Filip Maj
2cb6a9f6bd
Added back loading defaulttalk npcs through script. Should speed up warps now! Added loading mapobj ifno through a db table, removing the need for unique scripts. Deleted ported mapobj scripts.
2022-03-03 19:34:33 -05:00
Filip Maj
b773098abf
Added the PGL200 quest The House Always Wins. Fixed quest instances not being set on spawn. Fixed PrivateAreaPast. Added You have left the instance messages when leaving a PrivateArea. Fixed EmoteEvents. DefaultTalk has been disabled temporarily to speed up warps.
2022-03-03 01:59:13 -05:00
Filip Maj
bbbab356af
Fixed a bunch of bugs Jorge found. Readded tutorial quests back.
2022-02-20 21:30:09 -05:00
Filip Maj
306f4ef346
Got aetheryte map and completed quest work values... working.
2022-02-19 01:17:50 -05:00
Filip Maj
aae051d73f
Capitalized the DataObject class.
2022-02-16 15:30:32 -05:00
Filip Maj
563118372a
Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work.
2022-02-05 14:05:32 -05:00
Filip Maj
3ad30460d8
Removed spawn locations warping. Fixed event packet str len. Fixed some scripts. Fixed doors not working.
2022-02-05 09:55:18 -05:00
Filip Maj
c38caffaf1
Fixed bug with dialog treating all characters as men.
2022-01-25 22:55:39 -05:00
CuriousJorge
48d996bd4f
SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city
...
MarketEntrance.lua - Script mostly laid out and documented. Some debugging info left in while various warp locations and PrivateAreas still need finishing up.
CraftCommand.lua - WIP on crafting menu + minigame. Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently.
DummyCommand.lua - WIP on Mining minigame. Still lots missing but it's a start. Cannot use mining nodes ingame currently without modifying KickEventPacket.cs
Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
2020-09-25 18:15:54 -04:00
Filip Maj
99c8aff702
Fixed event status packet using the wrong event type. Changed kickevent in player class to use notice type.
2020-02-28 00:05:46 -05:00
Filip Maj
91549bff7a
Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
2019-06-19 01:10:15 -04:00