project-meteor-server/FFXIVClassic Map Server
2016-02-02 00:02:06 -05:00
..
actors Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj. 2016-02-02 00:02:06 -05:00
common Lua Parameter type 0 is now signed int. Type 1 in unsigned int. ShopSalesman script uses signed. 2016-01-31 12:23:12 -05:00
dataobjects More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
lua Lua Parameter type 0 is now signed int. Type 1 in unsigned int. ShopSalesman script uses signed. 2016-01-31 12:23:12 -05:00
obj/Debug Cleaning up repo. Removing everything under /bin. 2015-11-28 20:56:57 -05:00
packets Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj. 2016-02-02 00:02:06 -05:00
Properties Initial Commit. 2015-09-25 18:52:25 -04:00
utils More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
App.config Initial Commit. 2015-09-25 18:52:25 -04:00
ClientConnection.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
ConfigConstants.cs Initial Commit. 2015-09-25 18:52:25 -04:00
Database.cs NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
FFXIVClassic Map Server.csproj Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj. 2016-02-02 00:02:06 -05:00
inventorys_packets.txt New debug packets. 2015-10-04 22:42:20 -04:00
packages.config Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot. 2016-01-24 17:11:35 -05:00
PacketProcessor.cs Lua Parameter type 0 is now signed int. Type 1 in unsigned int. ShopSalesman script uses signed. 2016-01-31 12:23:12 -05:00
Program.cs More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
Server.cs Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file. 2016-01-28 23:24:20 -05:00
WorldManager.cs Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file. 2016-01-28 23:24:20 -05:00