Commit Graph

297 Commits

Author SHA1 Message Date
Filip Maj 9c28e966f7 Added director code to player class and actor namespace. 2016-03-23 01:27:12 -04:00
Filip Maj 49a13effca Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor. 2016-03-21 11:42:27 -04:00
Filip Maj 2048d8d188 Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager. 2016-03-20 21:18:46 -04:00
Filip Maj 08fd862939 Implemented the emote and notice event conditions. 2016-03-20 19:34:39 -04:00
Filip Maj 0876b293e8 Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box. 2016-03-20 19:29:38 -04:00
Filip Maj 67fed3dba5 Fixed bug where new characters would not have items equipped. This was due to the slotId was being saved, not the unique itemId. 2016-03-20 12:43:20 -04:00
Filip Maj 335ec414d6 Levels are now loaded in from the database, and "mainSkillLevel" properties are also correctly set. 2016-03-19 19:21:16 -04:00
Filip Maj 1f60bcf4fc Finished code to send character skill (class) info. Added parameterdata request packet that requests this info. 2016-03-19 18:43:02 -04:00
Filip Maj d2a5eaa2c8 Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server 2016-03-19 10:23:20 -04:00
Filip Maj a93843510e Cleaned up script packets and added the InfoResponse packet (internally the DataPacket). Added more info to the music packets. More work on class changing. 2016-03-19 10:22:20 -04:00
Filip Maj f92d9ea2f3 Added lobby to the solution. Cleaning up dependencies. 2016-03-16 17:07:48 -04:00
Filip Maj 01eceee58f Smallclothes equipment are now saved under the "Adventurer" class as they are a separate thing from classes. 2016-03-12 10:54:08 -05:00
Filip Maj f71b4ef031 Fixed bug where DB writing for equipment would be toggled off if gearset was nil for some reason. Added in a property change to get the bottom class icon to refresh showing the new class. 2016-03-12 10:01:41 -05:00
Filip Maj e851c767df Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. 2016-03-12 02:52:34 -05:00
Filip Maj 44e5430fdc Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime. 2016-03-06 17:55:42 -05:00
Filip Maj c9116005d6 Changed untradeable to itemType (since it's used for bazaar as well). 2016-02-22 22:33:52 -05:00
Filip Maj 83fb9badd7 Finished writing the query and editing the inventory methods to use the gamedata. 2016-02-21 21:44:11 -05:00
Filip Maj 4bebeb387a Fixed use to isUsable in utility function. 2016-02-21 20:48:54 -05:00
Filip Maj 0e4b9f4263 Finished writing final datastructure for items. Did some cleanup in server. 2016-02-21 20:48:07 -05:00
Filip Maj e72f1d3dcf Finished the structure of the database item loader. Added the graphics portion of the reader. 2016-02-21 16:34:29 -05:00
Filip Maj 2f3f677ec4 Wrote item loaders for gamedata. 2016-02-21 16:13:35 -05:00
Filip Maj d66d2908ec Added in all the utility functions from the Item script. 2016-02-21 15:00:49 -05:00
Filip Maj d2ac603efa Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items. 2016-02-21 14:06:23 -05:00
Filip Maj c2f0b9d999 Equipment now working. Still need to write database saving/loading. 2016-02-20 21:20:54 -05:00
Filip Maj b7fd3e442c Added 0x6c to the actorIdChanger. Mount appearance is now broadcast to show Goobbue. Equipment packets implemented as well as Equipment object. 2016-02-20 16:51:35 -05:00
Filip Maj a47d5f96a5 Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'. 2016-02-18 22:38:54 -05:00
Filip Maj c6ac8b2f14 Fixed an error in the netcode that would cause the client to d/c on partial packets. Set buffer size to 0xFFFF due to disconnect on really large packets (ie gm packet). Implemented support ticket packets. 2016-02-16 22:53:53 -05:00
Filip Maj cb4171f1fd Bunch of bugfixes and final tweaking to get inventory working. 2016-02-14 12:09:18 -05:00
Filip Maj 47be08fbf7 Finished remove item code. Inventory Add/Remove should be complete. 2016-02-13 22:25:40 -05:00
Filip Maj 110a112328 Implemented remove though will need to test more. Finished tweaking addItem(itemId, quantity). 2016-02-13 21:14:49 -05:00
Filip Maj 73732ac542 Fully implemented Lua Param Data Type 9. 2016-02-13 16:39:33 -05:00
Filip Maj 1f3cd8eaf3 Added the two new datatypes to get the inventory commands to parse properly. 2016-02-13 16:33:33 -05:00
Filip Maj 69b34fdce7 Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed. 2016-02-13 14:12:05 -05:00
Filip Maj df2ac1fb32 Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
Filip Maj c4dea467e3 Fixed missing seek, added battle packet 0x13C. 2016-02-07 15:43:32 -05:00
Filip Maj 0d880b6b75 Figured out most of the battle action packets; 0x139, 0x13a, 0x13b. 2016-02-07 15:28:08 -05:00
Filip Maj 6d8064aa6c Began work on the battle action packet. 2016-02-07 13:06:04 -05:00
Filip Maj 42ba95b69d Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances. 2016-02-07 13:05:54 -05:00
Filip Maj c83b4a12b9 Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes. 2016-02-03 00:45:11 -05:00
Filip Maj cfb29b912f Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj. 2016-02-02 00:02:06 -05:00
Filip Maj fe69f069ea Lua Parameter type 0 is now signed int. Type 1 in unsigned int. ShopSalesman script uses signed. 2016-01-31 12:23:12 -05:00
Filip Maj 45b9f9a064 Looked at pong packet once again. First 32bits are resent of incoming ping packet. Next 16bits always 0x14D. Heard from another dev this may improve movement for multiplayer. 2016-01-28 23:25:11 -05:00
Filip Maj 5c8277fbb9 Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file. 2016-01-28 23:24:20 -05:00
Filip Maj 789df97d48 More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
Filip Maj 300748668f Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot. 2016-01-24 17:11:35 -05:00
Filip Maj 74be19c51d Moved lua engine into server. 2016-01-24 10:32:37 -05:00
Filip Maj e043be5ca4 Added a way to reset a zone and reload the NPC list. 2016-01-24 03:10:17 -05:00
Filip Maj f1025f89d3 Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9. 2016-01-23 23:28:12 -05:00
Filip Maj 7bc3c8c2dd Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented). 2016-01-23 22:11:45 -05:00
Filip Maj 3b48ed1f74 Added actor event packets. 2016-01-23 20:12:04 -05:00