Merged in skeletonhorn/ffxiv-classic-server-ai-fork/develop (pull request #7)

Develop
This commit is contained in:
yogurt 2019-06-01 09:19:13 +00:00
commit f3fe8c1de8
14 changed files with 80 additions and 26 deletions

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@ -393,7 +393,7 @@ namespace FFXIVClassic_Map_Server.Actors
if ((updateFlags & ActorUpdateFlags.SubState) != 0)
{
//packets.Add(SetActorSubStatePacket.BuildPacket(actorId, currentSubState));
packets.Add(SetActorSubStatePacket.BuildPacket(actorId, currentSubState));
//packets.Add(CommandResultX00Packet.BuildPacket(actorId, 0x72000062, 0));
//packets.Add(CommandResultX01Packet.BuildPacket(actorId, 0x7C000062, 21001, new CommandResult(actorId, 0, 1)));
@ -614,7 +614,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void SetMP(uint mp)
{
charaWork.parameterSave.mpMax = (short)mp;
charaWork.parameterSave.mp = (short)mp;
if (mp > charaWork.parameterSave.mpMax)
SetMaxMP(mp);
@ -1129,6 +1129,9 @@ namespace FFXIVClassic_Map_Server.Actors
actions.AddAction(new CommandResult(actorId, 30202, 0));
}
DelMP(command.CalculateMpCost(this));
DelTP(command.CalculateTpCost(this));
//Now that we know if we hit the target we can check if the combo continues
if (this is Player)
{
@ -1139,8 +1142,6 @@ namespace FFXIVClassic_Map_Server.Actors
((Player)this).SetCombos();
}
DelMP(command.CalculateMpCost(this));
DelTP(command.CalculateTpCost(this));
actions.CombineLists();
DoBattleAction(command.id, command.battleAnimation, actions.GetList());

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@ -57,7 +57,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
// remove effects from this list
foreach (var effect in removeEffects)
{
RemoveStatusEffect(effect);
RemoveStatusEffect(effect, resultContainer);
}
resultContainer.CombineLists();

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@ -464,6 +464,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
FinishActionStatus(caster, target, skill, action, actionContainer);
break;
default:
action.effectId = (uint) HitEffect.AnimationEffectType;
actionContainer.AddAction(action);
break;
}

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@ -24,6 +24,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
MagicEffectType = 48 << 24,
//This places the number on the user regardless of the target this hit effect is for, used for things like bloodbath
SelfHealType = 72 << 24,
//Plays the effect animation with no text or additional effects. Unsure if there are any flags. Used for things like Convert
AnimationEffectType = 96 << 24,
//Each Type has it's own set of flags. These should be split into their own enums,
//but for now just keep them all under HitEffect so we don't have to change anything.

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@ -0,0 +1,5 @@
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
player.Cast(command.actorId, targetActor);
player:endEvent();
end

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@ -92,6 +92,14 @@ function onEventStarted(player, actor, triggerName, isTeleport)
if (choice == 1) then
player:PlayAnimation(0x4000FFB);
player:SendGameMessage(worldMaster, 34104, 0x20);
--bandaid fix for returning while dead, missing things like weakness and the heal number
if (player:GetHP() == 0) then
player:SetHP(player.GetMaxHP());
player:ChangeState(0);
player:PlayAnimation(0x01000066);
end
if (isInn) then
--Return to Inn
if (player:GetHomePointInn() == 1) then
@ -107,12 +115,6 @@ function onEventStarted(player, actor, triggerName, isTeleport)
if (destination ~= nil) then
randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5);
rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]);
--bandaid fix for returning while dead, missing things like weakness and the heal number
if (player:IsDead()) then
player:SetHP(player.GetMaxHP());
player:ChangeState(0);
player:PlayAnimation(0x01000066);
end
GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation);
end

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@ -0,0 +1,20 @@
require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
newMP = math.min(caster.GetHP(), caster.GetMaxMP())
newHP = math.min(caster.GetMP(), caster.GetMaxHP())
caster.SetHP(newHP)
caster.SetMP(newMP)
--Set effect id
action.DoAction(caster, target, skill, actionContainer);
end;

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@ -0,0 +1,22 @@
require("global");
require("magic");
require("battleutils");
function onMagicPrepare(caster, target, spell)
if not target.statusEffects.HasStatusEffectsByFlag(StatusEffectFlags.LoseOnEsuna) then
return -1
end
return 0;
end;
function onMagicStart(caster, target, spell)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
removeEffect = target.statusEffects.GetRandomEffectByFlag(StatusEffectFlags.LoseOnEsuna)
target.statusEffects.RemoveStatusEffect(removeEffect, actionContainer, 30331);
end;

