Filip Maj
2cb6a9f6bd
Added back loading defaulttalk npcs through script. Should speed up warps now! Added loading mapobj ifno through a db table, removing the need for unique scripts. Deleted ported mapobj scripts.
2022-03-03 19:34:33 -05:00
Filip Maj
b773098abf
Added the PGL200 quest The House Always Wins. Fixed quest instances not being set on spawn. Fixed PrivateAreaPast. Added You have left the instance messages when leaving a PrivateArea. Fixed EmoteEvents. DefaultTalk has been disabled temporarily to speed up warps.
2022-03-03 01:59:13 -05:00
Filip Maj
bbbab356af
Fixed a bunch of bugs Jorge found. Readded tutorial quests back.
2022-02-20 21:30:09 -05:00
Filip Maj
306f4ef346
Got aetheryte map and completed quest work values... working.
2022-02-19 01:17:50 -05:00
Filip Maj
aae051d73f
Capitalized the DataObject class.
2022-02-16 15:30:32 -05:00
Filip Maj
563118372a
Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work.
2022-02-05 14:05:32 -05:00
Filip Maj
3ad30460d8
Removed spawn locations warping. Fixed event packet str len. Fixed some scripts. Fixed doors not working.
2022-02-05 09:55:18 -05:00
Filip Maj
c38caffaf1
Fixed bug with dialog treating all characters as men.
2022-01-25 22:55:39 -05:00
CuriousJorge
48d996bd4f
SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city
...
MarketEntrance.lua - Script mostly laid out and documented. Some debugging info left in while various warp locations and PrivateAreas still need finishing up.
CraftCommand.lua - WIP on crafting menu + minigame. Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently.
DummyCommand.lua - WIP on Mining minigame. Still lots missing but it's a start. Cannot use mining nodes ingame currently without modifying KickEventPacket.cs
Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
2020-09-25 18:15:54 -04:00
Filip Maj
99c8aff702
Fixed event status packet using the wrong event type. Changed kickevent in player class to use notice type.
2020-02-28 00:05:46 -05:00
Filip Maj
42f0046ee7
Reimplemented dream packets. Fixed instance update bug that was locking up client when waking up. When going to sleep the proper position is saved. Still need to handle if the player logs out in the inn vs sleeping.
2019-07-27 21:55:07 -04:00
Filip Maj
0ec9c5576c
Packet refactoring.
2019-07-26 23:24:06 -04:00
Filip Maj
8687e43191
Fixed actors not being resent on login into already available session due to those actors being in the instance list but not the client. Added chocobo rental code.
2019-07-11 12:13:23 -04:00
Filip Maj
91549bff7a
Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
2019-06-19 01:10:15 -04:00