Fix Excruciate removign status from enemy rather than caster
This commit is contained in:
Yogurt
2019-06-05 19:28:02 -07:00
272 changed files with 8223 additions and 2425 deletions

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@@ -23,19 +23,12 @@ using FFXIVClassic_Map_Server.packets.send.actor.inventory;
using FFXIVClassic_Map_Server.packets.send.player;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.packets.receive.events;
using static FFXIVClassic_Map_Server.LuaUtils;
namespace FFXIVClassic_Map_Server.Actors
{
class Player : Character
{
public const int MAXSIZE_INVENTORY_NORMAL = 200;
public const int MAXSIZE_INVENTORY_CURRANCY = 320;
public const int MAXSIZE_INVENTORY_KEYITEMS = 500;
public const int MAXSIZE_INVENTORY_LOOT = 10;
public const int MAXSIZE_INVENTORY_MELDREQUEST = 4;
public const int MAXSIZE_INVENTORY_BAZAAR = 10;
public const int MAXSIZE_INVENTORY_EQUIPMENT = 35;
public const int TIMER_TOTORAK = 0;
public const int TIMER_DZEMAEL = 1;
public const int TIMER_BOWL_OF_EMBERS_HARD = 2;
@@ -62,6 +55,25 @@ namespace FFXIVClassic_Map_Server.Actors
public const int NPCLS_ACTIVE = 2;
public const int NPCLS_ALERT = 3;
public const int SLOT_MAINHAND = 0;
public const int SLOT_OFFHAND = 1;
public const int SLOT_THROWINGWEAPON = 4;
public const int SLOT_PACK = 5;
public const int SLOT_POUCH = 6;
public const int SLOT_HEAD = 8;
public const int SLOT_UNDERSHIRT = 9;
public const int SLOT_BODY = 10;
public const int SLOT_UNDERGARMENT = 11;
public const int SLOT_LEGS = 12;
public const int SLOT_HANDS = 13;
public const int SLOT_BOOTS = 14;
public const int SLOT_WAIST = 15;
public const int SLOT_NECK = 16;
public const int SLOT_EARS = 17;
public const int SLOT_WRISTS = 19;
public const int SLOT_RIGHTFINGER = 21;
public const int SLOT_LEFTFINGER = 22;
public static int[] MAXEXP = {570, 700, 880, 1100, 1500, 1800, 2300, 3200, 4300, 5000, //Level <= 10
5900, 6800, 7700, 8700, 9700, 11000, 12000, 13000, 15000, 16000, //Level <= 20
20000, 22000, 23000, 25000, 27000, 29000, 31000, 33000, 35000, 38000, //Level <= 30
@@ -71,7 +83,6 @@ namespace FFXIVClassic_Map_Server.Actors
//Event Related
public uint currentEventOwner = 0;
public string currentEventName = "";
public Coroutine currentEventRunning;
//Player Info
@@ -84,9 +95,10 @@ namespace FFXIVClassic_Map_Server.Actors
public bool isGM = false;
public bool isZoneChanging = true;
//Inventory
private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
private Equipment equipment;
//Trading
private Player otherTrader = null;
private ReferencedItemPackage myOfferings;
private bool isTradeAccepted = false;
//GC Related
public byte gcCurrent;
@@ -115,6 +127,10 @@ namespace FFXIVClassic_Map_Server.Actors
public uint homepoint = 0;
public byte homepointInn = 0;
//Nameplate Stuff
public uint currentLSPlate = 0;
public byte repairType = 0;
//Retainer
RetainerMeetingRelationGroup retainerMeetingGroup = null;
public Retainer currentSpawnedRetainer = null;
@@ -140,14 +156,13 @@ namespace FFXIVClassic_Map_Server.Actors
moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
inventories[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
equipment = new Equipment(this, inventories[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT);
itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, ItemPackage.MAXSIZE_NORMAL, ItemPackage.NORMAL);
itemPackages[ItemPackage.KEYITEMS] = new ItemPackage(this, ItemPackage.MAXSIZE_KEYITEMS, ItemPackage.KEYITEMS);
itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, ItemPackage.MAXSIZE_CURRANCY, ItemPackage.CURRENCY_CRYSTALS);
itemPackages[ItemPackage.MELDREQUEST] = new ItemPackage(this, ItemPackage.MAXSIZE_MELDREQUEST, ItemPackage.MELDREQUEST);
