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https://bitbucket.org/Ioncannon/project-meteor-server.git
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42 lines
2.4 KiB
C#
42 lines
2.4 KiB
C#
using System.Collections.Generic;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.list
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{
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class ListUtils
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{
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public static List<SubPacket> CreateList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, List<ListEntry> listEntries)
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{
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List<SubPacket> subpacketList = new List<SubPacket>();
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subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listTypeId, listEntries.Count));
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subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
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subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
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subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
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return subpacketList;
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}
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public static List<SubPacket> CreateRetainerList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
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{
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List<SubPacket> subpacketList = new List<SubPacket>();
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subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_RETAINER, listEntries.Count));
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subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
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subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
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subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
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return subpacketList;
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}
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public static List<SubPacket> CreatePartyList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
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{
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List<SubPacket> subpacketList = new List<SubPacket>();
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subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_PARTY, listEntries.Count));
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subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
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subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
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subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
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return subpacketList;
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}
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}
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}
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