mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Deleted the list folder and anything in it. This was the old way before I realized how groups work.
This commit is contained in:
parent
0317bea83b
commit
f286922974
@ -213,13 +213,6 @@
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<Compile Include="packets\send\groups\GroupMembersX32Packet.cs" />
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<Compile Include="packets\send\groups\GroupMembersX64Packet.cs" />
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<Compile Include="packets\send\groups\SynchGroupWorkValuesPacket.cs" />
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<Compile Include="packets\send\list\ListEntry.cs" />
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<Compile Include="packets\send\list\ListUtils.cs" />
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<Compile Include="packets\send\list\SetListPropertyPacket.cs" />
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<Compile Include="packets\send\list\ListBeginPacket.cs" />
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<Compile Include="packets\send\list\ListEndPacket.cs" />
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<Compile Include="packets\send\list\ListEntriesEndPacket.cs" />
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<Compile Include="packets\send\list\ListStartPacket.cs" />
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<Compile Include="packets\send\player\InfoRequestResponsePacket.cs" />
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<Compile Include="packets\send\player\SendAchievementRatePacket.cs" />
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<Compile Include="packets\send\player\SetCurrentJobPacket.cs" />
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@ -8,7 +8,6 @@ using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.packets.send.events;
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using FFXIVClassic_Map_Server.packets.send.list;
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using FFXIVClassic_Map_Server.packets.send.player;
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using FFXIVClassic_Map_Server.utils;
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using System;
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@ -1,33 +0,0 @@
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using System;
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using System.IO;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.list
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{
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class ListBeginPacket
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{
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public const ushort OPCODE = 0x017D;
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public const uint PACKET_SIZE = 0x40;
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public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, int numEntries)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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//Write List Header
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binWriter.Write((UInt64)locationCode);
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binWriter.Write((UInt64)sequenceId);
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//Write List Info
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binWriter.Write((UInt64)listId);
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binWriter.Write((UInt32)numEntries);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -1,33 +0,0 @@
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using System;
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using System.IO;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.list
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{
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class ListEndPacket
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{
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public const ushort OPCODE = 0x017E;
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public const uint PACKET_SIZE = 0x38;
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public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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//Write List Header
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binWriter.Write((UInt64)locationCode);
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binWriter.Write((UInt64)sequenceId);
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//Write List Info
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binWriter.Write((UInt64)listId);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -1,51 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.list
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{
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class ListEntriesEndPacket
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{
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public const ushort OPCODE = 0x017F;
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public const uint PACKET_SIZE = 0x1B8;
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public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List<ListEntry> entries, int offset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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//Write List Header
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binWriter.Write((UInt64)locationCode);
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binWriter.Write((UInt64)sequenceId);
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//Write Entries
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int max = 8;
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if (entries.Count-offset < 8)
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max = entries.Count - offset;
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for (int i = 0; i < max; i++)
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{
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binWriter.Seek(0x10 + (0x30 * i), SeekOrigin.Begin);
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ListEntry entry = entries[i];
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binWriter.Write((UInt32)entry.actorId);
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binWriter.Write((UInt32)entry.unknown1);
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binWriter.Write((UInt32)entry.unknown2);
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binWriter.Write((Byte)(entry.flag1? 1 : 0));
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binWriter.Write((Byte)(entry.isOnline? 1 : 0));
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binWriter.Write(Encoding.ASCII.GetBytes(entry.name), 0, Encoding.ASCII.GetByteCount(entry.name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(entry.name));
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}
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//Write Count
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binWriter.Seek(0x10 + (0x30 * 8), SeekOrigin.Begin);
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binWriter.Write(max);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -1,24 +0,0 @@
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.list
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{
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class ListEntry
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{
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public uint actorId;
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public uint unknown1;
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public uint unknown2;
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public bool flag1;
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public bool isOnline;
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public string name;
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public ListEntry(uint actorId, uint unknown1, uint unknown2, bool flag1, bool isOnline, string name)
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{
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this.actorId = actorId;
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this.unknown1 = unknown1;
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this.unknown2 = unknown2;
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this.flag1 = flag1;
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this.isOnline = isOnline;
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this.name = name;
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}
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}
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}
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@ -1,61 +0,0 @@
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using System;
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.list
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{
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class ListStartPacket
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{
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public const uint TYPEID_RETAINER = 0x13881;
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public const uint TYPEID_PARTY = 0x2711;
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public const uint TYPEID_LINKSHELL = 0x4E22;
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public const ushort OPCODE = 0x017C;
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public const uint PACKET_SIZE = 0x98;
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public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, int numEntries)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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//Temp stuff
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string name = "";
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//Write list header
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binWriter.Write((UInt64)locationCode);
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binWriter.Write((UInt64)sequenceId);
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//Write list id
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binWriter.Write((UInt64)3);
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binWriter.Write((UInt64)listId);
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binWriter.Write((UInt64)0);
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binWriter.Write((UInt64)listId);
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//This seems to Change depending on what the list is for
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binWriter.Write((UInt32)listTypeId);
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binWriter.Seek(0x40, SeekOrigin.Begin);
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//This is for Linkshell
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binWriter.Write((UInt32)0xFFFFFFFF);
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binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
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binWriter.Seek(0x64, SeekOrigin.Begin);
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binWriter.Write((UInt32)0x6D);
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binWriter.Write((UInt32)0x6D);
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binWriter.Write((UInt32)0x6D);
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binWriter.Write((UInt32)0x6D);
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binWriter.Write((UInt32)numEntries);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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using System.Collections.Generic;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.list
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{
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class ListUtils
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{
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public static List<SubPacket> CreateList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, List<ListEntry> listEntries)
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{
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List<SubPacket> subpacketList = new List<SubPacket>();
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subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listTypeId, listEntries.Count));
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subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
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subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
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subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
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return subpacketList;
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}
