1) Updated all projects to .NET Framework 4.7.2. This was a necessary prerequisite for the core fix.
2) The core fix is to upgrade the version of MySql.Data to address an error when opening connections. There is some kind of nuget issue with updating to the latest version (8.0.32) so fell back to updating to version 8.0.31. This also causes the addition of several all dependant libraries. Opted to just keep those at whatever version was specified by MySql.Data for now.
3) With the upgrade to MySql.Data, there is a behavioral change with the way the .Prepare statemenet works, and now it's required that parameters be added BEFORE calling .Prepare. So I've maded adjustments to the calls to .Prepare.
MarketEntrance.lua - Script mostly laid out and documented. Some debugging info left in while various warp locations and PrivateAreas still need finishing up.
CraftCommand.lua - WIP on crafting menu + minigame. Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently.
DummyCommand.lua - WIP on Mining minigame. Still lots missing but it's a start. Cannot use mining nodes ingame currently without modifying KickEventPacket.cs
Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
Fix to incorrect skill being given upon changing to a new class for the first time.
* Ported over changes from resharc/ffxiv-classic-server and merged into new branch.
* Changed EquipAbilitiesAtLevel(...) to use the level supplied, instead of GetLevel(), which should fix issue 25.
* Revert "Ported over changes from resharc/ffxiv-classic-server and merged into new branch."
This reverts commit fce3fb5b899c6150230245d73f25255ae2b93549.
Approved-by: Filip Maj <filipmaj@gmail.com>
Adding the rest of the missing item graphics for DOH/DOL weapons. Modified the equip script to also set the correct "special" graphics for the workbenches and such.
Added missing neck and index finger graphics to character_appearance. Adding a bunch of monster classes and chocobo classes/spawns for getting the license. Also the CRP npcs.
-Due to using ordinals instead of keys, the NPC voices were set wrong. This is fixed now, as all appearance loading from the DB uses keys now.
-Fixed hairVariation not loading for lobby/map server.
-Fixed a lua arg bug.