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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Merge branch 'packet_actortarget_rewrite' into guildleve
This commit is contained in:
@@ -40,7 +40,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1));
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}
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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public override SubPacket CreateScriptBindPacket()
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{
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List<LuaParam> actualLParams = new List<LuaParam>();
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actualLParams.Insert(0, new LuaParam(2, classPath));
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@@ -54,28 +54,30 @@ namespace FFXIVClassic_Map_Server.actors.director
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for (int i = 1; i < lparams.Count; i++)
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actualLParams.Add(lparams[i]);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, actualLParams);
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, actualLParams);
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}
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public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
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public override List<SubPacket> GetSpawnPackets(ushort spawnType = 1)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId, 0));
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subpackets.AddRange(GetEventConditionPackets(playerActorId));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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subpackets.Add(CreateAddActorPacket(0));
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subpackets.AddRange(GetEventConditionPackets());
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(0));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket());
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return subpackets;
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}
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public override BasePacket GetInitPackets(uint playerActorId)
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public override List<SubPacket> GetInitPackets()
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
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initProperties.AddTarget();
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return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false);
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subpackets.Add(initProperties.BuildPacket(actorId));
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return subpackets;
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}
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public void OnTalkEvent(Player player, Npc npc)
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@@ -108,9 +110,8 @@ namespace FFXIVClassic_Map_Server.actors.director
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{
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foreach (Player p in GetPlayerMembers())
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{
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GetSpawnPackets(p.actorId).DebugPrintPacket();
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p.QueuePacket(GetSpawnPackets(p.actorId));
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p.QueuePacket(GetInitPackets(p.actorId));
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p.QueuePackets(GetSpawnPackets());
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p.QueuePackets(GetInitPackets());
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}
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}
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@@ -79,7 +79,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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}
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guildleveWork.startTime = Utils.UnixTimeStampUTC();
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this, actorId);
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this);
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propertyBuilder.AddProperty("guildleveWork.startTime");
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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@@ -114,7 +114,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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guildleveWork.startTime = 0;
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guildleveWork.signal = -1;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this, actorId);
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this);
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propertyBuilder.AddProperty("guildleveWork.signal");
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propertyBuilder.NewTarget("guildleveWork/start");
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propertyBuilder.AddProperty("guildleveWork.startTime");
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@@ -160,7 +160,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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public void SyncAllInfo()
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{
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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if (guildleveWork.aimNum[0] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[0]");
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@@ -195,7 +195,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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public void UpdateAimNumNow(int index, sbyte value)
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{
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guildleveWork.aimNumNow[index] = value;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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@@ -203,7 +203,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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public void UpdateUiState(int index, sbyte value)
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{
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guildleveWork.uiState[index] = value;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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@@ -213,7 +213,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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guildleveWork.markerX[markerIndex] = x;
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guildleveWork.markerY[markerIndex] = y;
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guildleveWork.markerZ[markerIndex] = z;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this, actorId);
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex));
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex));
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex));
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