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@ -15,4 +15,5 @@ end;
--Not sure how raise works yet.
function onSkillFinish(caster, target, skill, action, actionContainer)
action.DoAction(caster, target, skill, actionContainer)
end;

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@ -114,10 +114,10 @@ INSERT INTO `server_battle_commands` VALUES (27142,'rampart',3,2,3,31,16445,0,8,
INSERT INTO `server_battle_commands` VALUES (27143,'tempered_will',3,42,8,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223068,20,1,0,0,180,0,0,14,515,2,3,234889731,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27144,'outmaneuver',3,34,8,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223236,30,1,0,0,90,0,0,14,512,21,3,234967552,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27145,'flash',3,14,3,768,17152,0,8,0,0,0,0,100,1,0,0,15,0,0,10,2,223007,10,0,0,0,30,0,0,14,696,2,3,234889912,0,0,0,0,0,30101,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27146,'cover',16,30,0,28,16412,0,0,0,0,0,1,100,1,0,0,15,0,0,10,2,223173,15,1,0,0,60,0,0,14,725,2,3,234889941,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27146,'cover',16,30,0,60,16412,0,0,0,0,0,1,100,1,0,0,15,0,0,10,2,223173,15,1,0,0,60,0,0,14,725,2,3,234889941,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27147,'divine_veil',16,35,0,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223248,20,1,0,0,60,0,0,14,713,2,3,234889929,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27148,'hallowed_ground',16,50,0,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223249,20,1,0,0,900,0,0,14,709,2,3,234889925,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27149,'holy_succor',16,40,0,21,16405,0,0,0,0,0,1,100,1,0,0,15,0,0,10,2,0,0,0,3,2000,10,100,0,1,701,1,3,16782013,0,0,0,0,0,30328,3,3,13,0);
INSERT INTO `server_battle_commands` VALUES (27149,'holy_succor',16,40,0,53,16405,0,0,0,0,0,1,100,1,0,0,15,0,0,10,2,0,0,0,3,2000,10,100,0,1,701,1,3,16782013,0,0,0,0,0,30328,4,3,13,0);
INSERT INTO `server_battle_commands` VALUES (27150,'fast_blade',3,1,1,768,17152,0,0,0,0,0,0,100,1,1,0,5,0,0,10,2,0,0,0,0,0,10,0,1000,18,1023,1,3,301995007,0,27151,27152,1,0,30301,2,1,1,0);
INSERT INTO `server_battle_commands` VALUES (27151,'flat_blade',3,26,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,10,0,1500,18,1024,2,3,301999104,0,0,0,2,0,30301,2,1,1,0);
INSERT INTO `server_battle_commands` VALUES (27152,'savage_blade',3,10,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,30,0,1000,18,1025,1,3,301995009,0,27153,0,2,0,30301,2,1,1,0);
@ -136,7 +136,7 @@ INSERT INTO `server_battle_commands` VALUES (27184,'rampage',4,34,32,31,16415,0,
INSERT INTO `server_battle_commands` VALUES (27185,'enduring_march',4,42,32,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223078,20,1,0,0,180,0,0,14,539,2,3,234889755,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27186,'vengeance',17,30,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223250,15,1,0,0,150,0,0,14,714,2,3,234889930,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27187,'antagonize',17,35,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223251,15,1,0,0,120,0,0,14,715,2,3,234889931,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27188,'collusion',17,40,0,28,16412,0,0,0,0,0,0,100,1,0,0,15,0,0,10,2,223097,15,1,0,0,90,0,0,14,711,2,3,234889927,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27188,'collusion',17,40,0,60,16412,0,0,0,0,0,0,100,1,0,0,15,0,0,10,2,223097,15,1,0,0,90,0,0,14,711,2,3,234889927,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27189,'mighty_strikes',17,50,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223252,15,1,0,0,900,0,0,14,716,2,3,234889932,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27190,'heavy_swing',4,1,1,768,17152,0,0,0,0,0,0,100,1,1,0,5,0,0,10,2,0,0,0,0,0,10,0,1000,18,14,1,3,301993998,0,27191,0,1,0,30301,2,1,1,0);
INSERT INTO `server_battle_commands` VALUES (27191,'skull_sunder',4,10,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,30,0,1500,18,43,1,3,301994027,0,27192,0,2,0,30301,2,1,1,0);
@ -154,7 +154,7 @@ INSERT INTO `server_battle_commands` VALUES (27222,'decoy',7,2,3,31,16415,0,0,0,
