Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						1637bba167 
					 
					
						
						
							
							added target finding within box (thanks kjLotus!)  
						
						... 
						
						
						
						- added function to return position as Vector3 to Actor (todo: maybe we should just use the class instead of 3 separate floats?)
- added function to return all actors in Area
- actually added documentation to TargetFind stuff (kill me pls)
- todo: actually test this.. 
						
						
					 
					
						2017-07-10 02:31:37 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						4695193aa0 
					 
					
						
						
							
							Merge branch 'develop' of  https://bitbucket.org/Ioncannon/ffxiv-classic-server  into ai  
						
						... 
						
						
						
						# Conflicts:
#	FFXIVClassic Map Server/actors/Actor.cs
#	FFXIVClassic Map Server/dataobjects/Session.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs 
						
						
					 
					
						2017-07-08 04:10:36 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						d895357182 
					 
					
						
						
							
							renamed mob stuff to battlenpc  
						
						... 
						
						
						
						- stubbed spawn/die/despawn functions 
						
						
					 
					
						2017-07-07 22:08:48 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						e56238a10c 
					 
					
						
						
							
							fixed crash on updating controller for npcs  
						
						... 
						
						
						
						- fixed updating player movement 
						
						
					 
					
						2017-06-30 04:30:36 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						62055eff04 
					 
					
						
						
							
							stubbed some more functions from kj's ai stuff  
						
						... 
						
						
						
						- fixed some typos
- cleaned some debug code 
						
						
					 
					
						2017-06-29 21:54:30 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						2c9ae60bbf 
					 
					
						
						
							
							corrected mob to use correct substate  
						
						... 
						
						
						
						- added global tick
- stubbed some more functions
- added checks for engaged/dead
- todo: everything else 
						
						
					 
					
						2017-06-29 19:14:05 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						b9bfe5e985 
					 
					
						
						
							
							cleaned up some of my retard with deltaTime and changed to DateTime for convenience swapping between seconds/milliseconds  
						
						
						
						
					 
					
						2017-06-29 19:14:05 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						3bcaa4cc3e 
					 
					
						
						
							
							added some more ai stubs  
						
						... 
						
						
						
						- created mob class
- added pathfind and targetfind helper classes (todo: actually add stuff to them)
- added action queue helper class (todo: add shit to it) 
						
						
					 
					
						2017-06-29 19:14:05 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						c70cf022b7 
					 
					
						
						
							
							moved vector3 to common  
						
						... 
						
						
						
						- changed distance checks to distance squared
- reexported central thanalan navmesh with cell size 0.60, height 0.26, radius 0.5, edge error 1.3, merged region size 30
- todo: main logic loop per zone and move this into proper ai classes 
						
						
					 
					
						2017-06-29 19:14:03 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						872e56f8f9 
					 
					
						
						
							
							navmeshes now super lightweight (<3 u devi)  
						
						... 
						
						
						
						- refactored some stuff
- unhardcoded navmesh loading
- included sharpnav license 
						
						
					 
					
						2017-06-29 19:14:03 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						b640c87c69 
					 
					
						
						
							
							fixed player position updates i think  
						
						
						
						
					 
					
						2017-06-29 19:14:02 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						a62475e81e 
					 
					
						
						
							
							moved pathing crap out of actor  
						
						... 
						
						
						
						- despawn actors on moving too far from spawn
- added clampy stuff (<3 devi) 
						
						
					 
					
						2017-06-29 19:14:01 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						d72a2af641 
					 
					
						
						
							
							initial navmesh stuff  
						
						
						
						
					 
					
						2017-06-29 18:45:39 +01:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						3370309dd0 
					 
					
						
						
							
							Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.  
						
						
						
						
					 
					
						2017-06-27 21:08:30 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						7c4091a196 
					 
					
						
						
							
							Finished refactoring Map Server. Clear of syntax errors.  
						
						
						
						
					 
					
						2017-06-27 16:55:14 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						e5afe8791b 
					 
					
						
						
							
							Implemented the ending portion of the guildleve.  
						
						
						
						
					 
					
						2017-06-25 22:43:15 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						019e305525 
					 
					
						
						
							
							Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.  
						
						
						
						
					 
					
						2017-06-25 14:52:32 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						875b76634a 
					 
					
						
						
							
							Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.  
						
						
						
						
					 
					
						2017-06-25 14:25:54 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						25cd75d40c 
					 
					
						
						
							
							Added way to instantiate a GL Director. Aetheryte parent now does it.  
						
						
						
						
					 
					
						2017-06-24 15:57:46 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						eb17da1c89 
					 
					
						
						
							
							Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values.  
						
						
						
						
					 
					
						2017-06-24 15:31:42 -04:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						72099e92bb 
					 
					
						
						
							
							fixed some races  
						
						
						
						
					 
					
						2017-06-06 02:11:45 +01:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						c67c5f3bdf 
					 
					
						
						
							
							Bug fix on broadcast packet method, filled out what 0x144 does.  
						
						
						
						
					 
					
						2017-05-16 23:43:53 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						08b3564d7e 
					 
					
						
						
							
							Added things for testing mapobjs.  
						
						
						
						
					 
					
						2017-05-05 02:37:01 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						8c9ecebae6 
					 
					
						
						
							
							Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.  
						
						
						
						
					 
					
						2017-04-29 20:30:54 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						2de4934c41 
					 
					
						
						
							
							Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!  
						
