Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						54af893570 
					 
					
						
						
							
							add some more locks, fixed typo in AddHP, add missing ability  
						
						
						
						
					 
					
						2017-08-23 03:22:17 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						8bebba64b3 
					 
					
						
						
							
							fixed some timers  
						
						... 
						
						
						
						- status icons now display (<3 u ion)
- todo: populate status tables, figure out why effect wont tick down for me 
						
						
					 
					
						2017-07-27 03:58:42 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						ddad27a5f9 
					 
					
						
						
							
							fixed high cpu usage caused by spawning stupid amounts of script objects each tick  
						
						
						
						
					 
					
						2017-07-18 04:54:05 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						13af16ec0e 
					 
					
						
						
							
							Merge branch 'ai-open' of  https://bitbucket.org/takhlaq/ffxiv-classic-server  into ai  
						
						... 
						
						
						
						shitty line ending conflicts
# Conflicts:
#	FFXIVClassic Map Server/lua/LuaEngine.cs 
						
						
					 
					
						2017-07-12 18:48:44 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						7c08420206 
					 
					
						
						
							
							Merge branch 'develop' of  https://bitbucket.org/Ioncannon/ffxiv-classic-server  into ai  
						
						
						
						
					 
					
						2017-07-11 20:52:43 +01:00 
						 
				 
			
				
					
						
							
							
								yogurt 
							
						 
					 
					
						
						
							
						
						4dee26e136 
					 
					
						
						
							
							Fixing more merge errors. I'm bad at this  
						
						
						
						
					 
					
						2017-07-11 09:50:54 -05:00 
						 
				 
			
				
					
						
							
							
								yogurt 
							
						 
					 
					
						
						
							
						
						b2e86d282a 
					 
					
						
						
							
							Merge branch 'ai-open' of  https://bitbucket.org/takhlaq/ffxiv-classic-server  into ai-open  
						
						
						
						
					 
					
						2017-07-11 09:40:10 -05:00 
						 
				 
			
				
					
						
							
							
								yogurt 
							
						 
					 
					
						
						
							
						
						efdec5e472 
					 
					
						
						
							
							Add equip ability functions  
						
						... 
						
						
						
						Fix EquipAbility SQL query 
						
						
					 
					
						2017-07-11 09:08:50 -05:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						59fab08230 
					 
					
						
						
							
							added some more targetfind stuff to handle pets (needs testing)  
						
						
						
						
					 
					
						2017-07-10 23:52:31 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						1637bba167 
					 
					
						
						
							
							added target finding within box (thanks kjLotus!)  
						
						... 
						
						
						
						- added function to return position as Vector3 to Actor (todo: maybe we should just use the class instead of 3 separate floats?)
- added function to return all actors in Area
- actually added documentation to TargetFind stuff (kill me pls)
- todo: actually test this.. 
						
						
					 
					
						2017-07-10 02:31:37 +01:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						69f7fb5e47 
					 
					
						
						
							
							Ported over all the opening directors and improved the director code a bit more. Also implemented content instances for Grid/Uld.  
						
						
						
						
					 
					
						2017-07-09 18:38:01 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						24c46c0480 
					 
					
						
						
							
							Fixed issue where any actor < -1000 Z position would appear anyways.  
						
						
						
						
					 
					
						2017-07-09 12:58:22 -04:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						4695193aa0 
					 
					
						
						
							
							Merge branch 'develop' of  https://bitbucket.org/Ioncannon/ffxiv-classic-server  into ai  
						
						... 
						
						
						
						# Conflicts:
#	FFXIVClassic Map Server/actors/Actor.cs
#	FFXIVClassic Map Server/dataobjects/Session.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs 
						
						
					 
					
						2017-07-08 04:10:36 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						d895357182 
					 
					
						
						
							
							renamed mob stuff to battlenpc  
						
						... 
						