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public static List<SubPacket> CreateRetainerList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
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{
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List<SubPacket> subpacketList = new List<SubPacket>();
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subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_RETAINER, listEntries.Count));
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subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
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subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
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subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
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return subpacketList;
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}
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public static List<SubPacket> CreatePartyList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
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{
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List<SubPacket> subpacketList = new List<SubPacket>();
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subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_PARTY, listEntries.Count));
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subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
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subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
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subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
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return subpacketList;
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}
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}
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}
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@ -1,183 +0,0 @@
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using FFXIVClassic.Common;
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using System;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetListPropetyPacket
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{
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public const ushort OPCODE = 0x017A;
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public const uint PACKET_SIZE = 0xB0;
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private const ushort MAXBYTES = 0x98;
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private ushort runningByteTotal = 0;
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private byte[] data = new byte[PACKET_SIZE - 0x20];
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private bool isMore = false;
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private MemoryStream mem;
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private BinaryWriter binWriter;
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public SetListPropetyPacket(ulong listId)
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{
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mem = new MemoryStream(data);
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binWriter = new BinaryWriter(mem);
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binWriter.Write((UInt64)listId);
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binWriter.Seek(1, SeekOrigin.Current);
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}
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public void CloseStreams()
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{
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binWriter.Dispose();
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mem.Dispose();
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}
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public bool AcceptCallback(uint id, byte value)
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{
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if (runningByteTotal + 6 > MAXBYTES)
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return false;
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binWriter.Write((byte)1);
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binWriter.Write((UInt32)id);
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binWriter.Write((byte)value);
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runningByteTotal+=6;
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return true;
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}
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public bool AddShort(uint id, ushort value)
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{
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if (runningByteTotal + 7 > MAXBYTES)
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return false;
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binWriter.Write((byte)2);
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binWriter.Write((UInt32)id);
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binWriter.Write((UInt16)value);
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runningByteTotal+=7;
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return true;
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}
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public bool AddInt(uint id, uint value)
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{
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if (runningByteTotal + 9 > MAXBYTES)
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return false;
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binWriter.Write((byte)4);
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binWriter.Write((UInt32)id);
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binWriter.Write((UInt32)value);
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runningByteTotal+=9;
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return true;
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}
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public bool AddBuffer(uint id, byte[] buffer)
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{
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if (runningByteTotal + 5 + buffer.Length > MAXBYTES)
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return false;
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binWriter.Write((byte)buffer.Length);
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binWriter.Write((UInt32)id);
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binWriter.Write(buffer);
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runningByteTotal += (ushort)(5 + buffer.Length);
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return true;
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}
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public void AddProperty(FFXIVClassic_Map_Server.Actors.Actor actor, string name)
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{
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string[] split = name.Split('.');
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int arrayIndex = 0;
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if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork")))
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return;
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Object curObj = actor;
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for (int i = 0; i < split.Length; i++)
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{
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//For arrays
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if (split[i].Contains('['))
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{
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if (split[i].LastIndexOf(']') - split[i].IndexOf('[') <= 0)
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return;
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arrayIndex = Convert.ToInt32(split[i].Substring(split[i].IndexOf('[') + 1, split[i].Length - split[i].LastIndexOf(']')));
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split[i] = split[i].Substring(0, split[i].IndexOf('['));
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}
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FieldInfo field = curObj.GetType().GetField(split[i]);
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if (field == null)
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return;
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curObj = field.GetValue(curObj);
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if (curObj == null)
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return;
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}
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if (curObj == null)
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return;
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else
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{
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//Array, we actually care whats inside
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if (curObj.GetType().IsArray)
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{
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if (((Array)curObj).Length <= arrayIndex)
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return;
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curObj = ((Array)curObj).GetValue(arrayIndex);
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}
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if (curObj == null)
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return;
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//Cast to the proper object and Add to packet
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uint id = Utils.MurmurHash2(name, 0);
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if (curObj is bool)
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AcceptCallback(id, (byte)(((bool)curObj) ? 1 : 0));
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else if (curObj is byte)
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AcceptCallback(id, (byte)curObj);
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else if (curObj is ushort)
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AddShort(id, (ushort)curObj);
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else if (curObj is short)
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AddShort(id, (ushort)(short)curObj);
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else if (curObj is uint)
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AddInt(id, (uint)curObj);
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else if (curObj is int)
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AddInt(id, (uint)(int)curObj);
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else if (curObj is float)
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AddBuffer(id, BitConverter.GetBytes((float)curObj));
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else
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return;
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}
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}
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public void SetIsMore(bool flag)
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{
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isMore = flag;
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}
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public void SetTarget(string target)
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{
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binWriter.Write((byte)(isMore ? 0x62 + target.Length : 0x82 + target.Length));
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binWriter.Write(Encoding.ASCII.GetBytes(target));
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runningByteTotal += (ushort)(1 + Encoding.ASCII.GetByteCount(target));
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}
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public SubPacket BuildPacket(uint playerActorID, uint actorID)
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{
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binWriter.Seek(0x8, SeekOrigin.Begin);
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binWriter.Write((byte)runningByteTotal);
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CloseStreams();
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SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
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return packet;
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}
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}
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}
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