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								 Filip Maj | 789df97d48 | More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. | 2016-01-25 01:10:43 -05:00 |  | 
			
				
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								 Filip Maj | 300748668f | Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot. | 2016-01-24 17:11:35 -05:00 |  | 
			
				
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								 Filip Maj | e043be5ca4 | Added a way to reset a zone and reload the NPC list. | 2016-01-24 03:10:17 -05:00 |  | 
			
				
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								 Filip Maj | ea6b1e33c7 | NPCs now spawn and load template from the db. | 2016-01-20 23:18:10 -05:00 |  | 
			
				
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								 Filip Maj | 02b90edd3f | Added two new commands; warp by zone entrance and a getpos command. Fixed character actor not appearing on zone... 0x2 packet only sent on login. Added spawnType to getSpawnPackets. | 2016-01-20 00:02:57 -05:00 |  | 
			
				
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								 Filip Maj | 887da7b503 | Moving zone/login stuff away from packetprocessor into a "WorldManager" class. | 2016-01-17 23:36:34 -05:00 |  | 
			
				
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								 Filip Maj | 0e85e2bddf | Implementing zone settings from DB. | 2016-01-17 01:51:02 -05:00 |  | 
			
				
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								 Filip Maj | 1c845e62e3 | Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object. | 2016-01-16 23:03:04 -05:00 |  |