INSERT INTO `server_battle_commands` VALUES (27223,'chameleon',7,42,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,0,0,0,0,0,180,0,0,14,504,2,3,234889720,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27224,'barrage',7,34,64,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223220,60,1,0,0,90,0,0,14,683,2,3,234889899,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27225,'raging_strike',7,14,64,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223221,4294967295,1,0,0,10,0,0,14,632,2,3,234889848,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27226,'swiftsong',7,26,64,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223224,180,1,0,0,10,100,0,1,150,1,3,16781462,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27226,'swiftsong',7,26,64,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223224,180,1,0,0,10,100,0,1,150,1,3,16781462,0,0,0,0,0,30328,4,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27227,'battle_voice',18,50,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223029,60,1,0,0,900,0,0,14,721,2,3,234889937,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27228,'heavy_shot',7,1,1,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,8,10,2,0,0,0,0,0,10,0,1000,18,1036,4,3,302007308,0,27229,27231,1,0,30301,2,1,4,1);
INSERT INTO `server_battle_commands` VALUES (27229,'leaden_arrow',7,10,1,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228021,30,0.75,0,0,30,0,1500,18,1035,4,3,302007307,0,27230,0,2,0,30301,2,1,4,1);
@ -165,9 +165,9 @@ INSERT INTO `server_battle_commands` VALUES (27233,'piercing_arrow',7,4,1,768,17
INSERT INTO `server_battle_commands` VALUES (27234,'gloom_arrow',7,30,1,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223007,30,0,0,0,10,0,1000,18,1039,4,3,302007311,0,27235,0,2,0,30301,2,1,4,1);
INSERT INTO `server_battle_commands` VALUES (27235,'bloodletter',7,46,64,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223241,30,0.75,0,0,80,0,1500,18,53,701,3,304861237,0,0,0,3,0,30301,2,1,4,1);
INSERT INTO `server_battle_commands` VALUES (27236,'shadowbind',7,18,64,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228011,15,0.9,0,0,40,0,250,18,17,4,3,302006289,0,0,0,2,0,30301,2,1,4,1);
INSERT INTO `server_battle_commands` VALUES (27237,'ballad_of_magi',18,30,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223254,180,1,8,3000,10,100,0,1,709,1,3,16782021,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27238,'paeon_of_war',18,40,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223255,180,1,8,3000,10,50,1000,1,710,1,3,16782022,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27239,'minuet_of_rigor',18,35,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223256,180,1,8,3000,10,100,0,1,711,1,3,16782023,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27237,'ballad_of_magi',18,30,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223254,180,1,8,3000,10,100,0,1,709,1,3,16782021,0,0,0,0,0,30328,4,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27238,'paeon_of_war',18,40,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223255,180,1,8,3000,10,50,1000,1,710,1,3,16782022,0,0,0,0,0,30328,4,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27239,'minuet_of_rigor',18,35,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223256,180,1,8,3000,10,100,0,1,711,1,3,16782023,0,0,0,0,0,30328,4,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27258,'refill',7,1,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,32613,3,0,0,0);
INSERT INTO `server_battle_commands` VALUES (27259,'light_shot',7,1,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,0,0,0,0,0,17,0,1,3,285216768,0,0,0,0,0,30301,3,1,0,1);
INSERT INTO `server_battle_commands` VALUES (27260,'invigorate',8,14,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223094,30,1,0,0,90,0,0,14,575,2,3,234889791,0,0,0,0,0,30328,3,4,0,0);
@ -216,19 +216,19 @@ INSERT INTO `server_battle_commands` VALUES (27342,'cleric_stance',23,10,512,31,
INSERT INTO `server_battle_commands` VALUES (27343,'blissful_mind',23,14,512,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223228,4294967295,1,0,0,30,0,0,14,693,2,3,234889909,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27344,'presence_of_mind',27,30,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223116,30,1,0,0,300,0,0,14,722,2,3,234889938,0,0,0,0,0,30328,3,4,0,0);
INSERT INTO `server_battle_commands` VALUES (27345,'benediction',27,50,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,0,0,0,0,0,900,0,0,14,723,2,3,234889939,0,0,0,0,0,30320,3,3,13,0);