						
						
						
					 
					
						2017-04-15 16:33:56 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						77e0639410 
					 
					
						
						
							
							Realized the start event packet after a zoneIn kickevent is weird and malformed, fixed for that usecase. Fixed bug with getting PrivateArea script. Missing area scripts now don't show a message (they were optional). Finished scripting out Limsa opening battle.  
						
						
						
						
					 
					
						2017-03-19 11:39:21 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						e898c045f7 
					 
					
						
						
							
							Overhaul of the director system and opening quests. Private Areas further implemented as well.  
						
						
						
						
					 
					
						2017-03-07 00:09:37 -05:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						f7482781e5 
					 
					
						
						
							
							Rewrote directors so that they can work in the new system. Began adding content groups to the map server.  
						
						
						
						
					 
					
						2017-01-29 11:07:28 -05:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						9372b4bc32 
					 
					
						
						
							
							Added a thread and update() calls for gamestate changing.  
						
						
						
						
					 
					
						2017-01-16 19:14:13 -05:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						3864bf6d85 
					 
					
						
						
							
							Merge branch 'proxy_server' into develop  
						
						... 
						
						
						
						# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config 
						
						
					 
					
						2016-12-03 14:03:13 -05:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						c67f74130f 
					 
					
						
						
							
							Moved packet structures to common.  
						
						
						
						
					 
					
						2016-08-22 10:43:04 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						2939683183 
					 
					
						
						
							
							Added property flags for actors. Cleaned up NPC constructor.  
						
						
						
						
					 
					
						2016-07-24 10:21:45 -04:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						5fc0e0eeca 
					 
					
						
						
							
							Merge branch 'master' of  https://bitbucket.org/Ioncannon/ffxiv-classic-server  into lua_commands  
						
						... 
						
						
						
						# Conflicts:
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	data/scripts/global.lua 
						
						
					 
					
						2016-06-24 22:13:17 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						37d91480f9 
					 
					
						
						
							
							Merge branch 'master' of  https://bitbucket.org/Ioncannon/ffxiv-classic-server  into lua_commands  
						
						... 
						
						
						
						# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config
#	FFXIVClassic Lobby Server/Program.cs
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/Program.cs
#	FFXIVClassic Map Server/actors/Actor.cs 
						
						
					 
					
						2016-06-18 05:59:42 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						1ad2b5d7d0 
					 
					
						
						
							
							more work on commands  
						
						... 
						
						
						
						- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions 
						
						
					 
					
						2016-06-18 05:42:14 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						57b9d5ab99 
					 
					
						
						
							
							start of work moving commands to lua  
						
						
						
						
					 
					
						2016-06-17 02:44:57 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						ac01224769 
					 
					
						
						
							
							fixed derps causing client/server crashes  
						
						
						
						
					 
					
						2016-06-16 03:49:58 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						335a59204c 
					 
					
						
						
							
							Merge branch 'master' of  https://bitbucket.org/Ioncannon/ffxiv-classic-server  into method_casing  
						
						... 
						
						
						
						# Conflicts:
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/PrivateArea.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/common/Utils.cs
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs 
						
						
					 
					
						2016-06-14 22:54:02 +01:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						24f55139dd 
					 
					
						
						
							
							mass replaced all methods to pascal case  
						
						
						
						
					 
					
						2016-06-14 21:29:10 +01:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						f0d4429f65 
					 
					
						
						
							
							Child scripts now loaded by a uniqueId in the spawn table.  
						
						
						
						
					 
					
						2016-06-09 22:58:03 -04:00 
						 
				 
			
				
					
						
							
							
								Tahir Akhlaq 
							
						 
					 
					
						
						
							
						
						8b93abe86e 
					 
					
						
						
							
							servers now log (almost) everything to file  
						
						... 
						
						
						
						- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti) 
						
						
					 
					
						2016-06-09 19:48:06 +01:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						62ed9b22f1 
					 
					
						
						
							
							Implemented actor instancing, as well as automatic name generation for NPCs.  
						
						
						
						
					 
					
						2016-05-29 15:14:09 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						c0cd7555e1 
					 
					
						
						
							
							-Fixed up the quest flag functions.  
						
						... 
						
						
						
						-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing.
-Got onSpawn to work and implemented the quest graphics.
-Added new QuestDirector class. 
						
						
					 
					
						2016-04-07 22:34:10 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						a615f29e63 
					 
					
						
						
							
							Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call.  
						
						
						
						
					 
					
						2016-03-28 21:00:33 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						0876b293e8 
					 
					
						
						
							
							Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box.  
						
						
						
						
					 
					
						2016-03-20 19:29:38 -04:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						44e5430fdc 
					 
					
						
						
							
							Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.  
						
						
						
						
					 
					
						2016-03-06 17:55:42 -05:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						a47d5f96a5 
					 
					
						
						
							
							Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.  
						
						
						
						
					 
					
						2016-02-18 22:38:54 -05:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						42ba95b69d 
					 
					
						
						
							
							Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.  
						
						
						
						
					 
					
						2016-02-07 13:05:54 -05:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						c83b4a12b9 
					 
					
						
						
							
							Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.  
						
						
						
						
					 
					
						2016-02-03 00:45:11 -05:00 
						 
				 
			
				
					
						
							
							
								Filip Maj 
							
						 
					 
					
						
						
							
						
						cfb29b912f 
					 
					
						
						
							
							Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj.  
						
						
						
						
					 
					
						2016-02-02 00:02:06 -05:00