Deleted the list folder and anything in it. This was the old way before I realized how groups work.

This commit is contained in:
Filip Maj 2016-12-04 10:52:22 -05:00
parent 0317bea83b
commit f286922974
9 changed files with 0 additions and 434 deletions

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@ -213,13 +213,6 @@
<Compile Include="packets\send\groups\GroupMembersX32Packet.cs" /> <Compile Include="packets\send\groups\GroupMembersX32Packet.cs" />
<Compile Include="packets\send\groups\GroupMembersX64Packet.cs" /> <Compile Include="packets\send\groups\GroupMembersX64Packet.cs" />
<Compile Include="packets\send\groups\SynchGroupWorkValuesPacket.cs" /> <Compile Include="packets\send\groups\SynchGroupWorkValuesPacket.cs" />
<Compile Include="packets\send\list\ListEntry.cs" />
<Compile Include="packets\send\list\ListUtils.cs" />
<Compile Include="packets\send\list\SetListPropertyPacket.cs" />
<Compile Include="packets\send\list\ListBeginPacket.cs" />
<Compile Include="packets\send\list\ListEndPacket.cs" />
<Compile Include="packets\send\list\ListEntriesEndPacket.cs" />
<Compile Include="packets\send\list\ListStartPacket.cs" />
<Compile Include="packets\send\player\InfoRequestResponsePacket.cs" /> <Compile Include="packets\send\player\InfoRequestResponsePacket.cs" />
<Compile Include="packets\send\player\SendAchievementRatePacket.cs" /> <Compile Include="packets\send\player\SendAchievementRatePacket.cs" />
<Compile Include="packets\send\player\SetCurrentJobPacket.cs" /> <Compile Include="packets\send\player\SetCurrentJobPacket.cs" />

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@ -8,7 +8,6 @@ using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send; using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.events; using FFXIVClassic_Map_Server.packets.send.events;
using FFXIVClassic_Map_Server.packets.send.list;
using FFXIVClassic_Map_Server.packets.send.player; using FFXIVClassic_Map_Server.packets.send.player;
using FFXIVClassic_Map_Server.utils; using FFXIVClassic_Map_Server.utils;
using System; using System;

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@ -1,33 +0,0 @@
using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListBeginPacket
{
public const ushort OPCODE = 0x017D;
public const uint PACKET_SIZE = 0x40;
public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, int numEntries)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
//Write List Header
binWriter.Write((UInt64)locationCode);
binWriter.Write((UInt64)sequenceId);
//Write List Info
binWriter.Write((UInt64)listId);
binWriter.Write((UInt32)numEntries);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@ -1,33 +0,0 @@
using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListEndPacket
{
public const ushort OPCODE = 0x017E;
public const uint PACKET_SIZE = 0x38;
public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
//Write List Header
binWriter.Write((UInt64)locationCode);
binWriter.Write((UInt64)sequenceId);
//Write List Info
binWriter.Write((UInt64)listId);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@ -1,51 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListEntriesEndPacket
{
public const ushort OPCODE = 0x017F;
public const uint PACKET_SIZE = 0x1B8;
public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List<ListEntry> entries, int offset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
//Write List Header
binWriter.Write((UInt64)locationCode);
binWriter.Write((UInt64)sequenceId);
//Write Entries
int max = 8;
if (entries.Count-offset < 8)
max = entries.Count - offset;
for (int i = 0; i < max; i++)
{
binWriter.Seek(0x10 + (0x30 * i), SeekOrigin.Begin);
ListEntry entry = entries[i];
binWriter.Write((UInt32)entry.actorId);
binWriter.Write((UInt32)entry.unknown1);
binWriter.Write((UInt32)entry.unknown2);
binWriter.Write((Byte)(entry.flag1? 1 : 0));
binWriter.Write((Byte)(entry.isOnline? 1 : 0));
binWriter.Write(Encoding.ASCII.GetBytes(entry.name), 0, Encoding.ASCII.GetByteCount(entry.name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(entry.name));
}
//Write Count
binWriter.Seek(0x10 + (0x30 * 8), SeekOrigin.Begin);
binWriter.Write(max);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@ -1,24 +0,0 @@
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListEntry
{
public uint actorId;
public uint unknown1;
public uint unknown2;
public bool flag1;
public bool isOnline;
public string name;
public ListEntry(uint actorId, uint unknown1, uint unknown2, bool flag1, bool isOnline, string name)
{
this.actorId = actorId;
this.unknown1 = unknown1;
this.unknown2 = unknown2;
this.flag1 = flag1;
this.isOnline = isOnline;
this.name = name;
}
}
}

