants.OPTIONS_PORT));
try try
{ {
mServerSocket = new System.Net.Sockets.Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp); mServerSocket = new Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
} }
catch (Exception e) catch (Exception e)
{ {