itemPackages[ItemPackage.BAZAAR] = new ItemPackage(this, ItemPackage.MAXSIZE_BAZAAR, ItemPackage.BAZAAR);
itemPackages[ItemPackage.LOOT] = new ItemPackage(this, ItemPackage.MAXSIZE_LOOT, ItemPackage.LOOT);
equipment = new ReferencedItemPackage(this, ItemPackage.MAXSIZE_EQUIPMENT, ItemPackage.EQUIPMENT);
//Set the Skill level caps of all FFXIV (classes)skills to 50
for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++)
@@ -230,7 +245,7 @@ namespace FFXIVClassic_Map_Server.Actors
Database.LoadPlayerCharacter(this);
lastPlayTimeUpdate = Utils.UnixTimeStampUTC();
this.aiContainer = new AIContainer(this, new PlayerController(this), null, new TargetFind(this));
allegiance = CharacterTargetingAllegiance.Player;
CalculateBaseStats();
@@ -476,7 +491,18 @@ namespace FFXIVClassic_Map_Server.Actors
propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", i));
}
//NPC Linkshell
//Bazaar
CheckBazaarFlags(true);
if (charaWork.eventSave.repairType != 0)
propPacketUtil.AddProperty("charaWork.eventSave.repairType");
if (charaWork.eventTemp.bazaarRetail)
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail");
if (charaWork.eventTemp.bazaarRepair)
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair");
if (charaWork.eventTemp.bazaarMateria)
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria");
//NPC Linkshell
for (int i = 0; i < playerWork.npcLinkshellChatCalling.Length; i++)
{
if (playerWork.npcLinkshellChatCalling[i] != false)
@@ -516,14 +542,14 @@ namespace FFXIVClassic_Map_Server.Actors
//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
#region Inventory & Equipment
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
inventories[Inventory.NORMAL].SendFullInventory(this);
inventories[Inventory.CURRENCY_CRYSTALS].SendFullInventory(this);
inventories[Inventory.KEYITEMS].SendFullInventory(this);
inventories[Inventory.BAZAAR].SendFullInventory(this);
inventories[Inventory.MELDREQUEST].SendFullInventory(this);
inventories[Inventory.LOOT].SendFullInventory(this);
equipment.SendFullEquipment(false);
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
itemPackages[ItemPackage.NORMAL].SendFullPackage(this);
itemPackages[ItemPackage.CURRENCY_CRYSTALS].SendFullPackage(this);
itemPackages[ItemPackage.KEYITEMS].SendFullPackage(this);
itemPackages[ItemPackage.BAZAAR].SendFullPackage(this);
itemPackages[ItemPackage.MELDREQUEST].SendFullPackage(this);
itemPackages[ItemPackage.LOOT].SendFullPackage(this);
equipment.SendUpdate(this);
playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
#endregion
@@ -625,6 +651,33 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
public void BroadcastPackets(List<SubPacket> packets, bool sendToSelf)
{
foreach (SubPacket packet in packets)
{
if (sendToSelf)
{
SubPacket clonedPacket = new SubPacket(packet, actorId);
QueuePacket(clonedPacket);
}
foreach (Actor a in playerSession.actorInstanceList)
{
if (a is Player)
{
Player p = (Player)a;
if (p.Equals(this))
continue;
SubPacket clonedPacket = new SubPacket(packet, a.actorId);
p.QueuePacket(clonedPacket);
}
}
}
}
public void BroadcastPacket(SubPacket packet, bool sendToSelf)
{
if (sendToSelf)
@@ -940,6 +993,8 @@ namespace FFXIVClassic_Map_Server.Actors
public void PrepareClassChange(byte classId)
{
//If new class, init abilties and level
if (charaWork.battleSave.skillLevel[classId - 1] <= 0)
UpdateClassLevel(classId, 1);
SendCharaExpInfo();
}
@@ -1012,6 +1067,16 @@ namespace FFXIVClassic_Map_Server.Actors
RecalculateStats();
}
public void UpdateClassLevel(byte classId, short level)
{
Database.PlayerCharacterUpdateClassLevel(this, classId, level);
charaWork.battleSave.skillLevel[classId - 1] = level;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/exp", this);
