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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Make Getters more case consistant
This commit is contained in:
		| @@ -23,8 +23,8 @@ namespace FFXIVClassic_Lobby_Server | ||||
|     class CommandProcessor | ||||
|     { | ||||
|         private Dictionary<uint, ConnectedPlayer> mConnectedPlayerList; | ||||
|         private static WorldManager mWorldManager = Server.GetWorldManager(); | ||||
|         private static Dictionary<uint, Item> gamedataItems = Server.GetGamedataItems(); | ||||
|         private static WorldManager mWorldManager = Server.getWorldManager(); | ||||
|         private static Dictionary<uint, Item> gamedataItems = Server.getItemGamedataList(); | ||||
|  | ||||
|         public CommandProcessor(Dictionary<uint, ConnectedPlayer> playerList) | ||||
|         { | ||||
|   | ||||
| @@ -188,7 +188,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|                             subpacket.debugPrintSubPacket(); | ||||
|                             client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false); | ||||
|  | ||||
|                             Server.GetWorldManager().DoLogin(player.getActor()); | ||||
|                             Server.getWorldManager().DoLogin(player.getActor()); | ||||
|  | ||||
|  | ||||
|                             break; | ||||
| @@ -267,7 +267,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|                             if (ownerActor == null) | ||||
|                             { | ||||
|                                 //Is it a instance actor? | ||||
|                                 ownerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner); | ||||
|                                 ownerActor = Server.getWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner); | ||||
|                                 if (ownerActor == null) | ||||
|                                 { | ||||
|                                     //Is it a Director? | ||||
| @@ -298,7 +298,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|                             Actor updateOwnerActor = Server.getStaticActors(player.getActor().eventCurrentOwner); | ||||
|                             if (updateOwnerActor == null) | ||||
|                             { | ||||
|                                 updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner); | ||||
|                                 updateOwnerActor = Server.getWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner); | ||||
|  | ||||
|                                 if (player.getActor().currentDirector != null && player.getActor().eventCurrentOwner == player.getActor().currentDirector.actorId) | ||||
|                                     updateOwnerActor = player.getActor().currentDirector; | ||||
|   | ||||
| @@ -68,7 +68,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|             if (startServer) | ||||
|             { | ||||
|                 Server server = new Server(); | ||||
|                 CommandProcessor cp = new CommandProcessor(server.GetConnectedPlayerList()); | ||||
|                 CommandProcessor cp = new CommandProcessor(server.getConnectedPlayerList()); | ||||
|                 server.startServer(); | ||||
|  | ||||
|                 while (true) | ||||
|   | ||||
| @@ -330,17 +330,17 @@ namespace FFXIVClassic_Lobby_Server | ||||
|  | ||||
|         #endregion | ||||
|  | ||||
|         public static WorldManager GetWorldManager() | ||||
|         public static WorldManager getWorldManager() | ||||
|         { | ||||
|             return mWorldManager; | ||||
|         } | ||||
|  | ||||
|         public Dictionary<uint, ConnectedPlayer> GetConnectedPlayerList() | ||||
|         public Dictionary<uint, ConnectedPlayer> getConnectedPlayerList() | ||||
|         { | ||||
|             return mConnectedPlayerList; | ||||
|         } | ||||
|  | ||||
|         public static Dictionary<uint, Item> GetGamedataItems() | ||||
|         public static Dictionary<uint, Item> getItemGamedataList() | ||||
|         { | ||||
|             return gamedataItems; | ||||
|         } | ||||
|   | ||||
| @@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|         { | ||||
|             List<LuaParam> lParams; | ||||
|  | ||||
|             Player player = Server.GetWorldManager().GetPCInWorld(playerActorId); | ||||
|             Player player = Server.getWorldManager().GetPCInWorld(playerActorId); | ||||
|             lParams = LuaEngine.doActorOnInstantiate(player, this); | ||||
|  | ||||
|             if (lParams == null) | ||||
|   | ||||
| @@ -702,34 +702,34 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|         { | ||||
|             if (msgParams.Length == 0) | ||||
|             { | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); | ||||
|             } | ||||
|             else | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|         } | ||||
|  | ||||
|         public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams) | ||||
|         { | ||||
|             if (msgParams.Length == 0) | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log)); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log)); | ||||
|             else | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|         } | ||||
|  | ||||
|         public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams) | ||||
|         { | ||||
|             if (msgParams.Length == 0) | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log)); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log)); | ||||
|             else | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|         } | ||||
|  | ||||
|         public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams) | ||||
|         { | ||||
|             if (msgParams.Length == 0) | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log)); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log)); | ||||
|             else | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|         } | ||||
|  | ||||
|         public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams) | ||||
|   | ||||
| @@ -43,7 +43,7 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|                     Script script = new Script(); | ||||
|                     ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; | ||||
|                     script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors; | ||||
|                     script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor; | ||||
|                     script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor; | ||||
|                     script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata; | ||||
|                     script.DoFile(luaPath); | ||||
|                     DynValue result = script.Call(script.Globals["onInstantiate"], target); | ||||
| @@ -82,9 +82,9 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|             { | ||||
|                 Script script = new Script(); | ||||
|                 ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; | ||||
|                 script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager; | ||||
|                 script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager; | ||||
|                 script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor; | ||||
|                 script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata; | ||||
|                 script.DoFile(luaPath); | ||||
|  | ||||
| @@ -125,9 +125,9 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|             { | ||||
|                 Script script = new Script(); | ||||
|                 ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; | ||||
|                 script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager; | ||||
|                 script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager; | ||||
|                 script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor; | ||||
|                 script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata; | ||||
|                 script.DoFile(luaPath); | ||||
|  | ||||
| @@ -158,9 +158,9 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|             { | ||||
|                 Script script = new Script(); | ||||
|                 ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; | ||||
|                 script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager; | ||||
|                 script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager; | ||||
|                 script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor; | ||||
|                 script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata; | ||||
|                 script.DoFile(luaPath); | ||||
|                  | ||||
| @@ -175,9 +175,9 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|             { | ||||
|                 Script script = new Script(); | ||||
|                 ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; | ||||
|                 script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager; | ||||
|                 script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager; | ||||
|                 script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor; | ||||
|                 script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata; | ||||
|                 script.DoFile(FILEPATH_PLAYER); | ||||
|  | ||||
|   | ||||
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