						
						
						- stubbed spawn/die/despawn functions 
						
						
					 
					
						2017-07-07 22:08:48 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						e56238a10c 
					 
					
						
						
							
							fixed crash on updating controller for npcs  
						
						... 
						
						
						
						- fixed updating player movement 
						
						
					 
					
						2017-06-30 04:30:36 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						62055eff04 
					 
					
						
						
							
							stubbed some more functions from kj's ai stuff  
						
						... 
						
						
						
						- fixed some typos
- cleaned some debug code 
						
						
					 
					
						2017-06-29 21:54:30 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						2c9ae60bbf 
					 
					
						
						
							
							corrected mob to use correct substate  
						
						... 
						
						
						
						- added global tick
- stubbed some more functions
- added checks for engaged/dead
- todo: everything else 
						
						
					 
					
						2017-06-29 19:14:05 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						b9bfe5e985 
					 
					
						
						
							
							cleaned up some of my retard with deltaTime and changed to DateTime for convenience swapping between seconds/milliseconds  
						
						
						
						
					 
					
						2017-06-29 19:14:05 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						3bcaa4cc3e 
					 
					
						
						
							
							added some more ai stubs  
						
						... 
						
						
						
						- created mob class
- added pathfind and targetfind helper classes (todo: actually add stuff to them)
- added action queue helper class (todo: add shit to it) 
						
						
					 
					
						2017-06-29 19:14:05 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						c70cf022b7 
					 
					
						
						
							
							moved vector3 to common  
						
						... 
						
						
						
						- changed distance checks to distance squared
- reexported central thanalan navmesh with cell size 0.60, height 0.26, radius 0.5, edge error 1.3, merged region size 30
- todo: main logic loop per zone and move this into proper ai classes 
						
						
					 
					
						2017-06-29 19:14:03 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						872e56f8f9 
					 
					
						
						
							
							navmeshes now super lightweight (<3 u devi)  
						
						... 
						
						
						
						- refactored some stuff
- unhardcoded navmesh loading
- included sharpnav license 
						
						
					 
					
						2017-06-29 19:14:03 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						b640c87c69 
					 
					
						
						
							
							fixed player position updates i think  
						
						
						
						
					 
					
						2017-06-29 19:14:02 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						a62475e81e 
					 
					
						
						
							
							moved pathing crap out of actor  
						
						... 
						
						
						
						- despawn actors on moving too far from spawn
- added clampy stuff (<3 devi) 
						
						
					 
					
						2017-06-29 19:14:01 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						d72a2af641 
					 
					
						
						
							
							initial navmesh stuff  
						
						
						
						
					 
					
						2017-06-29 18:45:39 +01:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						3370309dd0 
					 
					
						
						
							
							Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.  
						
						
						
						
					 
					
						2017-06-27 21:08:30 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						7c4091a196 
					 
					
						
						
							
							Finished refactoring Map Server. Clear of syntax errors.  
						
						
						
						
					 
					
						2017-06-27 16:55:14 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						e5afe8791b 
					 
					
						
						
							
							Implemented the ending portion of the guildleve.  
						
						
						
						
					 
					
						2017-06-25 22:43:15 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						019e305525 
					 
					
						
						
							
							Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.  
						
						
						
						
					 
					
						2017-06-25 14:52:32 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						875b76634a 
					 
					
						
						
							
							Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.  
						
						
						
						
					 
					
						2017-06-25 14:25:54 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						25cd75d40c 
					 
					
						
						
							
							Added way to instantiate a GL Director. Aetheryte parent now does it.  
						
						
						
						
					 
					
						2017-06-24 15:57:46 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						eb17da1c89 
					 
					
						
						
							
							Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.  
						
						
						
						
					 
					
						2017-06-24 15:31:42 -04:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						72099e92bb 
					 
					
						
						
							
							fixed some races  
						
						
						
						
					 
					
						2017-06-06 02:11:45 +01:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						c67c5f3bdf 
					 
					
						
						
							
							Bug fix on broadcast packet method, filled out what 0x144 does.  
						