INSERT INTO `server_battle_commands` VALUES (27346,'cure',23,2,3,21,16393,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,2000,5,40,0,1,101,1,3,16781413,0,0,0,0,0,30320,4,3,13,0);
INSERT INTO `server_battle_commands` VALUES (27347,'cura',23,30,512,21,16393,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,2000,5,100,0,1,103,1,3,16781415,0,0,0,0,0,30320,4,3,13,0);
INSERT INTO `server_battle_commands` VALUES (27346,'cure',23,2,3,53,16393,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,2000,5,40,0,1,101,1,3,16781413,0,0,0,0,0,30320,4,3,13,0);
INSERT INTO `server_battle_commands` VALUES (27347,'cura',23,30,512,53,16393,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,2000,5,100,0,1,103,1,3,16781415,0,0,0,0,0,30320,4,3,13,0);
INSERT INTO `server_battle_commands` VALUES (27348,'curaga',23,46,512,61,16445,1,15,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,3000,10,150,0,1,146,1,3,16781458,0,0,0,0,0,30320,4,3,13,0);
INSERT INTO `server_battle_commands` VALUES (27349,'raise',23,18,512,130,28724,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,10000,300,150,0,1,148,1,3,16781460,0,0,0,0,0,30101,4,4,11,0);
INSERT INTO `server_battle_commands` VALUES (27350,'stoneskin',23,26,3,21,16393,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223133,300,1,3,3000,30,50,0,1,133,1,3,16781445,0,0,0,0,0,30328,4,4,8,0);
INSERT INTO `server_battle_commands` VALUES (27351,'protect',23,6,3,21,49205,1,20,0,0,0,0,100,1,0,0,20,0,0,10,2,223129,300,1,3,3000,30,80,0,1,1085,1,3,16782397,0,0,0,0,0,30328,4,4,11,0);
INSERT INTO `server_battle_commands` VALUES (27349,'raise',23,18,512,12340,28724,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,10000,300,150,0,1,148,1,3,16781460,0,0,0,0,0,30101,4,4,11,0);
INSERT INTO `server_battle_commands` VALUES (27350,'stoneskin',23,26,3,53,16393,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223133,300,1,3,3000,30,50,0,1,133,1,3,16781445,0,0,0,0,0,30328,4,4,8,0);
INSERT INTO `server_battle_commands` VALUES (27351,'protect',23,6,3,53,49205,1,20,0,0,0,0,100,1,0,0,20,0,0,10,2,223129,300,1,3,3000,30,80,0,1,1085,1,3,16782397,0,0,0,0,0,30328,4,4,11,0);
INSERT INTO `server_battle_commands` VALUES (27352,'repose',23,50,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228001,60,0.9,3,3000,0,80,0,1,151,1,3,16781463,0,0,0,0,0,30328,4,4,10,0);
INSERT INTO `server_battle_commands` VALUES (27353,'aero',23,4,3,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223235,20,0.75,3,3000,6,75,0,1,510,1,3,16781822,0,27354,0,1,0,30301,4,2,7,0);
INSERT INTO `server_battle_commands` VALUES (27354,'aerora',23,42,512,768,17152,1,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,4000,20,150,0,1,511,1,3,16781823,0,0,0,2,0,30301,4,2,7,0);
INSERT INTO `server_battle_commands` VALUES (27355,'stone',23,1,3,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223243,10,0.75,3,2000,6,75,0,1,513,1,3,16781825,0,27356,0,1,0,30301,4,2,8,0);
INSERT INTO `server_battle_commands` VALUES (27356,'stonera',23,22,512,768,17152,1,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228021,30,0.75,3,3000,30,150,0,1,514,1,3,16781826,0,0,0,2,0,30301,4,2,8,0);
INSERT INTO `server_battle_commands` VALUES (27357,'esuna',27,40,0,21,16405,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,2000,10,40,0,1,702,1,3,16782014,0,0,0,0,0,30329,4,0,13,0);
INSERT INTO `server_battle_commands` VALUES (27358,'regen',27,35,0,21,16405,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223180,45,1,3,2000,5,20,0,1,703,1,3,16782015,0,0,0,0,0,30328,4,4,13,0);
INSERT INTO `server_battle_commands` VALUES (27357,'esuna',27,40,0,53,16405,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,2000,10,40,0,1,702,1,3,16782014,0,0,0,0,0,30329,4,0,13,0);
INSERT INTO `server_battle_commands` VALUES (27358,'regen',27,35,0,53,16405,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223180,45,1,3,2000,5,20,0,1,703,1,3,16782015,0,0,0,0,0,30328,4,4,13,0);
INSERT INTO `server_battle_commands` VALUES (27359,'holy',27,45,0,31,17152,1,8,0,0,0,1,100,1,0,0,0,0,0,10,2,228011,10,0.9,0,0,300,100,0,1,708,1,3,16782020,0,0,0,0,0,30301,4,2,11,0);
/*!40000 ALTER TABLE `server_battle_commands` ENABLE KEYS */;
UNLOCK TABLES;
@ -243,4 +243,4 @@ commit;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
-- Dump completed on 2019-05-29 23:06:50
-- Dump completed on 2019-06-01 0:52:09