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@ -1,61 +0,0 @@
using System;
using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListStartPacket
{
public const uint TYPEID_RETAINER = 0x13881;
public const uint TYPEID_PARTY = 0x2711;
public const uint TYPEID_LINKSHELL = 0x4E22;
public const ushort OPCODE = 0x017C;
public const uint PACKET_SIZE = 0x98;
public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, int numEntries)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
//Temp stuff
string name = "";
//Write list header
binWriter.Write((UInt64)locationCode);
binWriter.Write((UInt64)sequenceId);
//Write list id
binWriter.Write((UInt64)3);
binWriter.Write((UInt64)listId);
binWriter.Write((UInt64)0);
binWriter.Write((UInt64)listId);
//This seems to Change depending on what the list is for
binWriter.Write((UInt32)listTypeId);
binWriter.Seek(0x40, SeekOrigin.Begin);
//This is for Linkshell
binWriter.Write((UInt32)0xFFFFFFFF);
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
binWriter.Seek(0x64, SeekOrigin.Begin);
binWriter.Write((UInt32)0x6D);
binWriter.Write((UInt32)0x6D);
binWriter.Write((UInt32)0x6D);
binWriter.Write((UInt32)0x6D);
binWriter.Write((UInt32)numEntries);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@ -1,41 +0,0 @@
using System.Collections.Generic;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListUtils
{
public static List<SubPacket> CreateList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, List<ListEntry> listEntries)
{
List<SubPacket> subpacketList = new List<SubPacket>();
subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listTypeId, listEntries.Count));
subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
return subpacketList;
}
public static List<SubPacket> CreateRetainerList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
{
List<SubPacket> subpacketList = new List<SubPacket>();
subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_RETAINER, listEntries.Count));
subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
return subpacketList;
}
public static List<SubPacket> CreatePartyList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
{
List<SubPacket> subpacketList = new List<SubPacket>();
subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_PARTY, listEntries.Count));
subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
return subpacketList;
}
}
}

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@ -1,183 +0,0 @@
using FFXIVClassic.Common;
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetListPropetyPacket
{
public const ushort OPCODE = 0x017A;
public const uint PACKET_SIZE = 0xB0;
private const ushort MAXBYTES = 0x98;
private ushort runningByteTotal = 0;
private byte[] data = new byte[PACKET_SIZE - 0x20];
private bool isMore = false;
private MemoryStream mem;
private BinaryWriter binWriter;
public SetListPropetyPacket(ulong listId)
{
mem = new MemoryStream(data);
binWriter = new BinaryWriter(mem);
binWriter.Write((UInt64)listId);
binWriter.Seek(1, SeekOrigin.Current);
}
public void CloseStreams()
{
binWriter.Dispose();
mem.Dispose();
}
public bool AcceptCallback(uint id, byte value)
{
if (runningByteTotal + 6 > MAXBYTES)
return false;
binWriter.Write((byte)1);
binWriter.Write((UInt32)id);
binWriter.Write((byte)value);
runningByteTotal+=6;
return true;
}
public bool AddShort(uint id, ushort value)
{
if (runningByteTotal + 7 > MAXBYTES)
return false;
binWriter.Write((byte)2);
binWriter.Write((UInt32)id);
binWriter.Write((UInt16)value);
runningByteTotal+=7;
return true;
}
public bool AddInt(uint id, uint value)
{
if (runningByteTotal + 9 > MAXBYTES)
return false;
binWriter.Write((byte)4);
binWriter.Write((UInt32)id);
binWriter.Write((UInt32)value);
runningByteTotal+=9;
return true;
}
public bool AddBuffer(uint id, byte[] buffer)
{
if (runningByteTotal + 5 + buffer.Length > MAXBYTES)
return false;
binWriter.Write((byte)buffer.Length);
binWriter.Write((UInt32)id);
binWriter.Write(buffer);
runningByteTotal += (ushort)(5 + buffer.Length);
return true;
}
public void AddProperty(FFXIVClassic_Map_Server.Actors.Actor actor, string name)
{
string[] split = name.Split('.');
int arrayIndex = 0;
if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork")))
return;
Object curObj = actor;
for (int i = 0; i < split.Length; i++)
{
//For arrays
if (split[i].Contains('['))
{
if (split[i].LastIndexOf(']') - split[i].IndexOf('[') <= 0)
return;
arrayIndex = Convert.ToInt32(split[i].Substring(split[i].IndexOf('[') + 1, split[i].Length - split[i].LastIndexOf(']')));
split[i] = split[i].Substring(0, split[i].IndexOf('['));
}
FieldInfo field = curObj.GetType().GetField(split[i]);
if (field == null)
return;
curObj = field.GetValue(curObj);
if (curObj == null)
return;
}
if (curObj == null)
return;
else
{
//Array, we actually care whats inside
if (curObj.GetType().IsArray)
{
if (((Array)curObj).Length <= arrayIndex)
return;
curObj = ((Array)curObj).GetValue(arrayIndex);
}
if (curObj == null)
return;
//Cast to the proper object and Add to packet
uint id = Utils.MurmurHash2(name, 0);
if (curObj is bool)
AcceptCallback(id, (byte)(((bool)curObj) ? 1 : 0));
else if (curObj is byte)
AcceptCallback(id, (byte)curObj);
else if (curObj is ushort)
AddShort(id, (ushort)curObj);
else if (curObj is short)
AddShort(id, (ushort)(short)curObj);
else if (curObj is uint)
AddInt(id, (uint)curObj);
else if (curObj is int)
AddInt(id, (uint)(int)curObj);
else if (curObj is float)
AddBuffer(id, BitConverter.GetBytes((float)curObj));
else
return;
}
}
public void SetIsMore(bool flag)
{
isMore = flag;
}
public void SetTarget(string target)
{
binWriter.Write((byte)(isMore ? 0x62 + target.Length : 0x82 + target.Length));
binWriter.Write(Encoding.ASCII.GetBytes(target));
runningByteTotal += (ushort)(1 + Encoding.ASCII.GetByteCount(target));
}
public SubPacket BuildPacket(uint playerActorID, uint actorID)
{
binWriter.Seek(0x8, SeekOrigin.Begin);
binWriter.Write((byte)runningByteTotal);
CloseStreams();
SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
return packet;
}
}
}