propertyBuilder.AddProperty(String.Format("charaWork.battleSave.skillLevel[{0}]", classId-1));
List<SubPacket> packets = propertyBuilder.Done();
QueuePackets(packets);
}
public void GraphicChange(int slot, InventoryItem invItem)
{
if (invItem == null)
@@ -1057,18 +1122,68 @@ namespace FFXIVClassic_Map_Server.Actors
BroadcastPacket(CreateAppearancePacket(), true);
}
public Inventory GetInventory(ushort type)
public void SetRepairRequest(byte type)
{
if (inventories.ContainsKey(type))
return inventories[type];
else
return null;
charaWork.eventSave.repairType = type;
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this);
propPacketUtil.AddProperty("charaWork.eventSave.repairType");
QueuePackets(propPacketUtil.Done());
}
public void CheckBazaarFlags(bool noUpdate = false)
{
bool isDealing = false, isRepairing = false, seekingItem = false;
lock (GetItemPackage(ItemPackage.BAZAAR))
{
foreach (InventoryItem item in GetItemPackage(ItemPackage.BAZAAR).GetRawList())
{
if (item == null)
break;
if (item.GetBazaarMode() == InventoryItem.TYPE_SINGLE || item.GetBazaarMode() == InventoryItem.TYPE_MULTI || item.GetBazaarMode() == InventoryItem.TYPE_STACK)
isDealing = true;
if (item.GetBazaarMode() == InventoryItem.TYPE_SEEK_REPAIR)
isRepairing = true;
if (item.GetBazaarMode() == InventoryItem.TYPE_SEEK_ITEM)
isDealing = true;
if (isDealing && isRepairing && seekingItem)
break;
}
}
bool doUpdate = false;
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this);
if (charaWork.eventTemp.bazaarRetail != isDealing)
{
charaWork.eventTemp.bazaarRetail = isDealing;
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail");
doUpdate = true;
}
if (charaWork.eventTemp.bazaarRepair != isRepairing)
{
charaWork.eventTemp.bazaarRepair = isRepairing;
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair");
doUpdate = true;
}
if (charaWork.eventTemp.bazaarMateria != (GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0))
{
charaWork.eventTemp.bazaarMateria = GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0;
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria");
doUpdate = true;
}
if (!noUpdate && doUpdate)
BroadcastPackets(propPacketUtil.Done(), true);
}
public int GetCurrentGil()
{
if (GetInventory(Inventory.CURRENCY_CRYSTALS).HasItem(1000001))
return GetInventory(Inventory.CURRENCY_CRYSTALS).GetItemByCatelogId(1000001).quantity;
if (HasItem(1000001))
return GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).GetItemByCatelogId(1000001).quantity;
else
return 0;
}
@@ -1094,7 +1209,7 @@ namespace FFXIVClassic_Map_Server.Actors
return isZoneChanging;
}
public Equipment GetEquipment()
public ReferencedItemPackage GetEquipment()
{
return equipment;
}
@@ -1578,16 +1693,10 @@ namespace FFXIVClassic_Map_Server.Actors
else
return;
QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId));
toBeExamined.GetEquipment().SendCheckEquipmentToPlayer(this);
QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId, true));
toBeExamined.GetEquipment().SendUpdateAsItemPackage(this, ItemPackage.MAXSIZE_EQUIPMENT_OTHERPLAYER, ItemPackage.EQUIPMENT_OTHERPLAYER);
QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId));
}
public void SendMyTradeToPlayer(Player player)
{
Inventory tradeInventory = new Inventory(this, 4, Inventory.TRADE);
tradeInventory.SendFullInventory(player);
}
}
public void SendDataPacket(params object[] parameters)
{
@@ -1599,13 +1708,15 @@ namespace FFXIVClassic_Map_Server.Actors
public void StartEvent(Actor owner, EventStartPacket start)
{
currentEventOwner = start.scriptOwnerActorID;
currentEventName = start.triggerName;
LuaEngine.GetInstance().EventStarted(this, owner, start);
}
public void UpdateEvent(EventUpdatePacket update)
{
LuaEngine.GetInstance().OnEventUpdate(this, update.luaParams);
}
