Make Getters more case consistant

This commit is contained in:
TheManii 2016-04-06 15:29:24 -07:00
parent cdcdd6a584
commit ea1e16aea7
7 changed files with 27 additions and 27 deletions

View File

@ -23,8 +23,8 @@ namespace FFXIVClassic_Lobby_Server
class CommandProcessor
{
private Dictionary<uint, ConnectedPlayer> mConnectedPlayerList;
private static WorldManager mWorldManager = Server.GetWorldManager();
private static Dictionary<uint, Item> gamedataItems = Server.GetGamedataItems();
private static WorldManager mWorldManager = Server.getWorldManager();
private static Dictionary<uint, Item> gamedataItems = Server.getItemGamedataList();
public CommandProcessor(Dictionary<uint, ConnectedPlayer> playerList)
{

View File

@ -188,7 +188,7 @@ namespace FFXIVClassic_Lobby_Server
subpacket.debugPrintSubPacket();
client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false);
Server.GetWorldManager().DoLogin(player.getActor());
Server.getWorldManager().DoLogin(player.getActor());
break;
@ -267,7 +267,7 @@ namespace FFXIVClassic_Lobby_Server
if (ownerActor == null)
{
//Is it a instance actor?
ownerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
ownerActor = Server.getWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
if (ownerActor == null)
{
//Is it a Director?
@ -298,7 +298,7 @@ namespace FFXIVClassic_Lobby_Server
Actor updateOwnerActor = Server.getStaticActors(player.getActor().eventCurrentOwner);
if (updateOwnerActor == null)
{
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
updateOwnerActor = Server.getWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
if (player.getActor().currentDirector != null && player.getActor().eventCurrentOwner == player.getActor().currentDirector.actorId)
updateOwnerActor = player.getActor().currentDirector;

View File

@ -68,7 +68,7 @@ namespace FFXIVClassic_Lobby_Server
if (startServer)
{
Server server = new Server();
CommandProcessor cp = new CommandProcessor(server.GetConnectedPlayerList());
CommandProcessor cp = new CommandProcessor(server.getConnectedPlayerList());
server.startServer();
while (true)

View File

@ -330,17 +330,17 @@ namespace FFXIVClassic_Lobby_Server
#endregion
public static WorldManager GetWorldManager()
public static WorldManager getWorldManager()
{
return mWorldManager;
}
public Dictionary<uint, ConnectedPlayer> GetConnectedPlayerList()
public Dictionary<uint, ConnectedPlayer> getConnectedPlayerList()
{
return mConnectedPlayerList;
}
public static Dictionary<uint, Item> GetGamedataItems()
public static Dictionary<uint, Item> getItemGamedataList()
{
return gamedataItems;
}

View File

@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
List<LuaParam> lParams;
Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
Player player = Server.getWorldManager().GetPCInWorld(playerActorId);
lParams = LuaEngine.doActorOnInstantiate(player, this);
if (lParams == null)

View File

@ -702,34 +702,34 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (msgParams.Length == 0)
{
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
}
else
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
}
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
{
if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
else
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
}
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
{
if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
else
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
}
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
{
if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
else
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
}
public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams)

View File

@ -43,7 +43,7 @@ namespace FFXIVClassic_Map_Server.lua
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
DynValue result = script.Call(script.Globals["onInstantiate"], target);
@ -82,9 +82,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
@ -125,9 +125,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
@ -158,9 +158,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
@ -175,9 +175,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(FILEPATH_PLAYER);