						
						
						
					 
					
						2017-05-16 23:43:53 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						08b3564d7e 
					 
					
						
						
							
							Added things for testing mapobjs.  
						
						
						
						
					 
					
						2017-05-05 02:37:01 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						8c9ecebae6 
					 
					
						
						
							
							Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.  
						
						
						
						
					 
					
						2017-04-29 20:30:54 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						2de4934c41 
					 
					
						
						
							
							Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!  
						
						
						
						
					 
					
						2017-04-15 16:33:56 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						77e0639410 
					 
					
						
						
							
							Realized the start event packet after a zoneIn kickevent is weird and malformed, fixed for that usecase. Fixed bug with getting PrivateArea script. Missing area scripts now don't show a message (they were optional). Finished scripting out Limsa opening battle.  
						
						
						
						
					 
					
						2017-03-19 11:39:21 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						e898c045f7 
					 
					
						
						
							
							Overhaul of the director system and opening quests. Private Areas further implemented as well.  
						
						
						
						
					 
					
						2017-03-07 00:09:37 -05:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						f7482781e5 
					 
					
						
						
							
							Rewrote directors so that they can work in the new system. Began adding content groups to the map server.  
						
						
						
						
					 
					
						2017-01-29 11:07:28 -05:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						9372b4bc32 
					 
					
						
						
							
							Added a thread and update() calls for gamestate changing.  
						
						
						
						
					 
					
						2017-01-16 19:14:13 -05:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						3864bf6d85 
					 
					
						
						
							
							Merge branch 'proxy_server' into develop  
						
						... 
						
						
						
						# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config 
						
						
					 
					
						2016-12-03 14:03:13 -05:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						c67f74130f 
					 
					
						
						
							
							Moved packet structures to common.  
						
						
						
						
					 
					
						2016-08-22 10:43:04 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						2939683183 
					 
					
						
						
							
							Added property flags for actors. Cleaned up NPC constructor.  
						
						
						
						
					 
					
						2016-07-24 10:21:45 -04:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						5fc0e0eeca 
					 
					
						
						
							
							Merge branch 'master' of  https://bitbucket.org/Ioncannon/ffxiv-classic-server  into lua_commands  
						
						... 
						
						
						
						# Conflicts:
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	data/scripts/global.lua 
						
						
					 
					
						2016-06-24 22:13:17 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						37d91480f9 
					 
					
						
						
							
							Merge branch 'master' of  https://bitbucket.org/Ioncannon/ffxiv-classic-server  into lua_commands  
						
						... 
						
						
						
						# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config
#	FFXIVClassic Lobby Server/Program.cs
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/Program.cs
#	FFXIVClassic Map Server/actors/Actor.cs 
						
						
					 
					
						2016-06-18 05:59:42 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						1ad2b5d7d0 
					 
					
						
						
							
							more work on commands  
						
						... 
						
						
						
						- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions 
						
						
					 
					
						2016-06-18 05:42:14 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						57b9d5ab99 
					 
					
						
						
							
							start of work moving commands to lua  
						
						
						
						
					 
					
						2016-06-17 02:44:57 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						ac01224769 
					 
					
						
						
							
							fixed derps causing client/server crashes  
						
						
						
						
					 
					
						2016-06-16 03:49:58 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						335a59204c 
					 
					
						
						
							
							Merge branch 'master' of  https://bitbucket.org/Ioncannon/ffxiv-classic-server  into method_casing  
						
						... 
						
						
						
						# Conflicts:
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/PrivateArea.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/common/Utils.cs
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs 
						
						
					 
					
						2016-06-14 22:54:02 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						24f55139dd 
					 
					
						
						
							
							mass replaced all methods to pascal case  
						
						
						
						
					 
					
						2016-06-14 21:29:10 +01:00