Filip Maj
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101070954d
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Localhost Character's id was hardcoded by accident.
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2016-12-03 18:56:32 -05:00 |
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Filip Maj
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4ce4647a75
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If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
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2016-12-03 14:00:24 -05:00 |
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Filip Maj
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ebd8ab0580
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Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working!
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2016-12-03 13:23:32 -05:00 |
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Filip Maj
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e30831fdc5
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Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
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2016-12-03 12:19:59 -05:00 |
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Filip Maj
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58fda93b45
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Began working on server zone changes.
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2016-09-26 16:20:01 -04:00 |
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Filip Maj
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5370f13b2b
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Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements.
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2016-09-24 14:17:31 -04:00 |
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Filip Maj
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06e7ea59f4
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Fixed NLog config for map server. Added some debug printouts while testing.
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2016-08-29 09:03:48 -04:00 |
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Filip Maj
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37b098e87a
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Added a sleep during debug so zone server launches after map server ready.
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2016-08-29 08:54:37 -04:00 |
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Filip Maj
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6bffe69b21
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More work on the world server. Modified map server to communicate with it.
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2016-08-29 08:17:14 -04:00 |
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Filip Maj
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bd26a71fef
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Changed folder from Proxy to World. Did some nlog configing.
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2016-08-28 14:25:37 -04:00 |
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