LuaEngine.GetInstance().OnEventUpdate(this, update.luaParams);
}
public void KickEvent(Actor actor, string conditionName, params object[] parameters)
{
@@ -1613,7 +1724,18 @@ namespace FFXIVClassic_Map_Server.Actors
return;
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, conditionName, lParams);
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, 0x75dc1705, conditionName, lParams);
spacket.DebugPrintSubPacket();
QueuePacket(spacket);
}
public void KickEventSpecial(Actor actor, uint unknown, string conditionName, params object[] parameters)
{
if (actor == null)
return;
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, unknown, conditionName, lParams);
spacket.DebugPrintSubPacket();
QueuePacket(spacket);
}
@@ -1621,7 +1743,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte unknown)
{
QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actor.actorId, enabled, unknown, conditionName));
}
}
public void RunEventFunction(string functionName, params object[] parameters)
{
@@ -2475,7 +2597,7 @@ namespace FFXIVClassic_Map_Server.Actors
base.CalculateBaseStats();
//Add weapon property mod
var equip = GetEquipment();
var mainHandItem = equip.GetItemAtSlot(Equipment.SLOT_MAINHAND);
var mainHandItem = equip.GetItemAtSlot(SLOT_MAINHAND);
var damageAttribute = 0;
var attackDelay = 3000;
var hitCount = 1;
@@ -2549,5 +2671,120 @@ namespace FFXIVClassic_Map_Server.Actors
return equippedItem != null && equippedItem.itemId == itemId;
}
public Retainer GetSpawnedRetainer()
{
return currentSpawnedRetainer;
}
public void StartTradeTransaction(Player otherPlayer)
{
myOfferings = new ReferencedItemPackage(this, ItemPackage.MAXSIZE_TRADE, ItemPackage.TRADE);
otherTrader = otherPlayer;
isTradeAccepted = false;
}
public Player GetOtherTrader()
{
return otherTrader;
}
public ReferencedItemPackage GetTradeOfferings()
{
return myOfferings;
}
public bool IsTrading()
{
return otherTrader != null;
}
public bool IsTradeAccepted()
{
return isTradeAccepted;
}
public void AddTradeItem(ushort slot, ItemRefParam chosenItem, int tradeQuantity)
{
if (!IsTrading())
return;
//Get chosen item
InventoryItem offeredItem = itemPackages[chosenItem.itemPackage].GetItemAtSlot(chosenItem.slot);
offeredItem.SetTradeQuantity(tradeQuantity);
myOfferings.Set(slot, offeredItem);
SendTradePackets();
}
public void RemoveTradeItem(ushort slot)
{
if (!IsTrading())
return;
InventoryItem offeredItem = myOfferings.GetItemAtSlot(slot);
offeredItem.SetNormal();
myOfferings.Clear(slot);
SendTradePackets();
}
public void ClearTradeItems()
{
if (!IsTrading())
return;
for (ushort i = 0; i < myOfferings.GetCapacity(); i++)
{
InventoryItem offeredItem = myOfferings.GetItemAtSlot(i);
if (offeredItem != null)
offeredItem.SetNormal();
}
myOfferings.ClearAll();
SendTradePackets();
}
private void SendTradePackets()
{
//Send to self
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
myOfferings.SendUpdate(this);
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
//Send to other trader
otherTrader.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
myOfferings.SendUpdateAsItemPackage(otherTrader);
otherTrader.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
public void AcceptTrade(bool accepted)
{
if (!IsTrading())
return;
isTradeAccepted = accepted;
}
public void FinishTradeTransaction()
{
if (myOfferings != null)
{
myOfferings.ClearAll();
for (ushort i = 0; i < myOfferings.GetCapacity(); i++)
{
InventoryItem offeredItem = myOfferings.GetItemAtSlot(i);
if (offeredItem != null)
offeredItem.SetNormal();
}
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
myOfferings.SendUpdate(this);
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
isTradeAccepted = false;
myOfferings = null;
otherTrader = null;
}
}
}