- InstanceRaid Guide : Added DefaultTalk handling for the npcs we have currently. Included a couple commented-out client functions for two of the raids.
- EmoteSitCommand : Added eventType to the function so sitting on environment objects works again.
- Man0u0 : SourceTree added hunk-change garbage during a conflict resolving during the last merge. I just replaced it with the raw of that commit so it matches what it should have been.
- DftFst : Added the Gridania InstanceRaidGuide NPCs to the list for documentation sake, even though it'd never be called from that script with how things are currently set up.
- DftFst - Every uniqueId script covered from the previous system. Still a lot of functions to still map and actors to pose & position for them.
- AfterQuestWarpDirector - Added Man0g1 as a check.
- Nuked PopulaceStandard uId scripts for Forest region since unneeded now.
- man0g1 - Initial privateArea mostly scripted.
- SimpleContent30010 - Fixed Yda/Papalymo Id being backwards, added Active states to match retail
- QuestDirectorMan0g001- Updated to play itself out (this is a mess to wrap my head around). Mostly sorta kinda working on both DoW & DoM tutorials. End cutscene on DoW not firing currently, will fix later.
- Etc5u0 scripted start to finish. Ul'dah Inn quest.
- DftWil - Added quest checks to the Inn NPCs.
- DfFst - Commiting what's been done thus far. fst0Town01 zone nearly done. Still have 100 something fst0Town01a & field npcs to add.
- Removed some fst0Town01 uniqueId scripts
Added a Chocobo to it also that we already had spawned, unsure if authentic or not, added a comment reflecting that.
Cleaned up more orphaned scripts from Wil region.
- DftSea - 96% finished
- DftWil - minor comment addition
- EmoteStandardCommand - Added the new event params so the script functions again
- Mass deletion of all PplStd & PplShopSalesman for La Noscea NPCs. No longer needed
- Man0u1 barely started. Just enough there to get the player out of the PrivateArea and into the public zone.
- All of the old Populace uniqueId scripts for both quests nuked into high orbit.
- DftSea: Master list of function names and argument counts added to the list. Will be whittling away at this over the coming week.
- GM Warp: For whatever reason using "" to compare against a nil wasn't working anymore. Set it to nil instead.
Etc3g0: Polished up the script, made it as authentic to retail as I could get it barring reward hand-out and starting the quest
Etc5g0: Ported the quest over from the old scripting setup.
Man0u1: Still very early wip.
Man0u0 nearly finished. Needs some misc. background actors Id'd and placed, and some additional bug-testing.
Man0u1 still very early. Initial area's actors mostly scripted.